cod4-sdk/map_source/prefabs/blackout/door_128_frame_01.map
2008-01-19 00:00:00 +00:00

137 lines
8.2 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 29 0 96 ) ( 29 8 96 ) ( -29 8 96 ) ch_woodwall01 128 128 66 -50 90 0 lightmap_gray 16384 16384 0 0 0 0
( 32 8 100 ) ( 32 0 100 ) ( -32 0 100 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 0 104 ) ( 32 0 104 ) ( 32 0 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 0 100 ) ( 64 8 100 ) ( 60 8 96 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 8 104 ) ( -32 8 104 ) ( -32 8 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 8 100 ) ( -64 0 100 ) ( -60 0 96 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents weaponClip;
( 61 8 96 ) ( 61 10 96 ) ( 3 10 96 ) ch_woodwall01 128 128 66 -50 90 0 lightmap_gray 16384 16384 0 0 0 0
( 32 12 100 ) ( 32 8 100 ) ( -32 8 100 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 8 104 ) ( 32 8 104 ) ( 32 8 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 8 100 ) ( 64 12 100 ) ( 60 12 96 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 10 104 ) ( -32 10 104 ) ( -32 10 8 ) ch_woodwall01 128 128 64 -44 90 0 lightmap_gray 16384 16384 0 0 0 0
( -64 12 100 ) ( -64 8 100 ) ( -60 8 96 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( 1 0 95 ) ( 1 8 95 ) ( -123 8 95 ) me_woodbeam_01 256 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 2 96 ) ( -28 6 96 ) ( 30 6 96 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 2 97 ) ( 32 2 97 ) ( 32 2 1 ) me_woodbeam_01 256 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 60 2 96 ) ( 60 6 96 ) ( 59 6 95 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 6 97 ) ( -32 6 97 ) ( -32 6 1 ) me_woodbeam_01 256 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -60 6 96 ) ( -60 2 96 ) ( -59 2 95 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents weaponClip;
( 0 10 0 ) ( -64 10 0 ) ( -64 2 0 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 8 96 ) ( 0 8 96 ) ( 0 8 0 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -60 2 92 ) ( -60 10 92 ) ( -60 10 0 ) ch_woodwall01 128 128 66 -50 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 10 96 ) ( -64 10 96 ) ( -64 10 0 ) ch_woodwall01 128 128 40 -50 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 10 100 ) ( -64 8 100 ) ( -64 8 0 ) ch_woodwall01 128 128 72 -50 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 8 100 ) ( -64 10 100 ) ( -61 10 97 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents weaponClip;
( 0 10 0 ) ( -64 10 0 ) ( -64 2 0 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 8 96 ) ( 0 8 96 ) ( 0 8 0 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 8 100 ) ( 64 10 100 ) ( 64 10 0 ) ch_woodwall01 128 128 72 -50 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 10 96 ) ( -64 10 96 ) ( -64 10 0 ) ch_woodwall01 128 128 98 -50 0 0 lightmap_gray 16384 16384 0 0 0 0
( 60 16 92 ) ( 60 8 92 ) ( 60 8 0 ) ch_woodwall01 128 128 66 -50 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 10 100 ) ( 64 8 100 ) ( 61 8 97 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
contents weaponClip;
( -4 8 1 ) ( -68 8 1 ) ( -68 0 1 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 2 96 ) ( -4 2 96 ) ( -4 2 0 ) me_woodbeam_01 256 16 0 -32 -90 0 lightmap_gray 16384 16384 0 0 0 0
( 60 2 97 ) ( 60 6 97 ) ( 60 6 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 6 96 ) ( -68 6 96 ) ( -68 6 0 ) me_woodbeam_01 256 16 0 32 90 0 lightmap_gray 16384 16384 0 0 0 0
( 59 8 98 ) ( 59 0 98 ) ( 59 0 6 ) me_woodbeam_01 256 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 60 6 96 ) ( 60 2 96 ) ( 59 2 95 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
contents weaponClip;
( 4 4 1 ) ( -60 4 1 ) ( -60 -4 1 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -60 2 95 ) ( 4 2 95 ) ( 4 2 -1 ) me_woodbeam_01 256 16 0 32 -90 0 lightmap_gray 16384 16384 0 0 0 0
( -59 -4 94 ) ( -59 4 94 ) ( -59 4 2 ) me_woodbeam_01 256 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 4 6 95 ) ( -60 6 95 ) ( -60 6 -1 ) me_woodbeam_01 256 16 0 -32 90 0 lightmap_gray 16384 16384 0 0 0 0
( -60 6 96 ) ( -60 2 96 ) ( -60 2 -1 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -60 2 96 ) ( -60 6 96 ) ( -59 6 95 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
contents weaponClip;
( 0 0 0 ) ( -64 0 0 ) ( -64 -8 0 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 -2 96 ) ( 0 -2 96 ) ( 0 -2 0 ) ch_woodwall01 128 128 30 -48 0 0 lightmap_gray 16384 16384 0 0 0 0
( -60 -8 92 ) ( -60 0 92 ) ( -60 0 0 ) ch_woodwall01 128 128 66 -50 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 0 96 ) ( -64 0 96 ) ( -64 0 0 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 0 100 ) ( -64 -2 100 ) ( -64 -2 0 ) ch_woodwall01 128 128 64 -48 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 -2 100 ) ( -64 0 100 ) ( -61 0 97 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 8
{
contents detail;
( 0 8 0 ) ( -64 8 0 ) ( -64 0 0 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 0 96 ) ( 0 0 96 ) ( 0 0 0 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -60 0 92 ) ( -60 8 92 ) ( -60 8 0 ) ch_woodwall01 128 128 66 -50 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 8 96 ) ( -64 8 96 ) ( -64 8 0 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 8 100 ) ( -64 0 100 ) ( -64 0 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 0 100 ) ( -64 8 100 ) ( -61 8 97 ) caulk 64 64 -32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 9
{
contents detail;
( 0 8 0 ) ( -64 8 0 ) ( -64 0 0 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 0 96 ) ( 0 0 96 ) ( 0 0 0 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 0 100 ) ( 64 8 100 ) ( 64 8 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 8 96 ) ( -64 8 96 ) ( -64 8 0 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 60 8 92 ) ( 60 0 92 ) ( 60 0 0 ) ch_woodwall01 128 128 66 -50 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 8 100 ) ( 64 0 100 ) ( 61 0 97 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 10
{
contents weaponClip;
( 0 0 0 ) ( -64 0 0 ) ( -64 -8 0 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -64 -2 96 ) ( 0 -2 96 ) ( 0 -2 0 ) ch_woodwall01 128 128 98 -50 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 -2 100 ) ( 64 0 100 ) ( 64 0 0 ) ch_woodwall01 128 128 50 -44 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 0 96 ) ( -64 0 96 ) ( -64 0 0 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 60 6 92 ) ( 60 -2 92 ) ( 60 -2 0 ) ch_woodwall01 128 128 66 -50 0 0 lightmap_gray 16384 16384 0 0 0 0
( 64 0 100 ) ( 64 -2 100 ) ( 61 -2 97 ) caulk 64 64 32 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 11
{
contents weaponClip;
( 29 -2 96 ) ( 29 0 96 ) ( -29 0 96 ) ch_woodwall01 128 128 66 -50 90 0 lightmap_gray 16384 16384 0 0 0 0
( 32 0 100 ) ( 32 -2 100 ) ( -32 -2 100 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -2 104 ) ( 32 -2 104 ) ( 32 -2 8 ) ch_woodwall01 128 128 64 -46 90 0 lightmap_gray 16384 16384 0 0 0 0
( 64 -2 100 ) ( 64 0 100 ) ( 61 0 97 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 0 104 ) ( -32 0 104 ) ( -32 0 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -61 -2 97 ) ( -61 0 97 ) ( -64 0 100 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 12
{
contents detail;
( 27 10 0 ) ( -27 10 0 ) ( -27 8 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -27 -2 1 ) ( -27 0 1 ) ( 27 0 1 ) me_woodbeam_01 256 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -27 -3 1 ) ( 27 -3 1 ) ( 27 -3 0 ) me_woodbeam_01 256 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 60 -2 1 ) ( 60 0 1 ) ( 60 0 0 ) me_woodbeam_01 256 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 27 11 1 ) ( -27 11 1 ) ( -27 11 0 ) me_woodbeam_01 256 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -60 0 1 ) ( -60 -2 1 ) ( -60 -2 0 ) me_woodbeam_01 256 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}