cod4-sdk/raw/techniques/l_omni_b0c0d0.tech
2008-01-19 00:00:00 +00:00

22 lines
436 B
Text

{
stateMap "additive_stencil";
vertexShader 2.0 "l_point_tc0.hlsl"
{
}
pixelShader 2.0 "l_omni_b0c0d0.hlsl"
{
fogColor = float4( 0, 0, 0, 0 );
colorMapSampler = material.colorMap;
detailMapSampler = material.detailMap;
detailScale = material.detailScale;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}