cod4-sdk/map_source/prefabs/zipline/house_numbers_14.map
2008-01-19 00:00:00 +00:00

115 lines
4.4 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
mesh
{
toolFlags splitGeo;
me_decal_darkstain_02
lightmap_gray
smoothing smoothing_hard
2 4 0 8
(
v 6 0 -15 c 255 255 255 0 t 715.00836 -865.78918 1.5 0.75
v 5 0 -15 t 731.00836 -865.78918 0.75 0.75
v -5 0 -15 t 891.00812 -865.78918 0 0.75
v -6 0 -15 c 255 255 255 0 t 907.00806 -865.78918 -1.5 0.75
)
(
v 6 0 -5 c 255 255 255 0 t 715.00836 -225.79245 1.5 -0.0625
v 5 0 -5 t 731.00836 -225.79245 0.75 -0.0625
v -5 0 -5 t 891.00812 -225.79245 0 -0.0625
v -6 0 -5 c 255 255 255 0 t 907.00806 -225.79245 -1.5 -0.0625
)
}
}
// brush 1
{
contents detail;
( 448 -27 5 ) ( -240 -27 5 ) ( -240 5 5 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -32 36 ) ( 6 0 36 ) ( 6 0 -4 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 392 0 4 ) ( -296 0 4 ) ( -296 0 -36 ) caulk 64 -64 -288 -52 180 0 lightmap_gray 16384 16384 0 0 0 0
( -6 5 -4 ) ( -6 -27 -4 ) ( -6 -27 -44 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -296 -3 52 ) ( 392 -3 52 ) ( 392 -3 12 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 0 4 ) ( 3 0 4 ) ( 3 32 4 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 392 0 4 ) ( -296 0 4 ) ( -296 0 -36 ) caulk 64 -64 -288 -52 180 0 lightmap_gray 16384 16384 0 0 0 0
( -296 -2 52 ) ( 392 -2 52 ) ( 392 -2 12 ) me_floor_03 16 16 -108 300 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 1 -4 ) ( 1 1 -4 ) ( 1 33 -4 ) caulk 64 64 22 288 90 0 lightmap_gray 16384 16384 0 0 0 0
( 3 1 4 ) ( -4 1 4 ) ( 3 33 4 ) caulk 64 64 22 288 90 0 lightmap_gray 16384 16384 0 0 0 0
( 4 1 -1 ) ( 4 1 2 ) ( 4 33 -1 ) caulk 64 64 22 52 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 1 2 ) ( -4 1 -1 ) ( -4 33 2 ) caulk 64 64 22 52 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 393 0 4 ) ( -295 0 4 ) ( -295 0 -36 ) caulk 64 -64 -289 -52 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -5 5 -4 ) ( -5 -27 -4 ) ( -5 -27 -44 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -295 -2 52 ) ( 393 -2 52 ) ( 393 -2 12 ) me_woodboard_02 128 128 1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 0 -4 ) ( 2 0 -4 ) ( 2 32 -4 ) caulk 64 64 21 289 90 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 4 ) ( -3 0 4 ) ( 4 32 4 ) caulk 64 64 21 289 90 0 lightmap_gray 16384 16384 0 0 0 0
( -4 0 -2 ) ( -4 0 1 ) ( -4 32 1 ) caulk 64 64 21 52 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents detail;
( -688 5 -5 ) ( -688 -27 -5 ) ( 0 -27 -5 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -32 36 ) ( 6 0 36 ) ( 6 0 -4 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 392 0 4 ) ( -296 0 4 ) ( -296 0 -36 ) caulk 64 -64 -288 -52 180 0 lightmap_gray 16384 16384 0 0 0 0
( -6 5 -4 ) ( -6 -27 -4 ) ( -6 -27 -44 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -296 -3 52 ) ( 392 -3 52 ) ( 392 -3 12 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 0 -4 ) ( -2 0 -4 ) ( 1 32 -4 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
contents detail;
( 5 -32 36 ) ( 5 0 36 ) ( 5 0 -4 ) me_woodboard_02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 391 0 4 ) ( -297 0 4 ) ( -297 0 -36 ) caulk 64 -64 -287 -52 180 0 lightmap_gray 16384 16384 0 0 0 0
( -297 -2 52 ) ( 391 -2 52 ) ( 391 -2 12 ) me_woodboard_02 128 128 -1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 0 -4 ) ( 0 0 -4 ) ( 0 32 -4 ) caulk 64 64 21 287 90 0 lightmap_gray 16384 16384 0 0 0 0
( 2 0 4 ) ( -5 0 4 ) ( 2 32 4 ) caulk 64 64 21 287 90 0 lightmap_gray 16384 16384 0 0 0 0
( 4 0 2 ) ( 4 0 -1 ) ( 4 32 -1 ) caulk 64 64 21 52 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
mesh
{
ch_housenumbers_brass
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -4 -2 -4 t -12256 -3584 18.3125 -3
v -4 -2 4 t -12256 -4096 18.3125 -3.5
)
(
v 0 -2 -4 t -12096 -3584 18 -3
v 0 -2 4 t -12096 -4096 18 -3.5
)
}
}
// brush 7
{
mesh
{
ch_housenumbers_brass
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 0 -2 -4 t -12667.643 -2557.9514 18 -3
v 0 -2 4 t -12667.643 -3069.9514 18 -3.5
)
(
v 4 -2 -4 t -12507.643 -2557.9514 17.6875 -3
v 4 -2 4 t -12507.643 -3069.9514 17.6875 -3.5
)
}
}
}