cod4-sdk/raw/shock/aftermath.shock
2008-01-19 00:00:00 +00:00

68 lines
2 KiB
Text

bg_shock_screenType "blurred"
bg_shock_screenBlurBlendTime "0.0001"
bg_shock_screenBlurBlendFadeTime "0.0001"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_viewKickPeriod "0.0"
bg_shock_viewKickRadius "0.0"
bg_shock_viewKickFadeTime "0.0"
bg_shock_sound "0"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.0"
bg_shock_soundFadeOutTime "0.0"
bg_shock_soundLoopFadeTime "0.0"
bg_shock_soundLoopEndDelay "0.0"
bg_shock_soundRoomType "generic"
bg_shock_soundDryLevel "0.0"
bg_shock_soundWetLevel "0.0"
bg_shock_soundModEndDelay "0.0"
bg_shock_volume_physics "1.0"
bg_shock_volume_auto "1.0"
bg_shock_volume_auto2 "1.0"
bg_shock_volume_autodog "1.0"
bg_shock_volume_bulletimpact "1.0"
bg_shock_volume_bulletwhizby "1.0"
bg_shock_volume_element "1.0"
bg_shock_volume_auto2d "1.0"
bg_shock_volume_vehicle "1.0"
bg_shock_volume_vehiclelimited "1.0"
bg_shock_volume_menu "1.0"
bg_shock_volume_body "1.0"
bg_shock_volume_body2d "1.0"
bg_shock_volume_reload "1.0"
bg_shock_volume_reload2d "1.0"
bg_shock_volume_item "1.0"
bg_shock_volume_effects1 "1.0"
bg_shock_volume_effects2 "1.0"
bg_shock_volume_weapon "1.0"
bg_shock_volume_weapon2d "1.0"
bg_shock_volume_nonshock "1.0"
bg_shock_volume_voice "1.0"
bg_shock_volume_local "1.0"
bg_shock_volume_local2 "1.0"
bg_shock_volume_ambient "1.0"
bg_shock_volume_hurt "1.0"
bg_shock_volume_player1 "1.0"
bg_shock_volume_player2 "1.0"
bg_shock_volume_music "1.0"
bg_shock_volume_musicnopause "1.0"
bg_shock_volume_mission "1.0"
bg_shock_volume_announcer "1.0"
bg_shock_volume_shellshock "0.0"
bg_shock_lookControl "1"
bg_shock_lookControl_maxpitchspeed "35"
bg_shock_lookControl_maxyawspeed "35"
bg_shock_lookControl_mousesensitivityscale "0.1"
bg_shock_lookControl_fadeTime "0.001"
bg_shock_movement "0"