cod4-sdk/map_source/prefabs/zipline/store_shelves_02.map
2008-01-19 00:00:00 +00:00

225 lines
4.4 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 1 38 -1 ) ( -14 38 -1 ) ( -14 25 -1 ) me_woodboard_02 128 128 265 -98 0 0 lightmap_gray 16384 16384 0 0 0 0
( -14 25 0 ) ( -14 38 0 ) ( 1 38 0 ) me_woodboard_02 128 128 265 -98 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 -48 0 ) ( 6 -48 0 ) ( 6 -48 -1 ) me_woodboard_02 128 128 265 81 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 25 0 ) ( 0 38 0 ) ( 0 38 -1 ) me_woodboard_02 128 128 98 81 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 48 0 ) ( -11 48 0 ) ( -11 48 -1 ) me_woodboard_02 128 128 265 81 0 0 lightmap_gray 16384 16384 0 0 0 0
( -19 38 0 ) ( -19 25 0 ) ( -19 25 -1 ) me_woodboard_02 128 128 98 81 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
mesh
{
contents detail;
me_trim_metal_01
lightmap_gray
3 2 16 8
(
v 0 -43 -1 t 0 0 -7 -5
v 0 -42.5 -13.5 t 0 -50.039986 -6.96875 -4.21875
)
(
v -1 -42 -2 t 55.425625 0 -6.9375 -4.9375 f 1
v 0 -42 -15 t 55.425625 -50.039986 -6.9375 -4.125
)
(
v 0 -41 -1 t 110.85125 0 -6.875 -5
v 0 -41.5 -13.5 t 110.85125 -50.039986 -6.90625 -4.21875
)
}
}
// brush 2
{
mesh
{
contents detail;
me_trim_metal_01
lightmap_gray
3 2 16 8
(
v 0 -41 -1 t 0 0 -16.5625 6.875
v -12.5 -41.5 -1 t 0 -50.039986 -17.34375 6.90625
)
(
v -1 -42 -2 t 55.425625 0 -16.625 6.9375 f 1
v -14 -42 -1 t 55.425625 -50.039986 -17.4375 6.9375
)
(
v 0 -43 -1 t 110.85125 0 -16.5625 7
v -12.5 -42.5 -1 t 110.85125 -50.039986 -17.34375 6.96875
)
}
}
// brush 3
{
mesh
{
contents detail;
me_trim_metal_01
lightmap_gray
3 2 16 8
(
v 0 43.5 -1 t 0 0 -16.5625 6.875
v -12.5 43 -1 t 0 -50.039986 -17.34375 6.90625
)
(
v -1 42.5 -2 t 55.425625 0 -16.625 6.9375 f 1
v -14 42.5 -1 t 55.425625 -50.039986 -17.4375 6.9375
)
(
v 0 41.5 -1 t 110.85125 0 -16.5625 7
v -12.5 42 -1 t 110.85125 -50.039986 -17.34375 6.96875
)
}
}
// brush 4
{
mesh
{
contents detail;
me_trim_metal_01
lightmap_gray
3 2 16 8
(
v 0 41.5 -1 t 0 0 -7 -5
v 0 42 -13.5 t 0 -50.039986 -6.96875 -4.21875
)
(
v -1 42.5 -2 t 55.425625 0 -6.9375 -4.9375 f 1
v 0 42.5 -15 t 55.425625 -50.039986 -6.9375 -4.125
)
(
v 0 43.5 -1 t 110.85125 0 -6.875 -5
v 0 43 -13.5 t 110.85125 -50.039986 -6.90625 -4.21875
)
}
}
// brush 5
{
mesh
{
contents detail;
me_decal_adobe_top_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 0 48 -13.5 t 192 432 0 0
v 0 48 -1 t 192 32 0 -8
)
(
v 0 43 -13.5 t 172 432 -2.4375 0
v 0 43.5 -1 t 174 32 -2.4375 -8
)
}
}
// brush 6
{
mesh
{
contents detail;
me_trim_metal_01
lightmap_gray
3 2 16 8
(
v 0 -1 -1 t 0 0 -7 -5
v 0 -0.5 -13.5 t 0 -50.039986 -6.96875 -4.21875
)
(
v -1 0 -2 t 55.425625 0 -6.9375 -4.9375 f 1
v 0 0 -15 t 55.425625 -50.039986 -6.9375 -4.125
)
(
v 0 1 -1 t 110.85125 0 -6.875 -5
v 0 0.5 -13.5 t 110.85125 -50.039986 -6.90625 -4.21875
)
}
}
// brush 7
{
mesh
{
contents detail;
me_trim_metal_01
lightmap_gray
3 2 16 8
(
v 0 1 -1 t 0 0 -16.5625 6.875
v -12.5 0.5 -1 t 0 -50.039986 -17.34375 6.90625
)
(
v -1 0 -2 t 55.425625 0 -16.625 6.9375 f 1
v -14 0 -1 t 55.425625 -50.039986 -17.4375 6.9375
)
(
v 0 -1 -1 t 110.85125 0 -16.5625 7
v -12.5 -0.5 -1 t 110.85125 -50.039986 -17.34375 6.96875
)
}
}
// brush 8
{
mesh
{
contents detail;
me_decal_adobe_top_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 0 -42.5 -13.5 t -170 432 -9.75 0
v 0 -43 -1 t -172 32 -9.75 -8
)
(
v 0 -48 -13.5 t -192 432 -19.5 0
v 0 -48 -1 t -192 32 -19.5 -8
)
}
}
// brush 9
{
mesh
{
contents detail;
me_decal_adobe_top_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 0 -0.5 -13.5 t -2 432 -4.875 0
v 0 -1 -1 t -4 32 -4.875 -8
)
(
v 0 -41.5 -13.5 t -166 432 -9.75 0
v 0 -41 -1 t -164 32 -9.75 -8
)
}
}
// brush 10
{
mesh
{
contents detail;
me_decal_adobe_top_01
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 0 42 -13.5 t 168 432 -2.4375 0
v 0 41.5 -1 t 166 32 -2.4375 -8
)
(
v 0 0.5 -13.5 t 2 432 -4.875 0
v 0 1 -1 t 4 32 -4.875 -8
)
}
}
}