cod4-sdk/map_source/prefabs/mp_backlot/fence_metal_03.map
2008-01-19 00:00:00 +00:00

63 lines
3.5 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 2 154 2 ) ( -6 154 2 ) ( -6 2 2 ) clip_nosight_metal 64 64 -456 908 0 0 lightmap_gray 4096 4096 0 0 0 0
( -6 -6 98 ) ( -6 146 98 ) ( 2 146 98 ) clip_nosight_metal 64 64 -456 908 0 0 lightmap_gray 4096 4096 0 0 0 0
( 2 6 28 ) ( 2 6 36 ) ( 2 158 36 ) clip_nosight_metal 64 64 -908 0 0 0 lightmap_gray 4096 4096 0 0 0 0
( 0 158 28 ) ( 0 158 36 ) ( 0 6 36 ) clip_nosight_metal 64 64 -908 0 0 0 lightmap_gray 4096 4096 0 0 0 0
( 20 -12 32 ) ( 20 -12 0 ) ( 6 -12 0 ) clip_nosight_metal 64 64 -456 0 0 0 lightmap_gray 4096 4096 0 0 0 0
( 0 52 32 ) ( 0 52 0 ) ( 6 52 0 ) clip_nosight_metal 64 64 -456 0 0 0 lightmap_gray 4096 4096 0 0 0 0
}
// brush 1
{
contents detail;
( 0 80 80 ) ( -4 80 80 ) ( -4 -40 80 ) me_woodplanks01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -40 84 ) ( -4 80 84 ) ( 0 80 84 ) me_woodplanks01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -40 18 ) ( 0 -40 118 ) ( 0 80 118 ) me_woodplanks01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 80 18 ) ( -4 80 118 ) ( -4 -40 118 ) me_woodplanks01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 44 18 ) ( 0 44 118 ) ( -4 44 118 ) me_woodplanks01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -4 32 ) ( 2 -4 0 ) ( -6 -4 0 ) me_woodplanks01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents detail;
( 0 80 28 ) ( -4 80 28 ) ( -4 -40 28 ) me_woodplanks01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -40 32 ) ( -4 80 32 ) ( 0 80 32 ) me_woodplanks01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -40 -34 ) ( 0 -40 66 ) ( 0 80 66 ) me_woodplanks01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 80 -34 ) ( -4 80 66 ) ( -4 -40 66 ) me_woodplanks01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 44 -34 ) ( 0 44 66 ) ( -4 44 66 ) me_woodplanks01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -4 -20 ) ( 2 -4 -52 ) ( -6 -4 -52 ) me_woodplanks01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( -8 52 -24 ) ( -8 44 -24 ) ( 0 44 -24 ) me_woodplanks01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 44 104 ) ( -8 44 104 ) ( -8 52 104 ) me_woodplanks01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 52 0 ) ( 0 52 100 ) ( -8 52 100 ) me_woodplanks01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 44 0 ) ( 0 44 100 ) ( 0 52 100 ) me_woodplanks01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -8 44 0 ) ( -8 44 100 ) ( 0 44 100 ) me_woodplanks01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -8 52 0 ) ( -8 52 100 ) ( -8 44 100 ) me_woodplanks01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 0 44 2 ) ( -8 44 2 ) ( -8 -44 2 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -44 98 ) ( -8 44 98 ) ( 0 44 98 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -4 98 ) ( 0 -4 98 ) ( 0 -4 2 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -44 98 ) ( 0 44 98 ) ( 0 44 2 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 44 98 ) ( -8 44 98 ) ( -8 44 2 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 44 98 ) ( -8 -44 98 ) ( -8 -44 2 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "1.0 20.0 50.0"
"angles" "0 270 0"
"model" "me_corrugated_metal4x8"
"classname" "misc_model"
}