cod4-sdk/map_source/prefabs/village_assault/misc/door_frame1.map
2008-01-19 00:00:00 +00:00

57 lines
3.4 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 26 4 96 ) ( -26 4 96 ) ( -26 -4 96 ) ch_trim_woodlong01 256 8 0 4 180 0 lightmap_gray 16384 16384 0 0 0 0
( -36 0 99 ) ( -36 320 99 ) ( 28 320 99 ) ch_trim_woodlong01 256 8 -83 20 180 0 lightmap_gray 16384 16384 0 0 0 0
( 26 -4 96 ) ( -26 -4 96 ) ( -29 -4.5 99 ) ch_trim_woodlong01 256 8 -74 29 0 0 lightmap_gray 16384 16384 0 0 0 0
( -26 4 96 ) ( 26 4 96 ) ( 29 4.5 99 ) ch_trim_woodlong01 256 8 -74 29 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 4 94 ) ( 28 4 98 ) ( 28 36 98 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 4 98 ) ( -24 4 94 ) ( -24 36 94 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( 32 320 0 ) ( -32 320 0 ) ( -32 0 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 26 -4 0 ) ( 26 -4 96 ) ( 29 -4.5 99 ) ch_trim_woodlong01 256 8 -74 27 -90 0 lightmap_gray 16384 16384 0 0 0 0
( 29 0 96 ) ( 29 320 96 ) ( 29 320 0 ) ch_trim_woodlong01 256 8 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 26 4 96 ) ( 26 4 0 ) ( 29 4.5 0 ) ch_trim_woodlong01 256 8 -74 27 -90 0 lightmap_gray 16384 16384 0 0 0 0
( 26 -4 96 ) ( 26 -4 0 ) ( 26 4 0 ) ch_trim_woodlong01 256 8 122 4 90 0 lightmap_gray 16384 16384 0 0 0 0
( 48 561.5 48 ) ( 0 561.5 48 ) ( 48 593.5 48 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents detail;
( 26 -4 0 ) ( 26 -4 96 ) ( 29 -4.5 99 ) ch_trim_woodlong01 256 8 -74 27 -90 0 lightmap_gray 16384 16384 0 0 0 0
( 29 0 96 ) ( 29 320 96 ) ( 29 320 0 ) ch_trim_woodlong01 256 8 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 26 4 96 ) ( 26 4 0 ) ( 29 4.5 0 ) ch_trim_woodlong01 256 8 -74 27 -90 0 lightmap_gray 16384 16384 0 0 0 0
( 26 -4 96 ) ( 26 -4 0 ) ( 26 4 0 ) ch_trim_woodlong01 256 8 122 4 90 0 lightmap_gray 16384 16384 0 0 0 0
( 28 4 98 ) ( 24 4 94 ) ( 28 36 98 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 561.5 48 ) ( 48 561.5 48 ) ( 48 593.5 48 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 32 320 0 ) ( -32 320 0 ) ( -32 0 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -26 -4 96 ) ( -26 -4 0 ) ( -29 -4.5 0 ) ch_trim_woodlong01 256 8 -83 19 90 0 lightmap_gray 16384 16384 0 0 0 0
( -26 4 0 ) ( -26 4 96 ) ( -29 4.5 99 ) ch_trim_woodlong01 256 8 -83 19 90 0 lightmap_gray 16384 16384 0 0 0 0
( -29 320 96 ) ( -29 0 96 ) ( -29 0 0 ) ch_trim_woodlong01 256 8 -83 20 90 0 lightmap_gray 16384 16384 0 0 0 0
( -26 -4 0 ) ( -26 -4 96 ) ( -26 4 96 ) ch_trim_woodlong01 256 -8 -122 -4 -90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 4.5 48 ) ( -48 4.5 48 ) ( 0 36.5 48 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents detail;
( -26 -4 96 ) ( -26 -4 0 ) ( -29 -4.5 0 ) ch_trim_woodlong01 256 8 -83 19 90 0 lightmap_gray 16384 16384 0 0 0 0
( -26 4 0 ) ( -26 4 96 ) ( -29 4.5 99 ) ch_trim_woodlong01 256 8 -83 19 90 0 lightmap_gray 16384 16384 0 0 0 0
( -29 320 96 ) ( -29 0 96 ) ( -29 0 0 ) ch_trim_woodlong01 256 8 -83 20 90 0 lightmap_gray 16384 16384 0 0 0 0
( -26 -4 0 ) ( -26 -4 96 ) ( -26 4 96 ) ch_trim_woodlong01 256 -8 -122 -4 -90 0 lightmap_gray 16384 16384 0 0 0 0
( -22 4 92 ) ( -28 4 98 ) ( -28 36 98 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -48 4.5 48 ) ( 0 4.5 48 ) ( 0 36.5 48 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}