cod4-sdk/map_source/prefabs/zipline/reeds_01.map
2008-01-19 00:00:00 +00:00

73 lines
1.8 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
mesh
{
contents nonColliding;
ch_grass_01
lightmap_gray
5 3 0 8
(
v 0 1 0 t -3744 576 -102.3375 0
v 0 0 0 t -3776 576 -102.4 0
v 0 -1 0 t -3808 576 -102.4625 0
)
(
v 0 0.75 6.5 t -3744 528 -102.35313 -0.40625
v 0 -0.4375 7.375 t -3776 518 -102.42735 -0.4609375
v 0 -1.5 8 t -3808 512 -102.49375 -0.5
)
(
v 0 0 14 t -3744 480 -102.4 -0.875
v 0 -1.75 17.5 t -3776 440 -102.50938 -1.09375
v 0 -3 20 t -3808 416 -102.5875 -1.25
)
(
v 0 -1.25 22.5 t -3744 432 -102.47813 -1.40625
v 0 -3.9375 30.375 t -3776 342 -102.6461 -1.8984375
v 0 -5.5 36 t -3808 288 -102.74375 -2.25
)
(
v 0 -3 32 t -3744 384 -102.5875 -2
v 0 -7 46 t -3776 224 -102.8375 -2.875
v 0 -9 56 t -3808 128 -102.9625 -3.5
)
}
}
// brush 1
{
mesh
{
contents nonColliding;
ch_grass_01
lightmap_gray
3 5 0 8
(
v 0 -9 56 t -3808 128 153.03751 303.70001 f 1
v 0 -5.5 36 t -3808 288 153.25626 304.95001 f 1
v 0 -3 20 t -3808 416 153.41251 305.95001 f 1
v 0 -1.5 8 t -3808 512 153.50626 306.70001 f 1
v 0 -1 0 t -3808 576 153.53751 307.20001 f 1
)
(
v 0 -7 46 t -3776 224 153.16251 304.32501 f 1
v 0 -3.9375 30.375 t -3776 342 153.35391 305.30157 f 1
v 0 -1.75 17.5 t -3776 440 153.49063 306.10626 f 1
v 0 -0.4375 7.375 t -3776 518 153.57266 306.73907 f 1
v 0 0 0 t -3776 576 153.60001 307.20001 f 1
)
(
v 0 -3 32 t -3744 384 153.41251 305.20001 f 1
v 0 -1.25 22.5 t -3744 432 153.52188 305.79376 f 1
v 0 0 14 t -3744 480 153.60001 306.32501 f 1
v 0 0.75 6.5 t -3744 528 153.64688 306.79376 f 1
v 0 1 0 t -3744 576 153.66251 307.20001 f 1
)
}
}
}