cod4-sdk/map_source/prefabs/ambush/housedest_doorwhite1.map
2008-01-19 00:00:00 +00:00

127 lines
7.8 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents weaponClip;
( -11 4 0 ) ( -11 -8 0 ) ( 33 -8 0 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 33 4 1 ) ( 33 -8 1 ) ( -15 -8 1 ) ch_woodpaint_white01 192 128 4 -14 90 0 lightmap_gray 16384 16384 0 0 0 0
( -45 -8 4 ) ( 15 -8 4 ) ( 15 -8 0 ) ch_woodpaint_white01 128 128 1 5 90 0 lightmap_gray 16384 16384 0 0 0 0
( 41 -8 1 ) ( 41 4 1 ) ( 41 4 0 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -15 -8 0 ) ( -15 4 0 ) ( -15 4 4 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 -6 6 ) ( 290 -6 2 ) ( 322 -6 2 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents weaponClip;
( 44 4 102 ) ( 44 -8 102 ) ( 41 -8 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 41 4 0 ) ( 41 -8 0 ) ( 45 -8 0 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 45 -8 0 ) ( 41 -8 0 ) ( 41 -8 96 ) ch_woodpaint_white01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 41 -8 0 ) ( 41 4 0 ) ( 41 4 91 ) ch_woodpaint_white01 192 -128 4 54 0 0 lightmap_gray 16384 16384 0 0 0 0
( 44 -8 102 ) ( 44 4 102 ) ( 44 4 0 ) ch_woodpaint_white01 192 128 4 -320 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 -6 6 ) ( 290 -6 2 ) ( 322 -6 2 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( -14 -8 0 ) ( -14 4 0 ) ( -18 4 0 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 -8 102 ) ( -18 4 102 ) ( -15 4 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 -8 96 ) ( -14 -8 96 ) ( -14 -8 0 ) ch_woodpaint_white01 128 128 3 2 0 0 lightmap_gray 16384 16384 0 0 0 0
( -15 4 0 ) ( -15 -8 0 ) ( -15 -8 91 ) ch_woodpaint_white01 192 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 4 102 ) ( -18 -8 102 ) ( -18 -8 0 ) ch_woodpaint_white01 192 -128 4 54 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 -6 6 ) ( 290 -6 2 ) ( 322 -6 2 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents weaponClip;
( 44 4 102 ) ( 44 -8 102 ) ( -18 -8 102 ) ch_woodpaint_white01 192 128 4 -174 90 0 lightmap_gray 16384 16384 0 0 0 0
( -15 4 97 ) ( -15 -8 97 ) ( 29 -8 97 ) ch_woodpaint_white01 192 -128 4 192 90 0 lightmap_gray 16384 16384 0 0 0 0
( 11 -8 97 ) ( -49 -8 97 ) ( -49 -8 101 ) ch_woodpaint_white01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -18 4 102 ) ( -18 -8 102 ) ( -15 -8 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 44 -8 102 ) ( 44 4 102 ) ( 41 4 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 -6 6 ) ( 290 -6 2 ) ( 322 -6 2 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents weaponClip;
( -11 4 0 ) ( -11 -8 0 ) ( 33 -8 0 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 33 4 1 ) ( 33 -8 1 ) ( -15 -8 1 ) ch_woodpaint_white01 192 128 4 -14 90 0 lightmap_gray 16384 16384 0 0 0 0
( 41 -8 1 ) ( 41 4 1 ) ( 41 4 0 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 15 4 4 ) ( -45 4 4 ) ( -45 4 0 ) ch_woodpaint_white01 192 -128 8 12 -90 0 lightmap_gray 16384 16384 0 0 0 0
( -15 -8 0 ) ( -15 4 0 ) ( -15 4 4 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 2 8 ) ( 290 2 14 ) ( 322 2 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
contents detail;
( -11 4 0 ) ( -11 -8 0 ) ( 33 -8 0 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 33 4 1 ) ( 33 -8 1 ) ( -15 -8 1 ) ch_woodpaint_white01 192 128 4 -14 90 0 lightmap_gray 16384 16384 0 0 0 0
( 41 -8 1 ) ( 41 4 1 ) ( 41 4 0 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -15 -8 0 ) ( -15 4 0 ) ( -15 4 4 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 -6 2 ) ( 290 -6 6 ) ( 322 -6 2 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 2 14 ) ( 290 2 8 ) ( 322 2 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
contents weaponClip;
( 44 4 102 ) ( 44 -8 102 ) ( 41 -8 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 41 4 0 ) ( 41 -8 0 ) ( 45 -8 0 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 41 -8 0 ) ( 41 4 0 ) ( 41 4 91 ) ch_woodpaint_white01 192 -128 4 54 0 0 lightmap_gray 16384 16384 0 0 0 0
( 41 4 0 ) ( 45 4 0 ) ( 45 4 96 ) ch_woodpaint_white01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 44 -8 102 ) ( 44 4 102 ) ( 44 4 0 ) ch_woodpaint_white01 192 128 4 -320 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 2 8 ) ( 290 2 14 ) ( 322 2 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
contents detail;
( 44 4 102 ) ( 44 -8 102 ) ( 41 -8 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 41 4 0 ) ( 41 -8 0 ) ( 45 -8 0 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 41 -8 0 ) ( 41 4 0 ) ( 41 4 91 ) ch_woodpaint_white01 192 -128 4 54 0 0 lightmap_gray 16384 16384 0 0 0 0
( 44 -8 102 ) ( 44 4 102 ) ( 44 4 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 -6 2 ) ( 290 -6 6 ) ( 322 -6 2 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 2 14 ) ( 290 2 8 ) ( 322 2 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 8
{
contents weaponClip;
( -14 -8 0 ) ( -14 4 0 ) ( -18 4 0 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 -8 102 ) ( -18 4 102 ) ( -15 4 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( -15 4 0 ) ( -15 -8 0 ) ( -15 -8 91 ) ch_woodpaint_white01 192 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -14 4 96 ) ( -18 4 96 ) ( -18 4 0 ) ch_woodpaint_white01 128 128 -6 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 4 102 ) ( -18 -8 102 ) ( -18 -8 0 ) ch_woodpaint_white01 192 -128 4 54 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 2 8 ) ( 290 2 14 ) ( 322 2 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 9
{
contents detail;
( -14 -8 0 ) ( -14 4 0 ) ( -18 4 0 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 -8 102 ) ( -18 4 102 ) ( -15 4 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( -15 4 0 ) ( -15 -8 0 ) ( -15 -8 91 ) ch_woodpaint_white01 192 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 4 102 ) ( -18 -8 102 ) ( -18 -8 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 -6 2 ) ( 290 -6 6 ) ( 322 -6 2 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 2 14 ) ( 290 2 8 ) ( 322 2 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 10
{
contents weaponClip;
( 44 4 102 ) ( 44 -8 102 ) ( -18 -8 102 ) ch_woodpaint_white01 192 128 4 -174 90 0 lightmap_gray 16384 16384 0 0 0 0
( -15 4 97 ) ( -15 -8 97 ) ( 29 -8 97 ) ch_woodpaint_white01 192 -128 4 192 90 0 lightmap_gray 16384 16384 0 0 0 0
( -18 4 102 ) ( -18 -8 102 ) ( -15 -8 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( -49 4 97 ) ( 11 4 97 ) ( 11 4 101 ) ch_woodpaint_white01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 44 -8 102 ) ( 44 4 102 ) ( 41 4 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 2 8 ) ( 290 2 14 ) ( 322 2 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 11
{
contents detail;
( 44 4 102 ) ( 44 -8 102 ) ( -18 -8 102 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -15 4 97 ) ( -15 -8 97 ) ( 29 -8 97 ) ch_woodpaint_white01 192 -128 4 192 90 0 lightmap_gray 16384 16384 0 0 0 0
( -18 4 102 ) ( -18 -8 102 ) ( -15 -8 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 44 -8 102 ) ( 44 4 102 ) ( 41 4 97 ) caulk 64 64 96 -60 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 -6 2 ) ( 290 -6 6 ) ( 322 -6 2 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 290 2 14 ) ( 290 2 8 ) ( 322 2 8 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}