cod4-sdk/map_source/prefabs/misc_models/bc_hesco_barrier_big.map
2008-01-19 00:00:00 +00:00

26 lines
1.2 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 36 36 0 ) ( -36 36 0 ) ( -36 -36 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -36 -36 80 ) ( -36 36 80 ) ( 36 36 80 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -36 -36 80 ) ( 36 -36 80 ) ( 36 -36 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 -36 80 ) ( 36 36 80 ) ( 36 36 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 36 80 ) ( -36 36 80 ) ( -36 36 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -36 36 80 ) ( -36 -36 80 ) ( -36 -36 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -36 28 -128 ) ( -28 36 -128 ) ( -36 28 -96 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 -36 80 ) ( -36 -28 80 ) ( -28 -36 112 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 -36 80 ) ( 24 -40 80 ) ( 28 -36 112 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 28 80 ) ( 40 24 80 ) ( 36 28 112 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0.0 0.0 0.0"
"model" "bc_hesco_barrier_big"
"classname" "misc_model"
}