cod4-sdk/raw/techniques/lm_omni_r0c0d0b1c1m2c2m3c3m4c4_nc_sm2.tech
2008-01-19 00:00:00 +00:00

36 lines
879 B
Text

{
stateMap "default";
vertexShader 2.0 "lm_omni_tc0_tc1_tc2_tc3_tc4_nc_sm2.hlsl"
{
}
pixelShader 2.0 "lm_omni_r0c0d0b1c1m2c2m3c3m4c4_nc_sm2.hlsl"
{
colorMapSampler = material.colorMap;
colorTint = material.colorTint;
detailMapSampler = material.detailMap;
detailScale = material.detailScale;
colorMapSampler1 = material.colorMap1;
colorTint1 = material.colorTint1;
colorMapSampler2 = material.colorMap2;
colorTint2 = material.colorTint2;
colorMapSampler3 = material.colorMap3;
colorTint3 = material.colorTint3;
colorMapSampler4 = material.colorMap4;
colorTint4 = material.colorTint4;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[3] = code.texcoord[1];
vertex.texcoord[4] = code.texcoord[2];
}