cod4-sdk/map_source/prefabs/mid_east/doors/wood_128.map
2008-01-19 00:00:00 +00:00

37 lines
2.1 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents weaponClip;
( 156 -144 0 ) ( -4 -144 0 ) ( -4 -164 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -96 104 ) ( -4 -96 104 ) ( -4 -94 102 ) me_woodbeam_01 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -96 104 ) ( 4 -96 104 ) ( 4 -96 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -160 138 ) ( 4 -140 138 ) ( 4 -140 98 ) me_woodbeam_01 256 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -144 38 ) ( -4 -164 38 ) ( -4 -164 -2 ) me_woodbeam_01 256 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -94 -132 ) ( 8 -94 -132 ) ( 0 -94 -100 ) me_woodbeam_01 256 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents weaponClip;
( -4 -30 102 ) ( 4 -30 102 ) ( 4 30 102 ) me_woodbeam_01 256 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -100 104 ) ( -4 -80 104 ) ( 156 -80 104 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -94 102 ) ( -4 -94 102 ) ( -4 -96 104 ) me_woodbeam_01 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -96 140 ) ( 4 -76 140 ) ( 4 -76 100 ) me_woodbeam_01 256 16 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -80 40 ) ( -4 -100 40 ) ( -4 -100 0 ) me_woodbeam_01 256 16 0 0 180 0 lightmap_gray 16384 16384 0 0 0 0
( -4 30 102 ) ( 4 30 102 ) ( 4 32 104 ) me_woodbeam_01 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( 156 -18 0 ) ( -4 -18 0 ) ( -4 -38 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 32 104 ) ( 4 32 104 ) ( 4 30 102 ) me_woodbeam_01 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 30 38 ) ( 156 30 38 ) ( 156 30 -2 ) me_woodbeam_01 256 16 0 20 90 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -34 138 ) ( 4 -14 138 ) ( 4 -14 98 ) me_woodbeam_01 256 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -18 38 ) ( -4 -38 38 ) ( -4 -38 -2 ) me_woodbeam_01 256 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 4 32 104 ) ( -4 32 104 ) ( -4 32 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}