cod4-sdk/map_source/prefabs/traverse/trench_jumpout.map
2008-01-19 00:00:00 +00:00

38 lines
1.1 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -4 -38 0 ) ( 8 -38 0 ) ( 8 36 0 ) traverse 64 64 -10 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -38 52 ) ( -4 -38 52 ) ( -4 36 52 ) traverse 64 64 -10 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -36 8 ) ( -4 -36 8 ) ( -4 -36 48 ) traverse 64 64 -10 48 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 36 8 ) ( 8 -38 8 ) ( 8 -38 48 ) traverse 64 64 -28 48 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 36 8 ) ( 8 36 8 ) ( 8 36 48 ) traverse 64 64 -10 48 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -38 8 ) ( 0 36 8 ) ( 0 36 48 ) traverse 64 64 -28 48 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "38.0 0.0 80.0"
"targetname" "auto2108"
"angles" "0 0 0"
"classname" "node_negotiation_end"
}
// entity 2
{
"targetname" "traverse"
"classname" "node_negotiation_begin"
"angles" "0 0 0"
"animscript" "trench_jump_out"
"origin" "-32.0 0.0 40.0"
"target" "auto2108"
}
// entity 3
{
"targetname" "auto2108"
"origin" "8.0 0.0 52.0"
"classname" "script_origin"
}