141 lines
5.2 KiB
Text
141 lines
5.2 KiB
Text
iwmap 4
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"000_Global" flags active
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"The Map" flags
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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contents detail;
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( 8 8 0 ) ( -8 8 0 ) ( -8 -8 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -8 112 ) ( -8 8 112 ) ( 8 8 112 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -8 104 ) ( 8 -8 104 ) ( 8 -8 96 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 8 -8 104 ) ( 8 8 104 ) ( 8 8 96 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 8 8 104 ) ( -8 8 104 ) ( -8 8 96 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 8 104 ) ( -8 -8 104 ) ( -8 -8 96 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 1
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{
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contents detail;
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( 6 8 116 ) ( -10 8 116 ) ( -10 -8 116 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -8 118 ) ( -8 8 118 ) ( 8 8 118 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -9 112 ) ( 8 -9 112 ) ( 8 -9 104 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 9 -8 112 ) ( 9 8 112 ) ( 9 8 104 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 8 9 112 ) ( -8 9 112 ) ( -8 9 104 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -9 8 112 ) ( -9 -8 112 ) ( -9 -8 104 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 2
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{
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( 9 8 112 ) ( -9 8 112 ) ( -9 -8 112 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -9 -8 118 ) ( -9 8 118 ) ( 9 8 118 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -9 -8 117 ) ( 9 -8 117 ) ( 9 -8 112 ) clip_nosight 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 9 -8 117 ) ( 9 8 117 ) ( 9 8 112 ) clip_nosight 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 9 8 117 ) ( -9 8 117 ) ( -9 8 112 ) clip_nosight 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -9 8 117 ) ( -9 -8 117 ) ( -9 -8 112 ) clip_nosight 64 64 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 3
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{
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contents detail;
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( 6 8 118 ) ( -10 8 118 ) ( -10 -8 118 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 0 9 122 ) ( -9 9 118 ) ( 0 41 122 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 9 9 118 ) ( 0 9 122 ) ( 0 41 122 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 9 -9 118 ) ( 9 0 122 ) ( 41 0 122 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 9 0 122 ) ( 9 9 118 ) ( 41 0 122 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 4
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{
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contents detail;
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( 6 8 112 ) ( -10 8 112 ) ( -10 -8 112 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -8 114 ) ( -8 8 114 ) ( 8 8 114 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -9 108 ) ( 8 -9 108 ) ( 8 -9 100 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 9 -8 108 ) ( 9 8 108 ) ( 9 8 100 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 8 9 108 ) ( -8 9 108 ) ( -8 9 100 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -9 8 108 ) ( -9 -8 108 ) ( -9 -8 100 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 5
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{
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contents detail;
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( 6 8 114 ) ( -10 8 114 ) ( -10 -8 114 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -8 116 ) ( -8 8 116 ) ( 8 8 116 ) ch_concretewall02 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -8 -7 110 ) ( 8 -7 110 ) ( 8 -7 102 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 7 -8 110 ) ( 7 8 110 ) ( 7 8 102 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( 8 7 110 ) ( -8 7 110 ) ( -8 7 102 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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( -7 8 110 ) ( -7 -8 110 ) ( -7 -8 102 ) ch_concretewall02 128 128 0 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
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}
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// brush 6
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{
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mesh
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{
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contents detail;
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me_ground_dirt03_decal
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -8 8 0 t 0 0 0.5 0
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v -8 8 112 c 255 255 255 0 t 0 -896 0.5 -6
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)
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(
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v -8 -8 0 t 128 0 -0.5 0
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v -8 -8 112 c 255 255 255 0 t 128 -896 -0.5 -6
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)
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}
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}
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// brush 7
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{
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mesh
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{
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contents detail;
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me_ground_dirt03_decal
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v 8 -8 0 t 0 0 0.5 0
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v -8 -8 0 t 0 -128 -0.5 0
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)
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(
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v 8 -8 112 c 255 255 255 0 t 896 0 0.5 -6
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v -8 -8 112 c 255 255 255 0 t 896 -128 -0.5 -6
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)
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}
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}
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// brush 8
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{
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mesh
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{
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contents detail;
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me_ground_dirt03_decal
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v 8 8 112 c 255 255 255 0 t 0 0 0.5 -6
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v 8 8 0 t 0 -896 0.5 0
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)
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(
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v 8 -8 112 c 255 255 255 0 t 128 0 -0.5 -6
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v 8 -8 0 t 128 -896 -0.5 0
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)
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}
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}
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// brush 9
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{
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mesh
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{
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contents detail;
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me_ground_dirt03_decal
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lightmap_gray
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smoothing smoothing_hard
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2 2 0 8
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(
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v -8 8 0 t 0 0 -0.5 0
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v 8 8 0 t 0 -128 0.5 0
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)
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(
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v -8 8 112 c 255 255 255 0 t 896 0 -0.5 -6
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v 8 8 112 c 255 255 255 0 t 896 -128 0.5 -6
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)
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}
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}
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}
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