cod4-sdk/raw/fx/treadfx/tread_dust_brown.efx
2008-01-19 00:00:00 +00:00

221 lines
2.7 KiB
Text

iwfx 1
{
name "segment 1";
editorFlags useRandRotDelta useRandVel0;
flags spawnRelative spawnOffsetNone runRelToSpawn;
spawnRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 200 1;
spawnOneShot 1 0;
spawnDelayMsec 1 0;
lifeSpanMsec 4700 0;
spawnOrgX 5 0;
spawnOrgY -5 0;
spawnOrgZ 10 0;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -360 720;
gravity -0.625 0.625;
elasticity 1 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 1;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 0
{
{
0 0.5
1 0.5
}
{
0 0.5
1 0.5
}
};
velGraph0Y 222
{
{
0 0.05856
1 0.05856
}
{
0 -0.05856
1 -0.05856
}
};
velGraph0Z 222
{
{
0 -0.05856
1 -0.05856
}
{
0 0.05856
1 0.05856
}
};
velGraph1X 1
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 1
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 1
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 240
{
{
0 -0.5
0.05263 -0.4236
0.1053 -0.3589
0.1579 -0.3041
0.2105 -0.2576
0.2632 -0.2183
0.3158 -0.1849
0.3684 -0.1567
0.4211 -0.1328
0.4737 -0.1125
0.5263 -0.0953
0.5789 -0.08074
0.6316 -0.06841
0.6842 -0.05796
0.7368 -0.04911
0.7895 -0.0416
0.8421 -0.03525
0.8947 -0.02987
0.9474 -0.0253
1 -0.02144
}
{
0 0.5
0.05263 0.4236
0.1053 0.3589
0.1579 0.3041
0.2105 0.2576
0.2632 0.2183
0.3158 0.1849
0.3684 0.1567
0.4211 0.1328
0.4737 0.1125
0.5263 0.0953
0.5789 0.08074
0.6316 0.06841
0.6842 0.05796
0.7368 0.04911
0.7895 0.0416
0.8421 0.03525
0.8947 0.02987
0.9474 0.0253
1 0.02144
}
};
sizeGraph0 600
{
{
0 0.1807
1 0.75
}
{
0 1
1 0
}
};
sizeGraph1 2
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.6627 0.5765 0.3922
1 0.5216 0.4235 0.2745
}
{
0 0.5216 0.4235 0.2745
1 0.5216 0.4235 0.2745
}
};
alphaGraph 1
{
{
0 0
0.04023 0.1535
0.1034 0.3119
0.204 0.3614
0.3448 0.3317
0.4569 0.2129
0.6207 0.1188
0.8174 0.05839
1 0
}
{
0 1
1 0
}
};
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
emission "";
emitDist 1 0;
emitDistVariance 0 0;
billboardSprite
{
"gfx_mist"
"gfx_whisp_spiral"
};
}