cod4-sdk/map_source/prefabs/zipline/wall_stone_post_04.map
2008-01-19 00:00:00 +00:00

185 lines
4.8 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 24 72 100 ) ( -8 72 100 ) ( -8 -56 100 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -64 108 ) ( -4 64 108 ) ( 12 64 108 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -18 12 ) ( 24 -18 12 ) ( 24 -18 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 -64 12 ) ( 18 64 12 ) ( 18 64 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 40 18 12 ) ( 8 18 12 ) ( 8 18 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( -18 64 12 ) ( -18 -64 12 ) ( -18 -64 -84 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( -10 64 108 ) ( -10 -64 108 ) ( -18 -64 104 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 64 104 ) ( 10 64 108 ) ( 10 96 108 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -18 104 ) ( 24 -10 108 ) ( 56 -18 104 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 10 108 ) ( 24 18 104 ) ( 56 10 108 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( 24 72 96 ) ( -8 72 96 ) ( -8 -56 96 ) ch_concretewall03 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -16 8 ) ( 24 -16 8 ) ( 24 -16 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -64 8 ) ( 16 64 8 ) ( 16 64 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 40 16 8 ) ( 8 16 8 ) ( 8 16 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 48 8 ) ( -16 -80 8 ) ( -16 -80 -88 ) ch_concretewall03 256 256 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 24 100 ) ( 28 36 100 ) ( 60 24 100 ) caulk 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents detail;
( -8 -64 96 ) ( -8 64 96 ) ( 24 64 96 ) caulk 256 256 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -14 -32 ) ( 24 -14 -32 ) ( 24 -14 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 -72 -32 ) ( 14 56 -32 ) ( 14 56 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 14 -32 ) ( -8 14 -32 ) ( -8 14 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( -14 72 -32 ) ( -14 -56 -32 ) ( -14 -56 -128 ) ch_concretewall03 128 128 0 64 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 12 0 ) ( 8 12 0 ) ( -4 44 0 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
mesh
{
me_decal_adobe_bottom_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 14 14 64 t -280 0 0.875 2
v -14 14 64 t -392 0 -0.875 2
)
(
v 14 14 0 t -280 1024 0.875 6
v -14 14 0 t -392 1024 -0.875 6
)
}
}
// brush 4
{
mesh
{
me_decal_adobe_bottom_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -14 -14 64 t -504 0 -0.875 2
v -14 -14 0 t -504 1024 -0.875 6
)
(
v -14 14 64 t -392 0 0.875 2
v -14 14 0 t -392 1024 0.875 6
)
}
}
// brush 5
{
mesh
{
me_decal_adobe_bottom_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 14 -14 0 t -616 1024 -0.875 6
v 14 -14 64 t -616 0 -0.875 2
)
(
v 14 14 0 t -728 1024 0.875 6
v 14 14 64 t -728 0 0.875 2
)
}
}
// brush 6
{
mesh
{
me_decal_adobe_bottom_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -14 -14 64 t -504 0 -0.875 2
v 14 -14 64 t -616 0 0.875 2
)
(
v -14 -14 0 t -504 1024 -0.875 6
v 14 -14 0 t -616 1024 0.875 6
)
}
}
// brush 7
{
mesh
{
me_decal_adobe_top_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -14 -14 64 t 280 -2048 -0.875 -4
v -14 -14 96 t 280 -3072 -0.875 -6
)
(
v 14 -14 64 t 392 -2048 0.875 -4
v 14 -14 96 t 392 -3072 0.875 -6
)
}
}
// brush 8
{
mesh
{
me_decal_adobe_top_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -14 14 96 t 168 -3072 0.875 -6
v -14 -14 96 t 280 -3072 -0.875 -6
)
(
v -14 14 64 t 168 -2048 0.875 -4
v -14 -14 64 t 280 -2048 -0.875 -4
)
}
}
// brush 9
{
mesh
{
me_decal_adobe_top_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 14 -14 96 t -56 -3072 -0.875 -6
v 14 14 96 t 56 -3072 0.875 -6
)
(
v 14 -14 64 t -56 -2048 -0.875 -4
v 14 14 64 t 56 -2048 0.875 -4
)
}
}
// brush 10
{
mesh
{
me_decal_adobe_top_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -14 14 96 t 168 -3072 -0.875 -6
v -14 14 64 t 168 -2048 -0.875 -4
)
(
v 14 14 96 t 56 -3072 0.875 -6
v 14 14 64 t 56 -2048 0.875 -4
)
}
}
}