cod4-sdk/map_source/prefabs/traverse/window_down.map
2008-01-19 00:00:00 +00:00

54 lines
2.2 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -6 -38 4 ) ( 6 -38 4 ) ( 6 36 4 ) traverse 64 64 -12 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -38 40 ) ( -6 -38 40 ) ( -6 36 40 ) traverse 64 64 -12 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -36 0 ) ( -6 -36 0 ) ( -6 -36 40 ) traverse 64 64 -12 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 36 0 ) ( 4 -38 0 ) ( 4 -38 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 36 0 ) ( 6 36 0 ) ( 6 36 40 ) traverse 64 64 -12 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -38 0 ) ( -4 36 0 ) ( -4 36 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 4 16 40 ) ( -4 16 40 ) ( -4 14 40 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 16 76 ) ( -4 18 76 ) ( 4 18 76 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 16 40 ) ( 4 16 40 ) ( 4 16 0 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 14 80 ) ( 4 16 80 ) ( 4 16 40 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 36 76 ) ( -4 36 76 ) ( -4 36 36 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 18 76 ) ( -4 16 76 ) ( -4 16 36 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 4 -36 40 ) ( -4 -36 40 ) ( -4 -38 40 ) traverse 64 64 0 52 0 0 lightmap_gray 16384 16384.098 0 52 0 0
( -4 -36 44 ) ( -4 -34 44 ) ( 4 -34 44 ) traverse 64 64 0 52 0 0 lightmap_gray 16384 16383.992 0 52 0 0
( -4 -36 8 ) ( 4 -36 8 ) ( 4 -36 -32 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -38 80 ) ( 4 -36 80 ) ( 4 -36 40 ) traverse 64 64 -52 0 0 0 lightmap_gray 16384.098 16384 -52 0 0 0
( 4 -28 76 ) ( -4 -28 76 ) ( -4 -28 36 ) traverse 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -34 44 ) ( -4 -36 44 ) ( -4 -36 4 ) traverse 64 64 -52 0 0 0 lightmap_gray 16383.992 16384 -52 0 0 0
}
}
// entity 1
{
"origin" "78 0 -56"
"targetname" "auto2108"
"angles" "0 0 0"
"classname" "node_negotiation_end"
}
// entity 2
{
"targetname" "traverse"
"classname" "node_negotiation_begin"
"angles" "0 0 0"
"animscript" "window_down"
"origin" "-34 0 40"
"target" "auto2108"
}
// entity 3
{
"targetname" "auto2108"
"origin" "0 0 40"
"classname" "script_origin"
}