cod4-sdk/deffiles/materials/mtl_water.template
2008-01-19 00:00:00 +00:00

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#include "commonsetup.template"
techniqueSet( "water" );
textureTable
{
"colorMap" = map( "tile both", "mip standard (2x bilinear)", "texture_assets\case\case64blue.tga", 0 ) "@formatColor@" : "colorMap";
"normalMap" = watermap( @waterMapTextureWidth@, @waterMapHorizontalWorldLength@, @waterMapVerticalWorldLength@, @waterMapAmplitude@, @waterMapWindSpeed@, @waterMapWindDirectionX@, @waterMapWindDirectionY@ ) "Uncompressed" : "waterMap";
}
constantTable
{
"waterColor" = float4( @waterColorR@, @waterColorG@, @waterColorB@, 1 );
#if @envMapMin@ > @envMapMax@
#error "Minimum reflectance greater than maximum reflectance"
#endif
#define SUN_INTENSITY 2.5
"envMapParms" = float4( @envMapMin@, @envMapMax@, @envMapExponent@, SUN_INTENSITY );
}
refImage( "texture_assets\case\case64blue.tga" );
allocReflectionProbe();