cod4-sdk/map_source/prefabs/zipline/prop_boat_paddle_01.map
2008-01-19 00:00:00 +00:00

63 lines
2 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 0 16 0 ) ( -2 16 0 ) ( -2 6 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 6 4 ) ( -2 16 4 ) ( 0 16 4 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -72 4 ) ( 0 -72 4 ) ( 0 -72 -2 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 12 4 ) ( 0 22 4 ) ( 0 22 -2 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 22 4 ) ( -2 22 4 ) ( -2 22 -2 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 16 2 ) ( -2 6 2 ) ( -2 6 -4 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 0 24 0 ) ( -2 24 0 ) ( -2 22 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 22 4 ) ( -2 24 4 ) ( 0 24 4 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 22 4 ) ( 0 22 4 ) ( 0 22 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 22 4 ) ( 6 24 4 ) ( 6 24 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 68 2 ) ( -2 68 2 ) ( -2 68 -2 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 24 4 ) ( -6 22 4 ) ( -6 22 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"type" "patchCapped"
"classname" "func_group"
// brush 0
{
curve
{
contents detail;
me_woodboard_02
lightmap_gray
3 3 16 8
(
v 1.5 -76.000015 1 t 12 608 0.09375 -0.0625
v 1.5 -76.000015 -0.5 t 12 608 0.09375 0.03125
v 0 -76.000015 -0.5 t 0 608 0 0.03125
)
(
v 1.5 -76.000015 2.5 t 12 608 0.09375 -0.15625
v 0 -76.000015 1 t 0 608 0 -0.0625
v -1.5 -76.000015 -0.5 t -12 608 -0.09375 0.03125
)
(
v 0 -76.000015 2.5 t 0 608 0 -0.15625
v -1.5 -76.000015 2.5 t -12 608 -0.09375 -0.15625
v -1.5 -76.000015 1 t -12 608 -0.09375 -0.0625
)
}
}
}
// entity 2
{
"origin" "-0.5 68.0 1.5"
"modelscale" "2"
"angles" "270 90 -2.50448e-006"
"model" "com_rowboat_oar"
"classname" "misc_model"
}