cod4-sdk/map_source/prefabs/misc_models/vehicle_bradley_static_noturret.map
2008-01-19 00:00:00 +00:00

25 lines
1.2 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 80 -64 0 ) ( 80 64 0 ) ( -80 64 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -136 -64 80 ) ( -136 64 80 ) ( 56 64 80 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 80 -64 0 ) ( -80 -64 0 ) ( -128 -64 16 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 128 -64 32 ) ( 128 -64 48 ) ( 128 64 48 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 128 64 32 ) ( 128 64 48 ) ( 56 64 80 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -128 -64 16 ) ( -128 64 16 ) ( -136 64 80 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -128 64 16 ) ( -128 -64 16 ) ( -80 -64 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 128 64 48 ) ( 128 -64 48 ) ( 56 -64 80 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 80 64 0 ) ( 80 -64 0 ) ( 128 -64 32 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "-10.0 1.0 1.0"
"model" "vehicle_bradley_static_noturret"
"classname" "misc_model"
}