cod4-sdk/map_source/prefabs/mid_east/walls/cement_post_16.map
2008-01-19 00:00:00 +00:00

141 lines
5.2 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 8 8 0 ) ( -8 8 0 ) ( -8 -8 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 112 ) ( -8 8 112 ) ( 8 8 112 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 104 ) ( 8 -8 104 ) ( 8 -8 96 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -8 104 ) ( 8 8 104 ) ( 8 8 96 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 8 104 ) ( -8 8 104 ) ( -8 8 96 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 8 104 ) ( -8 -8 104 ) ( -8 -8 96 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( 6 8 116 ) ( -10 8 116 ) ( -10 -8 116 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 118 ) ( -8 8 118 ) ( 8 8 118 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -9 112 ) ( 8 -9 112 ) ( 8 -9 104 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 -8 112 ) ( 9 8 112 ) ( 9 8 104 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 9 112 ) ( -8 9 112 ) ( -8 9 104 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 8 112 ) ( -9 -8 112 ) ( -9 -8 104 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 9 8 112 ) ( -9 8 112 ) ( -9 -8 112 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 -8 118 ) ( -9 8 118 ) ( 9 8 118 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 -8 117 ) ( 9 -8 117 ) ( 9 -8 112 ) clip_nosight 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 -8 117 ) ( 9 8 117 ) ( 9 8 112 ) clip_nosight 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 8 117 ) ( -9 8 117 ) ( -9 8 112 ) clip_nosight 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 8 117 ) ( -9 -8 117 ) ( -9 -8 112 ) clip_nosight 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 6 8 118 ) ( -10 8 118 ) ( -10 -8 118 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 9 122 ) ( -9 9 118 ) ( 0 41 122 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 9 118 ) ( 0 9 122 ) ( 0 41 122 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 -9 118 ) ( 9 0 122 ) ( 41 0 122 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 0 122 ) ( 9 9 118 ) ( 41 0 122 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents detail;
( 6 8 112 ) ( -10 8 112 ) ( -10 -8 112 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 114 ) ( -8 8 114 ) ( 8 8 114 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -9 108 ) ( 8 -9 108 ) ( 8 -9 100 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 -8 108 ) ( 9 8 108 ) ( 9 8 100 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 9 108 ) ( -8 9 108 ) ( -8 9 100 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 8 108 ) ( -9 -8 108 ) ( -9 -8 100 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
contents detail;
( 6 8 114 ) ( -10 8 114 ) ( -10 -8 114 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 116 ) ( -8 8 116 ) ( 8 8 116 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -7 110 ) ( 8 -7 110 ) ( 8 -7 102 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 7 -8 110 ) ( 7 8 110 ) ( 7 8 102 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 7 110 ) ( -8 7 110 ) ( -8 7 102 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7 8 110 ) ( -7 -8 110 ) ( -7 -8 102 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
mesh
{
contents detail;
me_ground_dirt03_decal
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -8 8 0 t 0 0 0.5 0
v -8 8 112 c 255 255 255 0 t 0 -896 0.5 -6
)
(
v -8 -8 0 t 128 0 -0.5 0
v -8 -8 112 c 255 255 255 0 t 128 -896 -0.5 -6
)
}
}
// brush 7
{
mesh
{
contents detail;
me_ground_dirt03_decal
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 8 -8 0 t 0 0 0.5 0
v -8 -8 0 t 0 -128 -0.5 0
)
(
v 8 -8 112 c 255 255 255 0 t 896 0 0.5 -6
v -8 -8 112 c 255 255 255 0 t 896 -128 -0.5 -6
)
}
}
// brush 8
{
mesh
{
contents detail;
me_ground_dirt03_decal
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 8 8 112 c 255 255 255 0 t 0 0 0.5 -6
v 8 8 0 t 0 -896 0.5 0
)
(
v 8 -8 112 c 255 255 255 0 t 128 0 -0.5 -6
v 8 -8 0 t 128 -896 -0.5 0
)
}
}
// brush 9
{
mesh
{
contents detail;
me_ground_dirt03_decal
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -8 8 0 t 0 0 -0.5 0
v 8 8 0 t 0 -128 0.5 0
)
(
v -8 8 112 c 255 255 255 0 t 896 0 -0.5 -6
v 8 8 112 c 255 255 255 0 t 896 -128 0.5 -6
)
}
}
}