cod4-sdk/map_source/prefabs/zipline/door_hall_frame_01.map
2008-01-19 00:00:00 +00:00

107 lines
6.8 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents weaponClip;
( 28 8 99 ) ( 28 10 99 ) ( -30 10 99 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 56 12 100 ) ( 56 8 100 ) ( -8 8 100 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 8 104 ) ( 32 8 104 ) ( 32 8 8 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 56 8 100 ) ( 56 12 100 ) ( 52 12 96 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 32 10 104 ) ( -32 10 104 ) ( -32 10 8 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 12 100 ) ( -32 8 100 ) ( -28 8 96 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents weaponClip;
( 32 10 1 ) ( -32 10 1 ) ( -32 2 1 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 8 97 ) ( 32 8 97 ) ( 32 8 1 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -31 2 92 ) ( -31 10 92 ) ( -31 10 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 10 96 ) ( -32 10 96 ) ( -32 10 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 10 100 ) ( -32 8 100 ) ( -32 8 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 8 100 ) ( -32 10 100 ) ( -29 10 97 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( -8 10 1 ) ( -72 10 1 ) ( -72 2 1 ) ch_woodwall01 128 128 24 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 8 97 ) ( -8 8 97 ) ( -8 8 1 ) ch_woodwall01 128 128 24 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 56 8 100 ) ( 56 10 100 ) ( 56 10 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 10 96 ) ( -72 10 96 ) ( -72 10 0 ) ch_woodwall01 128 128 24 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 55 16 93 ) ( 55 8 93 ) ( 55 8 1 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 56 10 100 ) ( 56 8 100 ) ( 53 8 97 ) ch_woodwall01 128 128 24 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 32 8 1 ) ( -32 8 1 ) ( -32 0 1 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 0 97 ) ( 32 0 97 ) ( 32 0 1 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -31 0 92 ) ( -31 8 92 ) ( -31 8 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 8 97 ) ( -32 8 97 ) ( -32 8 1 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 8 100 ) ( -32 0 100 ) ( -32 0 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 0 100 ) ( -32 8 100 ) ( -29 8 97 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents weaponClip;
( -8 0 1 ) ( -72 0 1 ) ( -72 -8 1 ) ch_woodwall01 128 128 24 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 -2 96 ) ( -8 -2 96 ) ( -8 -2 0 ) ch_woodwall01 128 128 24 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 56 -2 100 ) ( 56 0 100 ) ( 56 0 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 0 97 ) ( -72 0 97 ) ( -72 0 1 ) ch_woodwall01 128 128 24 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 55 6 93 ) ( 55 -2 93 ) ( 55 -2 1 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 56 0 100 ) ( 56 -2 100 ) ( 53 -2 97 ) ch_woodwall01 128 128 24 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
contents weaponClip;
( 28 -2 99 ) ( 28 0 99 ) ( -30 0 99 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 56 0 100 ) ( 56 -2 100 ) ( -8 -2 100 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -2 104 ) ( 32 -2 104 ) ( 32 -2 8 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 56 -2 100 ) ( 56 0 100 ) ( 53 0 97 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 32 0 104 ) ( -32 0 104 ) ( -32 0 8 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -29 -2 97 ) ( -29 0 97 ) ( -32 0 100 ) ch_woodwall01 128 128 4 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
contents weaponClip;
( 32 0 1 ) ( -32 0 1 ) ( -32 -8 1 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -2 96 ) ( 32 -2 96 ) ( 32 -2 0 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -31 -8 93 ) ( -31 0 93 ) ( -31 0 1 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 0 97 ) ( -32 0 97 ) ( -32 0 1 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 0 100 ) ( -32 -2 100 ) ( -32 -2 0 ) ch_woodwall01 128 128 4 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -2 100 ) ( -32 0 100 ) ( -29 0 97 ) ch_woodwall01 128 128 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
contents detail;
( 28 6 99 ) ( 28 8 99 ) ( -30 8 99 ) ch_woodwall01 128 128 2 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 56 10 100 ) ( 56 6 100 ) ( -8 6 100 ) ch_woodwall01 128 128 2 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -31 0 104 ) ( 33 0 104 ) ( 33 0 8 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 56 6 100 ) ( 56 10 100 ) ( 52 10 96 ) ch_woodwall01 128 128 2 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 32 8 104 ) ( -32 8 104 ) ( -32 8 8 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 10 100 ) ( -32 6 100 ) ( -28 6 96 ) ch_woodwall01 128 128 2 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 8
{
contents detail;
( -8 2 1 ) ( -72 2 1 ) ( -72 -6 1 ) ch_woodwall01 128 128 24 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -72 0 97 ) ( -8 0 97 ) ( -8 0 1 ) ch_woodwall01 128 128 24 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 56 0 100 ) ( 56 2 100 ) ( 56 2 0 ) ch_woodwall01 128 128 6 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 8 97 ) ( -72 8 97 ) ( -72 8 1 ) ch_woodwall01 128 128 24 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 55 8 93 ) ( 55 0 93 ) ( 55 0 1 ) ch_woodwall01 128 128 6 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 56 2 100 ) ( 56 0 100 ) ( 53 0 97 ) ch_woodwall01 128 128 24 -6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 9
{
contents weaponClip;
( 72 5 0 ) ( -16 5 0 ) ( -16 -3 0 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
( -32 3 1 ) ( -32 11 1 ) ( 56 11 1 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -3 160 ) ( 56 -3 160 ) ( 56 -3 64 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
( 56 0 160 ) ( 56 8 160 ) ( 56 8 64 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
( 56 11 160 ) ( -32 11 160 ) ( -32 11 64 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
( -32 8 160 ) ( -32 0 160 ) ( -32 0 64 ) me_woodbeam_01 128 16 -104.07594 2287.9382 180 0 lightmap_gray 16384 16384 0 0 0 0
}
}