cod4-sdk/raw/ui/controls_common.inc
2008-01-19 00:00:00 +00:00

773 lines
No EOL
27 KiB
PHP

// control settings
#define LOCALIZATION_FILE "@MENU"
#ifdef SINGLE_PLAYER
#undef LOCALIZATION_FILE
#define LOCALIZATION_FILE "@MENU"
#endif
#undef CONTROL_MENU_NAME
#define CONTROL_MENU_NAME "controls"
#undef CONTROL_THUMBSTICK_NAME
#define CONTROL_THUMBSTICK_NAME "thumbstick"
#undef CONTROL_BUTTONS_NAME
#define CONTROL_BUTTONS_NAME "buttons"
#undef CONTROL_SENSITIVITY_NAME
#define CONTROL_SENSITIVITY_NAME "sensitivity"
#undef CONTROL_SENSITIVITY_CUSTOM_NAME
#define CONTROL_SENSITIVITY_CUSTOM_NAME "sensitivity_custom"
#undef CONTROL_BRIGHTNESS_NAME
#define CONTROL_BRIGHTNESS_NAME "brightness"
#define BG_SHADE_COLOR 0 0 0 0.75
#ifdef CONTROL_IN_GAME
#undef CONTROL_MENU_NAME
#define CONTROL_MENU_NAME "ingame_controls"
#undef CONTROL_THUMBSTICK_NAME
#define CONTROL_THUMBSTICK_NAME "ingamecontrols_thumbstick"
#undef CONTROL_BUTTONS_NAME
#define CONTROL_BUTTONS_NAME "ingamecontrols_buttons"
#undef CONTROL_SENSITIVITY_NAME
#define CONTROL_SENSITIVITY_NAME "ingamecontrols_sensitivity"
#undef CONTROL_SENSITIVITY_CUSTOM_NAME
#define CONTROL_SENSITIVITY_CUSTOM_NAME "ingamecontrols_sensitivity_custom"
#undef CONTROL_BRIGHTNESS_NAME
#define CONTROL_BRIGHTNESS_NAME "ingamecontrols_brightness"
#undef BG_SHADE_COLOR
#define BG_SHADE_COLOR 0 0 0 0.75
#endif
#ifdef CONTROL_IN_GAME_SPLITSCREEN
#undef CONTROL_MENU_NAME
#define CONTROL_MENU_NAME "ingame_controls_splitscreen"
#undef CONTROL_THUMBSTICK_NAME
#define CONTROL_THUMBSTICK_NAME "ingamecontrols_thumbstick_splitscreen"
#undef CONTROL_BUTTONS_NAME
#define CONTROL_BUTTONS_NAME "ingamecontrols_buttons_splitscreen"
#undef CONTROL_SENSITIVITY_NAME
#define CONTROL_SENSITIVITY_NAME "ingamecontrols_sensitivity_splitscreen"
#undef CONTROL_SENSITIVITY_CUSTOM_NAME
#define CONTROL_SENSITIVITY_CUSTOM_NAME "ingamecontrols_sensitivity_splitscreen_custom"
#undef CONTROL_BRIGHTNESS_NAME
#define CONTROL_BRIGHTNESS_NAME "ingamecontrols_brightness_splitscreen"
#undef BG_SHADE_COLOR
#define BG_SHADE_COLOR 0 0 0 0.85
#endif
#ifdef PS3
// ps3 voice volume control ==================
#define LOCAL_VOICE_METER_RAW( dvar1, dvar2 )\
execOnDvarFloatValue ps3_voiceSpeakerGain dvar1 "set ps3_voiceSpeakerGain "dvar2;
#define LOCAL_VOICE_METER_1 \
LOCAL_VOICE_METER_RAW( 1.2, "1.5" )\
LOCAL_VOICE_METER_RAW( 1.5, "2.0" )\
LOCAL_VOICE_METER_RAW( 2.0, "2.5" )\
LOCAL_VOICE_METER_RAW( 2.5, "3.0" )\
LOCAL_VOICE_METER_RAW( 3.0, "3.5" )\
LOCAL_VOICE_METER_RAW( 3.5, "4.0" )\
LOCAL_VOICE_METER_RAW( 4.0, "4.5" )\
LOCAL_VOICE_METER_RAW( 4.5, "5.0" )\
LOCAL_VOICE_METER_RAW( 5.0, "6.0" )\
LOCAL_VOICE_METER_RAW( 6.0, "7.0" )\
LOCAL_VOICE_METER_RAW( 7.0, "8.0" )\
LOCAL_VOICE_METER_RAW( 8.0, "9.0" )\
LOCAL_VOICE_METER_RAW( 9.0, "10.0")
#define LOCAL_VOICE_METER_2 \
LOCAL_VOICE_METER_RAW( 10.0, "9.0")\
LOCAL_VOICE_METER_RAW( 9.0, "8.0" )\
LOCAL_VOICE_METER_RAW( 8.0, "7.0" )\
LOCAL_VOICE_METER_RAW( 7.0, "6.0" )\
LOCAL_VOICE_METER_RAW( 6.0, "5.0" )\
LOCAL_VOICE_METER_RAW( 5.0, "4.5" )\
LOCAL_VOICE_METER_RAW( 4.5, "4.0" )\
LOCAL_VOICE_METER_RAW( 4.0, "3.5" )\
LOCAL_VOICE_METER_RAW( 3.5, "3.0" )\
LOCAL_VOICE_METER_RAW( 3.0, "2.5" )\
LOCAL_VOICE_METER_RAW( 2.5, "2.0" )\
LOCAL_VOICE_METER_RAW( 2.0, "1.5" )\
LOCAL_VOICE_METER_RAW( 1.5, "1.2" )
#define LOCAL_VOICE_EXTRA \
execKeyInt DPAD_RIGHT { LOCAL_VOICE_METER_1 }\
execKeyInt APAD_RIGHT { LOCAL_VOICE_METER_1 }\
execKeyInt DPAD_LEFT { LOCAL_VOICE_METER_2 }\
execKeyInt APAD_LEFT { LOCAL_VOICE_METER_2 }
#endif
#define LOCAL_BG \
itemDef {\
style WINDOW_STYLE_FILLED\
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN\
backcolor BG_SHADE_COLOR\
visible 1 decoration}\
itemDef {\
style WINDOW_STYLE_SHADER\
rect 0 0 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0\
background "gradient_top"\
visible 1 decoration}\
itemDef {\
style WINDOW_STYLE_SHADER\
rect 0 400 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0\
background "gradient_bottom"\
visible 1 decoration}
menuDef
{
name CONTROL_MENU_NAME
#ifndef CONTROL_IN_GAME
fullScreen 1
rect 0 0 640 480
focusColor COLOR_FOCUSED
soundloop "music_mainmenu_mp"
onOpen {/*exec "Updatedvarsfromprofile";*/ /*exec "select_save_device";*/ }
onClose {;}
onESC {/*exec "splitscreencontrols";*/ close CONTROL_MENU_NAME; exec "updategamerprofile";
#endif
#ifdef CONTROL_IN_GAME
rect 0 0 640 480
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_EMPTY
blurWorld 7.0
legacySplitScreenScale
onOpen { /*exec "Updatedvarsfromprofile";*/ setdvar cg_drawhud "0";setDvar ui_allow_controlschange "0";}
onclose {setdvar cg_drawhud "1";setDvar ui_allow_controlschange "1";}
execkeyint BUTTON_START{close self;exec "updategamerprofile";}
onEsc {setdvar cg_drawhud "1";scriptMenuResponse "back";exec "updategamerprofile";
#endif
#ifdef SINGLE_PLAYER
#ifdef CONTROL_IN_GAME
close self; open "pausedmenu";
#endif
#endif
}
#ifdef CONTROL_IN_GAME
LOCAL_BG
#else
#include "ui/bg.inc"
#endif
// ------------------ TREE TITLE ------------------
#ifdef CONTROL_IN_GAME_SPLITSCREEN
CHOICE_MENU_TITLE_SS( "@MENU_OPTIONS_UPPER_CASE" )
#else
#ifdef SINGLE_PLAYER
CHOICE_MENU_TITLE( "@MENU_CONTROLS_CAP" )
#else
CHOICE_MENU_TITLE( "@MENU_OPTIONS_UPPER_CASE" )
#endif
#endif
// ------------------ buttons ---------------------
#include "ui_mp/navcontrols.inc"
// MENU CHOICES
CHOICE_BUTTON( 1, LOCALIZATION_FILE"_THUMBSTICK_LAYOUT", close CONTROL_MENU_NAME; open CONTROL_THUMBSTICK_NAME; )
CHOICE_BUTTON( 2, LOCALIZATION_FILE"_BUTTON_LAYOUT", close CONTROL_MENU_NAME; open CONTROL_BUTTONS_NAME; )
CHOICE_BUTTON( 3, LOCALIZATION_FILE"_LOOK_SENSITIVITY", close CONTROL_MENU_NAME; open CONTROL_SENSITIVITY_NAME; )
CHOICE_BUTTON( 4, LOCALIZATION_FILE"_LOOK_INVERSION", exec "toggle input_invertpitch"; )
CHOICE_LEFTITEM_VIS( 1, "@MENU_DEFAULT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_default" ) )
CHOICE_LEFTITEM_VIS( 1, "@MENU_SOUTHPAW", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_southpaw" ) )
CHOICE_LEFTITEM_VIS( 1, "@MENU_LEGACY", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_legacy" ) )
CHOICE_LEFTITEM_VIS( 1, "@MENU_LEGACY_SOUTHPAW", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_legacysouthpaw" ) )
CHOICE_LEFTITEM_VIS( 2, "@MENU_DEFAULT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_default" ) )
CHOICE_LEFTITEM_VIS( 2, "@MENU_TACTICAL", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_experimental" ) )
CHOICE_LEFTITEM_VIS( 2, "@MENU_LEFTY", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_lefty" ) )
#ifdef PS3
CHOICE_LEFTITEM_VIS( 2, "@MENU_DEFAULT_ALT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_default_alt" ) )
CHOICE_LEFTITEM_VIS( 2, "@MENU_TACTICAL_ALT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_experimental_alt" ) )
CHOICE_LEFTITEM_VIS( 2, "@MENU_LEFTY_ALT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_lefty_alt" ) )
#endif
#define SENSITIVITY_1 0.6 //(Low)
#define SENSITIVITY_2 1 //(Medium)
#define SENSITIVITY_3 1.4
#define SENSITIVITY_4 1.8 //(High)
#define SENSITIVITY_5 2.0
#define SENSITIVITY_6 2.2
#define SENSITIVITY_7 2.6 //(Very High)
#define SENSITIVITY_8 3.0
#define SENSITIVITY_9 3.5
#define SENSITIVITY_10 4.0 //(Insane)
#define SENSITIVITY_1_S "0.6" //(Low)
#define SENSITIVITY_2_S "1" //(Medium)
#define SENSITIVITY_3_S "1.4"
#define SENSITIVITY_4_S "1.8" //(High)
#define SENSITIVITY_5_S "2.0"
#define SENSITIVITY_6_S "2.2"
#define SENSITIVITY_7_S "2.6" //(Very High)
#define SENSITIVITY_8_S "3.0"
#define SENSITIVITY_9_S "3.5"
#define SENSITIVITY_10_S "4.0" //(Insane)
CHOICE_LEFTITEM_VIS( 3, "@MENU_LOW", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) == SENSITIVITY_1 ) )
CHOICE_LEFTITEM_VIS( 3, "@MENU_MEDIUM", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) == SENSITIVITY_2 ) )
CHOICE_LEFTITEM_VIS( 3, "@MENU_HIGH", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) == SENSITIVITY_4 ) )
CHOICE_LEFTITEM_VIS( 3, "@MENU_CUSTOM", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) != SENSITIVITY_1 && dvarFloat( "input_viewSensitivity" ) != SENSITIVITY_2 && dvarFloat( "input_viewSensitivity" ) != SENSITIVITY_4 ) )
CHOICE_LEFTITEM_VIS( 4, "@MENU_DISABLED", CHOICE_TEXTCOLOR, when( dvarString( "input_invertpitch" ) == "0" ) )
CHOICE_LEFTITEM_VIS( 4, "@MENU_ENABLED", CHOICE_TEXTCOLOR, when( dvarString( "input_invertpitch" ) == "1" ) )
#ifndef PS3
CHOICE_BUTTON( 5, LOCALIZATION_FILE"_CONTROLLER_VIBRATION", exec "toggle gpad_rumble"; )
CHOICE_LEFTITEM_VIS( 5, "@MENU_DISABLED", CHOICE_TEXTCOLOR, when( dvarString( "gpad_rumble" ) == "0" ) )
CHOICE_LEFTITEM_VIS( 5, "@MENU_ENABLED", CHOICE_TEXTCOLOR, when( dvarString( "gpad_rumble" ) == "1" ) )
#else
#ifndef SINGLE_PLAYER
#undef A_BUTTON_OFFSET_X
#define A_BUTTON_OFFSET_X 100000
CHOICE_DVARSLIDER_VIS_EX( 5, "@MENU_VOICE_VOLUME", ps3_voiceSpeakerGain, 2.5, 1.0, 10.0, ;, LOCAL_VOICE_EXTRA, 1 )
#endif
#endif
#undef A_BUTTON_OFFSET_X
#define A_BUTTON_OFFSET_X 100000
#ifndef CONTROL_IN_GAME_SPLITSCREEN
CHOICE_DVARSLIDER( 6, "@MENU_VOLUME", snd_volume, 0.8, 0.0, 1.0, ; )
#endif
#undef A_BUTTON_OFFSET_X
#define A_BUTTON_OFFSET_X (0-4)
#ifndef CONTROL_IN_GAME_SPLITSCREEN
#ifndef SINGLE_PLAYER
#ifdef PS3
#ifdef CONTROL_IN_GAME
CHOICE_BUTTON( 7, "@MENU_BRIGHTNESS", close CONTROL_MENU_NAME; open CONTROL_BRIGHTNESS_NAME; )
#endif
#else
#ifdef CONTROL_IN_GAME
CHOICE_BUTTON( 7, "@MENU_BRIGHTNESS", close CONTROL_MENU_NAME; open CONTROL_BRIGHTNESS_NAME; )
#else
CHOICE_BUTTON_VIS( 7, "@MENU_BRIGHTNESS", close CONTROL_MENU_NAME; open CONTROL_BRIGHTNESS_NAME;, when( dvarBool( hiDef) ) )
#endif
#endif
#endif
#endif
#include "ui/safearea.menu"
}
// THUMBSTICK LAYOUT MENU
menuDef
{
name CONTROL_THUMBSTICK_NAME
#ifdef CONTROL_IN_GAME
rect 0 0 640 480
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_EMPTY
blurWorld 6.0
legacySplitScreenScale
onOpen { setdvar cg_drawhud "0"; }
onClose { setdvar cg_drawhud "1"; }
execkeyint BUTTON_START{close self;exec "updategamerprofile";}
onEsc { close CONTROL_THUMBSTICK_NAME; open CONTROL_MENU_NAME; }
LOCAL_BG
#else
rect 0 0 640 480
focuscolor COLOR_FOCUSED
soundloop "music_mainmenu_mp"
style WINDOW_STYLE_EMPTY
legacySplitScreenScale
onClose { ; }
onEsc { close CONTROL_THUMBSTICK_NAME; open CONTROL_MENU_NAME; }
#include "ui/bg.inc"
#endif
// ------------------ TREE TITLE ------------------
#ifdef CONTROL_IN_GAME_SPLITSCREEN
CHOICE_MENU_TITLE_SS( "@MENU_STICK_LAYOUT_CAP" )
#else
CHOICE_MENU_TITLE( "@MENU_STICK_LAYOUT_CAP" )
#endif
// ------------------ buttons ---------------------
#undef LOCAL_NOT_IN_CAC
#undef LOCAL_IN_CAC
#include "ui_mp/navcontrols.inc"
#define SETUP_ACTION( pconfig ) \
setDvar gpad_sticksConfig pconfig \
close CONTROL_THUMBSTICK_NAME; \
open CONTROL_MENU_NAME;
#ifndef CONTROL_IN_GAME_SPLITSCREEN
#include "ui/controls_thumbstick_set.menu"
#define SETUP_FOCUS( pnum ) \
show "controls_thumbstick_set"pnum;
#define SETUP_UNFOCUS( pnum ) \
hide "controls_thumbstick_set"pnum;
#else
#define SETUP_FOCUS( pnum ) ;
#define SETUP_UNFOCUS( pnum ) ;
#endif
CHOICE_BUTTON_FOCUS( 1, "@MENU_DEFAULT", SETUP_ACTION( "thumbstick_default" ), SETUP_FOCUS( "1" ), SETUP_UNFOCUS( "1" ) )
CHOICE_BUTTON_FOCUS( 2, "@MENU_SOUTHPAW", SETUP_ACTION( "thumbstick_southpaw" ), SETUP_FOCUS( "2" ), SETUP_UNFOCUS( "2" ) )
CHOICE_BUTTON_FOCUS( 3, "@MENU_LEGACY", SETUP_ACTION( "thumbstick_legacy" ), SETUP_FOCUS( "3" ), SETUP_UNFOCUS( "3" ) )
CHOICE_BUTTON_FOCUS( 4, "@MENU_LEGACY_SOUTHPAW", SETUP_ACTION( "thumbstick_legacysouthpaw" ), SETUP_FOCUS( "4" ), SETUP_UNFOCUS( "4" ) )
#include "ui/safearea.menu"
}
// BUTTON LAYOUT MENU
menuDef
{
name CONTROL_BUTTONS_NAME
#ifdef CONTROL_IN_GAME
rect 0 0 640 480
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_EMPTY
blurWorld 6.0
legacySplitScreenScale
onOpen {setdvar cg_drawhud "0";}
onClose {setdvar cg_drawhud "1";}
execkeyint BUTTON_START{close self;exec "updategamerprofile";}
onEsc {close CONTROL_BUTTONS_NAME;open CONTROL_MENU_NAME;}
LOCAL_BG
#else
rect 0 0 640 480
focuscolor COLOR_FOCUSED
soundloop "music_mainmenu_mp"
style WINDOW_STYLE_EMPTY
legacySplitScreenScale
onClose {;}
onEsc {close CONTROL_BUTTONS_NAME;open CONTROL_MENU_NAME;}
#include "ui/bg.inc"
#endif
// ------------------ TREE TITLE ------------------
#ifdef CONTROL_IN_GAME_SPLITSCREEN
CHOICE_MENU_TITLE_SS( "@MENU_BUTTON_LAYOUT_CAP" )
#else
CHOICE_MENU_TITLE( "@MENU_BUTTON_LAYOUT_CAP" )
#endif
// ------------------ buttons ---------------------
#undef LOCAL_NOT_IN_CAC
#undef LOCAL_IN_CAC
#include "ui_mp/navcontrols.inc"
#define SETUP_ACTION2( pconfig ) \
setDvar gpad_buttonsConfig pconfig \
close CONTROL_BUTTONS_NAME; \
open CONTROL_MENU_NAME;
#ifndef CONTROL_IN_GAME_SPLITSCREEN
#include "ui_mp/controls_buttons_set.menu"
#define SETUP_FOCUS2( pnum ) \
show "controls_buttons_set"pnum;
#define SETUP_UNFOCUS2( pnum ) \
hide "controls_buttons_set"pnum;
#else
#define SETUP_FOCUS2( pnum ) ;
#define SETUP_UNFOCUS2( pnum ) ;
#endif
CHOICE_BUTTON_FOCUS( 1, "@MENU_DEFAULT", SETUP_ACTION2( "buttons_default" ), SETUP_FOCUS2( "1" ), SETUP_UNFOCUS2( "1" ) )
CHOICE_BUTTON_FOCUS( 2, "@MENU_TACTICAL", SETUP_ACTION2( "buttons_experimental" ), SETUP_FOCUS2( "2" ), SETUP_UNFOCUS2( "2" ) )
CHOICE_BUTTON_FOCUS( 3, "@MENU_LEFTY", SETUP_ACTION2( "buttons_lefty" ), SETUP_FOCUS2( "3" ), SETUP_UNFOCUS2( "3" ) )
#ifdef PS3
CHOICE_BUTTON_FOCUS( 4, "@MENU_DEFAULT_ALT", SETUP_ACTION2( "buttons_default_alt" ), SETUP_FOCUS2( "4" ), SETUP_UNFOCUS2( "4" ) )
CHOICE_BUTTON_FOCUS( 5, "@MENU_TACTICAL_ALT", SETUP_ACTION2( "buttons_experimental_alt" ), SETUP_FOCUS2( "5" ), SETUP_UNFOCUS2( "5" ) )
CHOICE_BUTTON_FOCUS( 6, "@MENU_LEFTY_ALT", SETUP_ACTION2( "buttons_lefty_alt" ), SETUP_FOCUS2( "6" ), SETUP_UNFOCUS2( "6" ) )
#endif
#include "ui/safearea.menu"
}
// LOOK SENSITIVITY MENU
menuDef
{
name CONTROL_SENSITIVITY_NAME
#ifdef CONTROL_IN_GAME
rect 0 0 640 480
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_EMPTY
blurWorld 6.0
legacySplitScreenScale
onClose {setdvar cg_drawhud "1";}
execkeyint BUTTON_START{close self;exec "updategamerprofile";}
onOpen {setfocus "sensitivity_medium";setfocusbydvar "input_viewSensitivity";setdvar cg_drawhud "0";}
onEsc { close CONTROL_SENSITIVITY_NAME; open CONTROL_MENU_NAME;}
LOCAL_BG
#else
rect 0 0 640 480
focuscolor COLOR_FOCUSED
soundloop "music_mainmenu_mp"
style WINDOW_STYLE_EMPTY
legacySplitScreenScale
onOpen {setfocus "sensitivity_custom";setfocusbydvar "input_viewSensitivity";}
onClose {;}
onEsc { close CONTROL_SENSITIVITY_NAME; open CONTROL_MENU_NAME;}
#include "ui/bg.inc"
#endif
// ------------------ TREE TITLE ------------------
#ifdef CONTROL_IN_GAME_SPLITSCREEN
CHOICE_MENU_TITLE_SS( "@MENU_SENSITIVITY_CAP" )
#else
CHOICE_MENU_TITLE( "@MENU_SENSITIVITY_CAP" )
#endif
// ------------------ buttons ---------------------
#undef LOCAL_NOT_IN_CAC
#undef LOCAL_IN_CAC
#include "ui_mp/navcontrols.inc"
#define SETUP_ACTION3( pconfig ) \
exec pconfig \
close CONTROL_SENSITIVITY_NAME; \
open CONTROL_MENU_NAME;
#define SETUP_EXTRA( pnum ) \
dvartest "input_viewSensitivity" focusdvar { pnum }
//CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_LOW", actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )
CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_LOW", SETUP_ACTION3( "exec viewSensitivity_low" ), ;, ;, when( 1 ), SETUP_EXTRA( SENSITIVITY_1_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 2, "@MENU_MEDIUM", SETUP_ACTION3( "exec viewSensitivity_med" ), ;, ;, when( 1 ), SETUP_EXTRA( SENSITIVITY_2_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 3, "@MENU_HIGH", SETUP_ACTION3( "exec viewSensitivity_high" ), ;, ;, when( 1 ), SETUP_EXTRA( SENSITIVITY_4_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 4, "@MENU_CUSTOM", close CONTROL_SENSITIVITY_NAME; open CONTROL_SENSITIVITY_CUSTOM_NAME, ;, ;, when( 1 ), name sensitivity_custom; )
#include "ui/safearea.menu"
}
// CUSTOM LOOK SENSITIVITY MENU
menuDef
{
name CONTROL_SENSITIVITY_CUSTOM_NAME
#ifdef CONTROL_IN_GAME
rect 0 0 640 480
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_EMPTY
blurWorld 6.0
legacySplitScreenScale
onClose {setdvar cg_drawhud "1";}
execkeyint BUTTON_START{close self;exec "updategamerprofile";}
onOpen {setfocus "sensitivity_medium";setfocusbydvar "input_viewSensitivity";setdvar cg_drawhud "0";}
onEsc { close CONTROL_SENSITIVITY_CUSTOM_NAME; open CONTROL_SENSITIVITY_NAME;}
LOCAL_BG
#else
rect 0 0 640 480
focuscolor COLOR_FOCUSED
soundloop "music_mainmenu_mp"
style WINDOW_STYLE_EMPTY
legacySplitScreenScale
onOpen {setfocus "sensitivity_medium";setfocusbydvar "input_viewSensitivity";}
onClose {;}
onEsc { close CONTROL_SENSITIVITY_CUSTOM_NAME; open CONTROL_SENSITIVITY_NAME;}
#include "ui/bg.inc"
#endif
// ------------------ TREE TITLE ------------------
#ifdef CONTROL_IN_GAME_SPLITSCREEN
CHOICE_MENU_TITLE_SS( "@MENU_SENSITIVITY_CUSTOM_CAP" )
#else
CHOICE_MENU_TITLE( "@MENU_SENSITIVITY_CUSTOM_CAP" )
#endif
// ------------------ buttons ---------------------
#undef LOCAL_NOT_IN_CAC
#undef LOCAL_IN_CAC
#include "ui_mp/navcontrols.inc"
#define SETUP_CUSTOM_ACTION( pval ) \
setDvar input_viewSensitivity pval; \
close CONTROL_SENSITIVITY_CUSTOM_NAME; \
open CONTROL_MENU_NAME;
#define SETUP_CUSTOM_EXTRA( pnum ) \
dvartest "input_viewSensitivity" focusdvar { pnum }
//CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_LOW", actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )
#undef CHOICE_TEXTSIZE
#define CHOICE_TEXTSIZE TEXTSIZE_SMALL
#undef CHOICE_SIZE_Y
#define CHOICE_SIZE_Y 18
#undef A_BUTTON_SIZE
#define A_BUTTON_SIZE 0.3
#undef CHOICE_Y_SPACING
#define CHOICE_Y_SPACING (CHOICE_SIZE_Y+2)
CHOICE_BUTTON_FOCUS_VIS_EX( 1, locString( "@MENU_SENSITIVITY_LOW_N", 1 ), SETUP_CUSTOM_ACTION( SENSITIVITY_1 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_1_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 2, locString( "@MENU_SENSITIVITY_MEDIUM_N", 2 ), SETUP_CUSTOM_ACTION( SENSITIVITY_2 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_2_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 3, 3, SETUP_CUSTOM_ACTION( SENSITIVITY_3 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_3_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 4, locString( "@MENU_SENSITIVITY_HIGH_N", 4 ), SETUP_CUSTOM_ACTION( SENSITIVITY_4 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_4_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 5, 5, SETUP_CUSTOM_ACTION( SENSITIVITY_5 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_5_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 6, 6, SETUP_CUSTOM_ACTION( SENSITIVITY_6 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_6_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 7, locString( "@MENU_SENSITIVITY_VERY_HIGH_N", 7 ), SETUP_CUSTOM_ACTION( SENSITIVITY_7 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_7_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 8, 8, SETUP_CUSTOM_ACTION( SENSITIVITY_8 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_8_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 9, 9, SETUP_CUSTOM_ACTION( SENSITIVITY_9 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_9_S ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 10, locString( "@MENU_SENSITIVITY_INSANE_N", 10 ), SETUP_CUSTOM_ACTION( SENSITIVITY_10 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_10_S ) )
#undef CHOICE_TEXTSIZE
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
#undef CHOICE_SIZE_Y
#define CHOICE_SIZE_Y 22
#undef A_BUTTON_SIZE
#define A_BUTTON_SIZE 0.33
#undef CHOICE_Y_SPACING
#define CHOICE_Y_SPACING (CHOICE_SIZE_Y+2)
#include "ui/safearea.menu"
}
// BRIGHTNESS MENU
menuDef
{
name CONTROL_BRIGHTNESS_NAME
#ifdef CONTROL_IN_GAME
rect 0 0 640 480
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_EMPTY
#ifndef PS3
blurWorld 2.0
#endif
legacySplitScreenScale
onClose {setdvar cg_drawhud "1";}
execkeyint BUTTON_START{close self;exec "updategamerprofile";}
onOpen {setdvar cg_drawhud "0";}
onEsc {
close CONTROL_BRIGHTNESS_NAME;
#ifndef CONTROL_IN_GAME_SPLITSCREEN
#ifndef SINGLE_PLAYER
open CONTROL_MENU_NAME;
#else
open ingameoptions;
#endif
#endif
}
#ifndef PS3
itemDef
{
style WINDOW_STYLE_FILLED
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
backcolor BG_SHADE_COLOR
visible when( dvarBool( hiDef ) )
decoration
}
#endif
itemDef
{
style WINDOW_STYLE_SHADER
rect 0 0 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0
background "gradient_top"
visible when( dvarBool( hiDef ) )
decoration
}
itemDef
{
style WINDOW_STYLE_SHADER
rect 0 400 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0
background "gradient_bottom"
visible when( dvarBool( hiDef ) )
decoration
}
#else
rect 0 0 640 480
focuscolor COLOR_FOCUSED
soundloop "music_mainmenu_mp"
style WINDOW_STYLE_EMPTY
legacySplitScreenScale
onOpen {}
onClose {;}
onEsc {
close CONTROL_BRIGHTNESS_NAME;
#ifndef CONTROL_IN_GAME_SPLITSCREEN
#ifndef SINGLE_PLAYER
open CONTROL_MENU_NAME;
#endif
#endif
}
#include "ui/bg.inc"
#endif
// ------------------ TREE TITLE ------------------
#ifdef CONTROL_IN_GAME_SPLITSCREEN
CHOICE_MENU_TITLE_SS( "@MENU_BRIGHTNESS_CAP" )
#else
CHOICE_MENU_TITLE( "@MENU_BRIGHTNESS_CAP" )
#endif
// ------------------ buttons ---------------------
#undef LOCAL_NOT_IN_CAC
#undef LOCAL_IN_CAC
#include "ui_mp/navcontrols.inc"
/*
#define SETUP_BRIGHTNESS( pconfig ) \
play "mouse_click"; \
exec pconfig \
close CONTROL_SENSITIVITY_NAME; \
open CONTROL_MENU_NAME;
#define SETUP_EXTRA( pnum ) \
dvartest "input_viewSensitivity" focusdvar { pnum }
*/
//#define CHOICE_DVARSLIDER( itemIndex, textArg, dvarArg, defaultArg, minArg, maxArg, actionArg ) \
//#define CHOICE_DVARSLIDER_VIS_EX( itemIndex, textArg, dvarArg, defaultArg, minArg, maxArg, actionArg, extraArg, visArg ) \
#define SETUP_BRIGHNESS_EXTRA \
execKeyInt DPAD_LEFT { \
execOnDvarFloatValue r_gamma 1.50 "set r_gamma 1.33"; \
execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.21"; \
execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.10"; \
execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.00"; \
execOnDvarFloatValue r_gamma 1.00 "set r_gamma 0.90"; \
execOnDvarFloatValue r_gamma 0.90 "set r_gamma 0.82"; \
execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.75"; \
execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.68"; \
execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.62"; \
execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.56"; \
execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.50"; \
} \
execKeyInt APAD_LEFT { \
execOnDvarFloatValue r_gamma 1.50 "set r_gamma 1.33"; \
execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.21"; \
execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.10"; \
execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.00"; \
execOnDvarFloatValue r_gamma 1.00 "set r_gamma 0.90"; \
execOnDvarFloatValue r_gamma 0.90 "set r_gamma 0.82"; \
execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.75"; \
execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.68"; \
execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.62"; \
execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.56"; \
execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.50"; \
} \
execKeyInt DPAD_RIGHT { \
execOnDvarFloatValue r_gamma 0.50 "set r_gamma 0.56"; \
execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.62"; \
execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.68"; \
execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.75"; \
execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.82"; \
execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.90"; \
execOnDvarFloatValue r_gamma 0.90 "set r_gamma 1.00"; \
execOnDvarFloatValue r_gamma 1.00 "set r_gamma 1.10"; \
execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.21"; \
execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.33"; \
execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.50"; \
} \
execKeyInt APAD_RIGHT { \
execOnDvarFloatValue r_gamma 0.50 "set r_gamma 0.56"; \
execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.62"; \
execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.68"; \
execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.75"; \
execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.82"; \
execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.90"; \
execOnDvarFloatValue r_gamma 0.90 "set r_gamma 1.00"; \
execOnDvarFloatValue r_gamma 1.00 "set r_gamma 1.10"; \
execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.21"; \
execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.33"; \
execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.50"; \
}
#define CHOICE_BG_BOX( itemIndex, blackLevel, visArg ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X-(CHOICE_SIZE_Y/4)) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
exp material( "white" ); \
forecolor blackLevel blackLevel blackLevel 1 \
visible visArg \
decoration \
}
#undef A_BUTTON_OFFSET_X
#define A_BUTTON_OFFSET_X 100000
CHOICE_DVARSLIDER_VIS_EX( 1, "@MENU_BRIGHTNESS", r_gamma, 1, 0.5, 1.50, ;, SETUP_BRIGHNESS_EXTRA, 1 )
#undef CHOICE_TEXTSIZE
#define CHOICE_TEXTSIZE TEXTSIZE_SMALL
#undef CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER
#undef CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT
#undef CHOICE_X_START
#define CHOICE_X_START (0-(CHOICE_SIZE_X/2))
CHOICE_CAPTION_COLOR_VIS( 3, "@MENU_BRIGHTNESS_DESC1", CHOICE_TEXTCOLOR, 1 );
#ifndef PS3
CHOICE_CAPTION_COLOR_VIS( 4, "@MENU_BRIGHTNESS_DESC2", CHOICE_TEXTCOLOR, when( dvarBool( hiDef ) ) );
#undef CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER
#undef CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_CENTER
#undef CHOICE_TEXTSIZE
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
#undef CHOICE_SIZE_X
#define CHOICE_SIZE_X 300
#undef CHOICE_X_START
#define CHOICE_X_START (0-(CHOICE_SIZE_X/2))
#undef CHOICE_SIZE_Y
#define CHOICE_SIZE_Y 60
#undef CHOICE_Y_SPACING
#define CHOICE_Y_SPACING 60
#undef CHOICE_TEXT_OFFSET_X
#define CHOICE_TEXT_OFFSET_X 0
#undef CHOICE_TEXTSTYLE
#define CHOICE_TEXTSTYLE 0
CHOICE_BG_BOX( 3, 0.062, when( dvarBool( hiDef ) ) );
CHOICE_BG_BOX( 4, 0.125, when( dvarBool( hiDef ) ) );
CHOICE_BG_BOX( 5, 0.250, when( dvarBool( hiDef ) ) );
CHOICE_CAPTION_COLOR_VIS( 3, "@MENU_BRIGHTNESS_NOT_VISIBLE", 0 0 0 1, when( dvarBool( hiDef ) ) );
CHOICE_CAPTION_COLOR_VIS( 4, "@MENU_BRIGHTNESS_BARELY_VISIBLE", 0 0 0 1, when( dvarBool( hiDef ) ) );
CHOICE_CAPTION_COLOR_VIS( 5, "@MENU_BRIGHTNESS_EASILY_VISIBLE", 0 0 0 1, when( dvarBool( hiDef ) ) );
#endif
#include "ui/safearea.menu"
}