cod4-sdk/raw/maps/village_defend_fx.gsc
2008-01-19 00:00:00 +00:00

169 lines
12 KiB
Text

#include maps\_utility;
main()
{
level.airstrikefx = loadfx ("explosions/clusterbomb");
level.mortareffect = loadfx ("explosions/artilleryExp_dirt_brown");
level.bombstrike = loadfx ("explosions/wall_explosion_pm_a");
level.fx_airstrike_afterburner = loadfx ("fire/jet_afterburner");
level.fx_airstrike_contrail = loadfx ("smoke/jet_contrail");
level.smokegrenade = loadfx ("smoke/smoke_grenade_low");
level.megaExplosion = loadfx ("explosions/powerTower_explosion");
level._effect["village_smolder"] = loadfx ("smoke/village_smolder");
level._effect["village_smolder_alt"] = loadfx ("smoke/village_smolder_alt");
level._effect["firelp_small_dl"] = loadfx ("fire/firelp_small_dl");
level._effect["insect_trail_runner"] = loadfx ("misc/insect_trail_runner");
level._effect["moth_runner"] = loadfx ("misc/moth_runner");
level._effect["insects_carcass_runner"] = loadfx ("misc/insects_carcass_runner");
level._effect["insects_carcass_runner_far"] = loadfx ("misc/insects_carcass_runner_far");
level._effect["lava"] = loadfx ("misc/lava");
level._effect["lava_a"] = loadfx ("misc/lava_a");
level._effect["lava_b"] = loadfx ("misc/lava_b");
level._effect["lava_c"] = loadfx ("misc/lava_c");
level._effect["lava_d"] = loadfx ("misc/lava_d");
level._effect["lava_ash_runner"] = loadfx ("misc/lava_ash_runner");
level._effect["firelp_small_dl_h"] = loadfx ("fire/firelp_small_dl_h");
level._effect["firelp_small_dl"] = loadfx ("fire/firelp_small_dl");
level._effect["village_def_vl_sml"] = loadfx ("misc/village_def_vl_sml");
level._effect["village_def_vl_sml_a"] = loadfx ("misc/village_def_vl_sml_a");
level._effect["village_vl_sml"] = loadfx ("misc/village_vl_sml");
level._effect["village_vl_int"] = loadfx ("misc/village_vl_int");
level._effect["village_vl_int_a"] = loadfx ("misc/village_vl_int_a");
level._effect["village_vl_lrg"] = loadfx ("misc/village_vl_lrg");
level._effect["village_cloud_far"] = loadfx ("weather/village_cloud_far");
level._effect["icbm_dust_int"] = loadfx ("smoke/icbm_dust_int");
level._effect["village_bounce"] = loadfx ("misc/village_bounce");
level._effect["hawks"] = loadfx ("misc/hawks");
level._effect["leaves_runner_pine"] = loadfx ("misc/leaves_runner_pine");
level._effect["birds_village_runner"] = loadfx ("misc/birds_village_runner");
level._effect["birds_village_runner_far"] = loadfx ("misc/birds_village_runner_far");
level._effect["sewer_stream_village"] = loadfx ("distortion/sewer_stream_village");
level._effect["sewer_stream_village_far"] = loadfx ("distortion/sewer_stream_village_far");
level._effect["belltower_explosion"] = loadfx ("explosions/belltower_explosion");
level._effect["tracer_incoming"] = loadfx ("misc/tracer_incoming");
level._effect["killzone_marker"] = loadfx ("misc/ui_flagbase_gold");
level._effect[ "turret_overheat_haze" ] = loadfx ( "distortion/abrams_exhaust" );
level._effect[ "turret_overheat_smoke" ] = loadfx ( "distortion/armored_car_overheat" );
//footstep fx
animscripts\utility::setFootstepEffect ("asphalt", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("brick", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("carpet", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("cloth", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("concrete", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("dirt", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("foliage", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("grass", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("metal", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("mud", loadfx ("impacts/footstep_mud_dark"));
animscripts\utility::setFootstepEffect ("rock", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("sand", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("water", loadfx ("impacts/footstep_water"));
animscripts\utility::setFootstepEffect ("wood", loadfx ("impacts/footstep_dust"));
treadfx_override();
maps\createfx\village_defend_fx::main();
}
treadfx_override()
{
maps\_treadfx::setvehiclefx( "t72", "brick" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "bark" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "carpet" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "cloth" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "concrete" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "dirt" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "flesh" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "foliage" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "glass" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "grass" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "gravel" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "ice" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "metal" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "mud" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "paper" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "plaster" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "rock" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "sand" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "snow" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "water" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "wood" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "asphalt" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "ceramic" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "plastic" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "rubber" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "cushion" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "fruit" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "painted metal" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "default" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "t72", "none" ,"treadfx/tread_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "brick" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "bark" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "carpet" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "cloth" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "concrete" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "dirt" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "flesh" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "foliage" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "glass" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "grass" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "gravel" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "ice" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "metal" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "mud" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "paper" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "plaster" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "rock" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "sand" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "snow" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "water" ,"treadfx/seaknight_water" );
maps\_treadfx::setvehiclefx( "seaknight", "wood" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "asphalt" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "ceramic" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "plastic" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "rubber" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "cushion" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "fruit" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "painted metal" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "default" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "seaknight", "none" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "brick" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "bark" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "carpet" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "cloth" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "concrete" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "dirt" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "flesh" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "foliage" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "glass" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "grass" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "gravel" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "ice" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "metal" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "mud" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "paper" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "plaster" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "rock" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "sand" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "snow" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "wood" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "asphalt" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "ceramic" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "plastic" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "rubber" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "cushion" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "fruit" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "painted metal" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "default" ,"treadfx/heli_dust_village_defend" );
maps\_treadfx::setvehiclefx( "mi17", "none" ,"treadfx/heli_dust_village_defend" );
}