cod4-sdk/map_source/prefabs/zipline/door_56_frame_01.map
2008-01-19 00:00:00 +00:00

107 lines
6.8 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents weaponClip;
( -4 8 83 ) ( -4 10 83 ) ( -62 10 83 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 56 12 84 ) ( 56 8 84 ) ( -8 8 84 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 8 88 ) ( 32 8 88 ) ( 32 8 -8 ) ch_woodwall01 128 128 -16 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 8 84 ) ( 24 12 84 ) ( 20 12 80 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 32 10 88 ) ( -32 10 88 ) ( -32 10 -8 ) ch_woodwall01 128 128 -16 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 12 84 ) ( -32 8 84 ) ( -28 8 80 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents weaponClip;
( 32 10 1 ) ( -32 10 1 ) ( -32 2 1 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 8 97 ) ( 32 8 97 ) ( 32 8 1 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -31 2 76 ) ( -31 10 76 ) ( -31 10 -16 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 10 96 ) ( -32 10 96 ) ( -32 10 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 10 100 ) ( -32 8 100 ) ( -32 8 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 8 84 ) ( -32 10 84 ) ( -29 10 81 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( -40 10 1 ) ( -104 10 1 ) ( -104 2 1 ) ch_woodwall01 128 128 -8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -104 8 97 ) ( -40 8 97 ) ( -40 8 1 ) ch_woodwall01 128 128 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 8 84 ) ( 24 10 84 ) ( 24 10 -16 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -40 10 96 ) ( -104 10 96 ) ( -104 10 0 ) ch_woodwall01 128 128 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 16 93 ) ( 23 8 93 ) ( 23 8 1 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 10 84 ) ( 24 8 84 ) ( 21 8 81 ) ch_woodwall01 128 128 -8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 32 8 1 ) ( -32 8 1 ) ( -32 0 1 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 0 97 ) ( 32 0 97 ) ( 32 0 1 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -31 0 76 ) ( -31 8 76 ) ( -31 8 -16 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 8 97 ) ( -32 8 97 ) ( -32 8 1 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 8 100 ) ( -32 0 100 ) ( -32 0 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 0 84 ) ( -32 8 84 ) ( -29 8 81 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents weaponClip;
( -40 0 1 ) ( -104 0 1 ) ( -104 -8 1 ) ch_woodwall01 128 128 -8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -104 -2 96 ) ( -40 -2 96 ) ( -40 -2 0 ) ch_woodwall01 128 128 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -2 84 ) ( 24 0 84 ) ( 24 0 -16 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -40 0 97 ) ( -104 0 97 ) ( -104 0 1 ) ch_woodwall01 128 128 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 6 93 ) ( 23 -2 93 ) ( 23 -2 1 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 0 84 ) ( 24 -2 84 ) ( 21 -2 81 ) ch_woodwall01 128 128 -8 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
contents weaponClip;
( -4 -2 83 ) ( -4 0 83 ) ( -62 0 83 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 56 0 84 ) ( 56 -2 84 ) ( -8 -2 84 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -2 88 ) ( 32 -2 88 ) ( 32 -2 -8 ) ch_woodwall01 128 128 -16 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -2 84 ) ( 24 0 84 ) ( 21 0 81 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 32 0 88 ) ( -32 0 88 ) ( -32 0 -8 ) ch_woodwall01 128 128 -16 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -29 -2 81 ) ( -29 0 81 ) ( -32 0 84 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
contents weaponClip;
( 32 0 1 ) ( -32 0 1 ) ( -32 -8 1 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -2 96 ) ( 32 -2 96 ) ( 32 -2 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -31 -8 77 ) ( -31 0 77 ) ( -31 0 -15 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 0 97 ) ( -32 0 97 ) ( -32 0 1 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 0 100 ) ( -32 -2 100 ) ( -32 -2 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -2 84 ) ( -32 0 84 ) ( -29 0 81 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
contents detail;
( -4 6 83 ) ( -4 8 83 ) ( -62 8 83 ) ch_woodwall01 128 128 2 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 56 10 84 ) ( 56 6 84 ) ( -8 6 84 ) ch_woodwall01 128 128 2 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -31 0 88 ) ( 33 0 88 ) ( 33 0 -8 ) ch_woodwall01 128 128 -16 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 6 84 ) ( 24 10 84 ) ( 20 10 80 ) ch_woodwall01 128 128 2 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 32 8 88 ) ( -32 8 88 ) ( -32 8 -8 ) ch_woodwall01 128 128 -16 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 10 84 ) ( -32 6 84 ) ( -28 6 80 ) ch_woodwall01 128 128 2 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 8
{
contents detail;
( -40 2 1 ) ( -104 2 1 ) ( -104 -6 1 ) ch_woodwall01 128 128 -8 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -104 0 97 ) ( -40 0 97 ) ( -40 0 1 ) ch_woodwall01 128 128 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 0 84 ) ( 24 2 84 ) ( 24 2 -16 ) ch_woodwall01 128 128 6 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -40 8 97 ) ( -104 8 97 ) ( -104 8 1 ) ch_woodwall01 128 128 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 8 93 ) ( 23 0 93 ) ( 23 0 1 ) ch_woodwall01 128 128 6 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 2 84 ) ( 24 0 84 ) ( 21 0 81 ) ch_woodwall01 128 128 -8 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 9
{
contents weaponClip;
( 72 5 0 ) ( -16 5 0 ) ( -16 -3 0 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
( -64 3 1 ) ( -64 11 1 ) ( 24 11 1 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -3 160 ) ( 56 -3 160 ) ( 56 -3 64 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
( 24 0 160 ) ( 24 8 160 ) ( 24 8 64 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
( 56 11 160 ) ( -32 11 160 ) ( -32 11 64 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
( -32 8 160 ) ( -32 0 160 ) ( -32 0 64 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
}
}