cod4-sdk/map_source/prefabs/mp_backlot/window06.map
2008-01-19 00:00:00 +00:00

93 lines
3.7 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 24 0 76 ) ( 20 0 72 ) ( -40 0 72 ) me_metal_rust_03 128 -128 0 -150 0 0 lightmap_gray 16384 16384 0 0 0 0
( -44 8 76 ) ( -40 8 72 ) ( 20 8 72 ) me_metal_rust_03 128 128 0 10 0 0 lightmap_gray 16384 16384 0 0 0 0
( 26 0 76 ) ( 26 8 76 ) ( 22 8 72 ) caulk 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 0 72 ) ( 2 8 72 ) ( -2 8 76 ) caulk 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -44 8 76 ) ( 24 8 76 ) ( 24 0 76 ) caulk 64 64 -10 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 8 74 ) ( 32 8 74 ) ( 23 40 74 ) me_metal_rust_03 128 128 0 76 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( -2 0 76 ) ( -2 8 76 ) ( 2 8 72 ) caulk 64 64 10 0 0 0 lightmap_gray 16384 16384 22 0 0 0
( -2 0 -12 ) ( -2 0 100 ) ( 2 0 96 ) me_metal_rust_03 128 -128 74 -76 90 0 lightmap_gray 16384 16384 22 0 0 0
( 2 8 -12 ) ( 2 8 96 ) ( -2 8 100 ) me_metal_rust_03 128 128 74 84 90 0 lightmap_gray 16384 16384 22 0 0 0
( -2 8 100 ) ( -2 0 100 ) ( -2 0 -12 ) caulk 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 8 80 ) ( 0 8 86 ) ( 0 40 86 ) me_metal_rust_03 128 -128 74 -76 90 0 lightmap_gray 16384 16384 0 0 0 0
( -2 5 0 ) ( 2 5 4 ) ( 2 37 4 ) caulk 64 64 -8 0 0 0 lightmap_gray 16384 16384 22 0 0 0
}
// brush 2
{
contents detail;
( 26 0 0 ) ( 22 0 0 ) ( 22 0 108 ) me_metal_rust_03 128 -128 -98 -100 -90 0 lightmap_gray 16384 16384 0 0 0 0
( 26 8 112 ) ( 22 8 108 ) ( 22 8 0 ) me_metal_rust_03 128 128 -98 60 -90 0 lightmap_gray 16384 16384 0 0 0 0
( 26 8 0 ) ( 26 0 0 ) ( 26 0 112 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 0 72 ) ( 22 8 72 ) ( 26 8 76 ) caulk 64 64 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 8 108 ) ( 24 8 103 ) ( 24 40 108 ) me_metal_rust_03 128 128 -98 76 -90 0 lightmap_gray 16384 16384 0 0 0 0
( 22 5 4 ) ( 26 5 0 ) ( 26 37 0 ) caulk 64 64 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 24 8 2 ) ( -22 8 2 ) ( -22 0 2 ) caulk 64 -64 -8 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( -22 0 74 ) ( -22 8 74 ) ( 24 8 74 ) caulk 64 -64 -8 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( -22 2 74 ) ( 24 2 74 ) ( 24 2 18 ) me_door_rollup1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 0 74 ) ( 24 8 74 ) ( 24 8 18 ) caulk 64 -64 -8 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( 24 6 74 ) ( -22 6 74 ) ( -22 6 18 ) me_door_rollup1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 8 74 ) ( 0 0 74 ) ( 0 0 18 ) caulk 64 -64 -8 0 180 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents detail;
( -26 0 0 ) ( -22 0 4 ) ( 38 0 4 ) me_metal_rust_03 128 -128 72 -74 180 0 lightmap_gray 16384 16384 0 0 0 0
( 42 8 0 ) ( 38 8 4 ) ( -22 8 4 ) me_metal_rust_03 128 128 72 86 180 0 lightmap_gray 16384 16384 0 0 0 0
( -2 0 0 ) ( -2 8 0 ) ( 2 8 4 ) caulk 64 -64 -8 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( 22 0 4 ) ( 22 8 4 ) ( 26 8 0 ) caulk 64 -64 -8 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( 42 8 0 ) ( -26 8 0 ) ( -26 0 0 ) caulk 64 -64 -8 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( -17 8 2 ) ( -26 8 2 ) ( -17 40 2 ) me_metal_rust_03 128 -128 72 -76 180 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 24 2 2 t 192 -16 1.5 -0.125
v 0 2 2 t 0 -16 0 -0.125
)
(
v 24 2 74 t 192 -592 1.5 -4.625
v 0 2 74 t 0 -592 0 -4.625
)
}
}
// brush 6
{
mesh
{
com_stain_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 0 6 2 t 0 -16 0 -0.125
v 24 6 2 t 192 -16 1.5 -0.125
)
(
v 0 6 74 t 0 -592 0 -4.625
v 24 6 74 t 192 -592 1.5 -4.625
)
}
}
}