cod4-sdk/map_source/prefabs/traverse/jump_over_high_wall.map
2008-01-19 00:00:00 +00:00

38 lines
1.1 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -6 -38 0 ) ( 6 -38 0 ) ( 6 36 0 ) traverse 64 64 -12 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -38 40 ) ( -6 -38 40 ) ( -6 36 40 ) traverse 64 64 -12 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -36 0 ) ( -6 -36 0 ) ( -6 -36 40 ) traverse 64 64 -12 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 6 36 0 ) ( 6 -38 0 ) ( 6 -38 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 36 0 ) ( 6 36 0 ) ( 6 36 40 ) traverse 64 64 -12 56 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -38 0 ) ( -6 36 0 ) ( -6 36 40 ) traverse 64 64 -28 56 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "30.0 0.0 40.0"
"targetname" "auto2108"
"angles" "0 0 0"
"classname" "node_negotiation_end"
}
// entity 2
{
"targetname" "traverse"
"classname" "node_negotiation_begin"
"angles" "0 0 0"
"animscript" "jump_over_high_wall"
"origin" "-40.0 0.0 40.0"
"target" "auto2108"
}
// entity 3
{
"targetname" "auto2108"
"origin" "0.0 0.0 40.0"
"classname" "script_origin"
}