cod4-sdk/map_source/prefabs/mp_backlot/concret_barricade.map
2008-01-19 00:00:00 +00:00

31 lines
1.4 KiB
Text

iwmap 4
"000_Global" flags
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 37 11 0 ) ( -35 11 0 ) ( -35 -11 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -35 4 35 ) ( 37 4 35 ) ( 37 -4 35 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -35 -4 35 ) ( 37 -4 35 ) ( 37 -11 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 -11 8 ) ( 37 11 8 ) ( 37 11 7 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 4 35 ) ( -35 4 35 ) ( -35 11 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -35 11 8 ) ( -35 -11 8 ) ( -35 -11 7 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 37 8 4 ) ( -35 8 4 ) ( -35 -10 4 ) mantle_over 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -35 -10 37 ) ( -35 8 37 ) ( 37 8 37 ) mantle_over 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -35 -13 32 ) ( 37 -13 32 ) ( 37 -13 27 ) mantle_over 64 64 0 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 -10 32 ) ( 37 8 32 ) ( 37 8 27 ) mantle_over 64 64 0 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 13 32 ) ( -35 13 32 ) ( -35 13 27 ) mantle_over 64 64 0 3 0 0 lightmap_gray 16384 16384 0 0 0 0
( -35 8 32 ) ( -35 -10 32 ) ( -35 -10 27 ) mantle_over 64 64 0 3 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "-35 -11 0"
"model" "xmodel/me_concrete_barrier"
"classname" "misc_model"
}