cod4-sdk/map_source/prefabs/mp_backlot/target01.map
2008-01-19 00:00:00 +00:00

47 lines
2.7 KiB
Text

iwmap 4
"000_Global" flags
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 26 12 0 ) ( -14 12 0 ) ( -14 -4 0 ) ma_wood_particleboard 128 128 4 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -12 -4 36 ) ( -12 12 36 ) ( 28 12 36 ) ma_wood_particleboard 128 128 4 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -2 196 ) ( 20 -2 196 ) ( 20 -2 96 ) ma_wood_particleboard 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -4 196 ) ( 4 12 196 ) ( 4 12 96 ) ma_wood_particleboard 128 128 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 26 2 196 ) ( -14 2 196 ) ( -14 2 96 ) ma_wood_particleboard 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 12 196 ) ( -4 -4 196 ) ( -4 -4 96 ) ma_wood_particleboard 128 128 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( 6 -2 36 ) ( 6 2 36 ) ( -6 2 36 ) case1024red 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 2 48 ) ( 8 -2 48 ) ( -8 -2 48 ) case1024red 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -2 232 ) ( 20 -2 232 ) ( 20 -2 132 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -2 48 ) ( 8 2 48 ) ( 6 2 36 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 26 2 232 ) ( -14 2 232 ) ( -14 2 132 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 2 48 ) ( -8 -2 48 ) ( -6 -2 36 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents detail;
( 8 -2 48 ) ( 8 2 48 ) ( -8 2 48 ) case1024red 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 2 59 ) ( 8 -2 59 ) ( -8 -2 59 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -12 -2 60 ) ( 12 -2 60 ) ( 12 -2 54 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -2 59 ) ( 8 2 59 ) ( 8 2 48 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 2 60 ) ( -12 2 60 ) ( -12 2 54 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 2 59 ) ( -8 -2 59 ) ( -8 -2 48 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 12 2 59 ) ( -12 2 59 ) ( -12 -2 59 ) case1024red 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 7 2 72 ) ( 7 -2 72 ) ( -7 -2 72 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -12 -2 71 ) ( 12 -2 71 ) ( 12 -2 65 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -2 70 ) ( 4 2 70 ) ( 4 2 59 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 2 71 ) ( -12 2 71 ) ( -12 2 65 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 2 70 ) ( -4 -2 70 ) ( -4 -2 59 ) case1024red 256 256 48 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}