cod4-sdk/raw/techsets/wc_l_hsm_t0c0.techset
2008-01-19 00:00:00 +00:00

65 lines
867 B
Text

"fakelight normal":
fakelight_normal;
"fakelight view":
fakelight_view;
"case texture":
case_texture;
"shaded wireframe":
wireframe_shaded;
"solid wireframe":
wireframe_solid;
"debug bumpmap":
debug_bumpmap;
"depth prepass":
zprepass_test;
"build shadowmap depth":
build_shadowmap_depth_test;
"build shadowmap color":
build_shadowmap_color_test_sm3;
"build floatz":
build_floatz_test;
"unlit":
vcsh;
"lit":
lm_t0c0_sm3;
"lit sun":
lm_sun_t0c0_sm3;
"lit sun shadow":
lm_hsm_sun_t0c0_sm3;
"lit spot":
lm_spot_t0c0_sm3;
"lit spot shadow":
lm_hsm_spot_t0c0_sm3;
"lit omni":
lm_omni_t0c0_sm3;
"lit omni shadow":
lm_hsm_omni_t0c0_sm3;
"light omni":
l_omni_t0c0;
"light spot":
l_spot_t0c0;
"light spot shadow":
l_spot_shad_hsm_t0c0;
"sunlight preview":
sunpre_t0c0;