cod4-sdk/map_source/prefabs/traverse/jump_up_80.map
2008-01-19 00:00:00 +00:00

39 lines
1.1 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -4 -66 -80 ) ( 8 -66 -80 ) ( 8 8 -80 ) traverse 64 64 -6 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 11 -66 0 ) ( -1 -66 0 ) ( -1 8 0 ) traverse 64 64 -6 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -24 -44 ) ( 0 -24 -44 ) ( 0 -24 -4 ) traverse 64 64 -6 96 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 8 -40 ) ( 8 -66 -40 ) ( 8 -66 0 ) traverse 64 64 -56 96 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 24 -40 ) ( 12 24 -40 ) ( 12 24 0 ) traverse 64 64 -6 96 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -66 -40 ) ( 0 8 -40 ) ( 0 8 0 ) traverse 64 64 -56 96 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "48.0 0.0 53.0"
"targetname" "auto2108"
"angles" "0 0 0"
"classname" "node_negotiation_end"
}
// entity 2
{
"targetname" "traverse"
"classname" "node_negotiation_begin"
"angles" "0 0 0"
"animscript" "jump_up_80"
"origin" "-48.0 0.0 -13.0"
"target" "auto2108"
}
// entity 3
{
"_color" "0.000000 1.000000 0.250980"
"targetname" "auto2108"
"origin" "0.0 0.0 0.0"
"classname" "script_origin"
}