cod4-sdk/raw/fx/smoke/thin_light_smoke_M.efx
2008-01-19 00:00:00 +00:00

217 lines
2.7 KiB
Text

iwfx 1
{
name "groundsmoke";
editorFlags useRandRotDelta useRandVel0 useRandVel1;
flags spawnRelative spawnOffsetCylinder runRelToSpawn;
spawnRange 0 2500;
spawnFrustumCullRadius 0;
spawnLooping 200 1;
spawnOneShot 1 0;
spawnDelayMsec 100 2400;
lifeSpanMsec 15000 0;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 5 0;
spawnOffsetHeight -5 10;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -360 720;
gravity 0 0;
elasticity 1 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 1;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 12
{
{
0 0
1 0
}
{
0 0.5
1 0.5
}
};
velGraph0Y 12
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Z 12
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1X 360
{
{
0 0
1 0.08333
}
{
0 0
1 0.3333
}
};
velGraph1Y 360
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 360
{
{
0 0
1 0
}
{
0 0
1 0.5
}
};
rotGraph 400
{
{
0 -0.5
0.05263 -0.2562
0.1053 -0.1313
0.1579 -0.06731
0.2105 -0.03449
0.2632 -0.01768
0.3158 -0.00906
0.3684 -0.004643
0.4211 -0.00238
0.4737 -0.00122
0.5263 -0.000625
0.5789 -0.0003203
0.6316 -0.0001642
0.6842 -8.414e-005
0.7368 -4.312e-005
0.7895 -2.21e-005
0.8421 -1.133e-005
0.8947 -5.805e-006
0.9474 -2.975e-006
1 -1.525e-006
}
{
0 -0.25
0.05263 -0.1281
0.1053 -0.06566
0.1579 -0.03365
0.2105 -0.01725
0.2632 -0.008839
0.3158 -0.00453
0.3684 -0.002322
0.4211 -0.00119
0.4737 -0.0006098
0.5263 -0.0003125
0.5789 -0.0001602
0.6316 -8.209e-005
0.6842 -4.207e-005
0.7368 -2.156e-005
0.7895 -1.105e-005
0.8421 -5.663e-006
0.8947 -2.902e-006
0.9474 -1.487e-006
1 -7.623e-007
}
};
sizeGraph0 532
{
{
0 0.0375
1 0.75
}
{
0 1
1 0
}
};
sizeGraph1 2
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.5176 0.6078 0.6314
1 0.5176 0.6078 0.6314
}
{
0 1 1 1
1 0 0 0
}
};
alphaGraph 1
{
{
0 0
0.03653 0.2409
0.08676 0.3577
0.2009 0.3431
1 0
}
{
0 0
0.1121 0.401
1 0
}
};
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
emission "";
emitDist 1 0;
emitDistVariance 0 0;
billboardSprite
{
"gfx_whisp_spiral"
};
}