cod4-sdk/map_source/prefabs/zipline/pipe_drain_01.map
2008-01-19 00:00:00 +00:00

91 lines
1.4 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"type" "patchCapped"
"classname" "func_group"
// brush 0
{
curve
{
me_metal_rust_01
lightmap_gray
smoothing smoothing_hard
9 3 16 8
(
v 64 0 -4 t 0 0 1 1
v 32 0 -4 t 0 -512 1 3
v 0 0 -4 t 0 -1024 1 3
)
(
v 64 -4 -4 t 64 0 3 1
v 32 -4 -4 t 64 -512 3 3
v 0 -4 -4 t 64 -1024 3 3
)
(
v 64 -4 0 t 128 0 5 1
v 32 -4 0 t 128 -512 5 3
v 0 -4 0 t 128 -1024 5 3
)
(
v 64 -4 4 t 192 0 7 1
v 32 -4 4 t 192 -512 7 3
v 0 -4 4 t 192 -1024 7 3
)
(
v 64 0 4 t 256 0 9 1
v 32 0 4 t 256 -512 9 3
v 0 0 4 t 256 -1024 9 3
)
(
v 64 4 4 t 320 0 11 1
v 32 4 4 t 320 -512 11 3
v 0 4 4 t 320 -1024 11 3
)
(
v 64 4 0 t 384 0 13 1
v 32 4 0 t 384 -512 13 3
v 0 4 0 t 384 -1024 13 3
)
(
v 64 4 -4 t 448 0 15 1
v 32 4 -4 t 448 -512 15 3
v 0 4 -4 t 448 -1024 15 3
)
(
v 64 0 -4 t 512 0 17 1
v 32 0 -4 t 512 -512 17 3
v 0 0 -4 t 512 -1024 17 3
)
}
}
// brush 1
{
curve
{
me_metal_rust_01
lightmap_gray
3 3 16 8
(
v 64 4 0 t 64 0 0.25 0
v 64 4 -4 t 64 64 0.25 0.25
v 64 0 -4 t 0 64 0 0.25
)
(
v 64 4 4 t 64 -64 0.25 -0.25
v 64 0 0 t 0 0 0 0
v 64 -4 -4 t -64 64 -0.25 0.25
)
(
v 64 0 4 t 0 -64 0 -0.25
v 64 -4 4 t -64 -64 -0.25 -0.25
v 64 -4 0 t -64 0 -0.25 0
)
}
}
}