89 lines
1.5 KiB
Text
89 lines
1.5 KiB
Text
#name "rumble"
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#dll "all" "configstringconvert"
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#source_dir "rumble/"
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#target_dir "rumble/"
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#file_ext "*"
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#version 1
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// This tells the configstring converter what the file type identifier should be
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string "RUMBLE" configstringFileType
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string lowRumbleFile
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string highRumbleFile
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float 0 0 100 duration
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float 1 1 10000 range
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int 1 0 1 fadeWithDistance
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int 0 0 1 broadcast
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vcontainer
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{
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fileedit(highRumbleFile)
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[
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exec
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{
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label("High Rumble File")
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reldir("raw/rumble/")
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width(500)
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}
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]
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fileedit(lowRumbleFile)
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[
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exec
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{
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label("Low Rumble File")
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reldir("raw/rumble/")
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width(500)
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}
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]
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floatedit(duration, 120, 8000)
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[
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exec
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{
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label("Duration (in sec)")
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}
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]
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checkbox(broadcast)
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[
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exec
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{
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label("Broadcast to World")
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tooltip("If checked, this rumble will broadcast to any entities in range. Otherwise, it only affects the player it is applied to directly.")
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righttext()
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}
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]
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vcontainer
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{
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floatedit(range, 120, 8000)
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[
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exec
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{
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label( "Range" )
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width( 150 )
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labelwidth( 50 )
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}
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]
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checkbox(fadeWithDistance)
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[
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exec
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{
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label( "Fade Intensity With Distance" )
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tooltip( "If checked, rumble intensity will lerp from full (at the origin) to nothing (at the extent of it's range)." )
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width( 350 )
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labelwidth( 350 )
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righttext()
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}
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]
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}
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[
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exec
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{
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groupBox( "" )
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visible( broadcast == 1 )
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}
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]
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}
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