129 lines
8.5 KiB
Text
129 lines
8.5 KiB
Text
#include maps\_utility;
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main()
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{
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level._effect["fog_villassault"] = loadfx ("weather/fog_villassault");
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level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm");
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level._effect["fire_med_nosmoke"] = loadfx("fire/ground_fire_med_nosmoke");
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level._effect["fire_sm_trail"] = loadfx ("props/barrel_fire");
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level._effect["headlights"] = loadfx ("misc/lighthaze");
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level._effect["lighthaze_villassault"] = loadfx ("misc/lighthaze_villassault");
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level._effect["firelp_small_streak_pm_v"] = loadfx ("fire/firelp_small_streak_pm_v");
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level._effect["firelp_small_streak_pm_h"] = loadfx ("fire/firelp_small_streak_pm_h");
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level._effect["firelp_small_streak_pm1_h"] = loadfx ("fire/firelp_small_streak_pm1_h");
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level._effect["firelp_med_streak_pm_h"] = loadfx ("fire/firelp_med_streak_pm_h");
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level._effect["firelp_large_pm"] = loadfx ("fire/firelp_large_pm");
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level._effect["embers_burst_runner"] = loadfx ("fire/embers_burst_runner");
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level._effect["emb_burst_a"] = loadfx ("fire/emb_burst_a");
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level._effect["emb_burst_b"] = loadfx ("fire/emb_burst_b");
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level._effect["emb_burst_c"] = loadfx ("fire/emb_burst_c");
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level._effect["fire_fallingdebris"] = loadfx ("fire/fire_fallingdebris");
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level._effect["fire_fallingdebris_a"] = loadfx ("fire/fire_fallingdebris_a");
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level._effect["fire_debris_child"] = loadfx ("fire/fire_debris_child");
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level._effect["fire_debris_child_a"] = loadfx ("fire/fire_debris_child_a");
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level._effect["leaves_va"] = loadfx ("misc/leaves_va");
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level._effect["moth_runner"] = loadfx ("misc/moth_runner");
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level._effect["moth_a"] = loadfx ("misc/moth_a");
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level._effect["moth"] = loadfx ("misc/moth");
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level._effect["insect_trail_a"] = loadfx ("misc/insect_trail_a");
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level._effect["insect_trail_b"] = loadfx ("misc/insect_trail_b");
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level._effect["insect_trail_runner"] = loadfx ("misc/insect_trail_runner");
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level._effect["village_ash"] = loadfx ("smoke/village_ash");
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level.flare_fx["mi28"] = loadfx( "misc/flares_cobra" );
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level._effect["air_support_fx_yellow"] = loadfx( "misc/ui_pickup_available" );
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level._effect["air_support_fx_red"] = loadfx( "misc/ui_pickup_unavailable" );
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level._effect["ffar_mi28_muzzleflash"] = loadfx( "muzzleflashes/cobra_rocket_flash_wv" );
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level._effect["alasad_flash"] = loadfx( "misc/village_assault_alasad_flash" );
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level._effect[ "headshot" ] = loadfx ( "impacts/flesh_hit_head_fatal_exit" );
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level._effect[ "flashlight" ] = loadfx( "misc/flashlight" );
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//footstep fx
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animscripts\utility::setFootstepEffect ("asphalt", loadfx ("impacts/footstep_dust_dark"));
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animscripts\utility::setFootstepEffect ("brick", loadfx ("impacts/footstep_dust_dark"));
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animscripts\utility::setFootstepEffect ("carpet", loadfx ("impacts/footstep_dust_dark"));
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animscripts\utility::setFootstepEffect ("cloth", loadfx ("impacts/footstep_dust_dark"));
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animscripts\utility::setFootstepEffect ("concrete", loadfx ("impacts/footstep_dust_dark"));
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animscripts\utility::setFootstepEffect ("dirt", loadfx ("impacts/footstep_dust_dark"));
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animscripts\utility::setFootstepEffect ("foliage", loadfx ("impacts/footstep_dust_dark"));
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animscripts\utility::setFootstepEffect ("grass", loadfx ("impacts/footstep_dust_dark"));
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animscripts\utility::setFootstepEffect ("mud", loadfx ("impacts/footstep_mud_dark"));
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animscripts\utility::setFootstepEffect ("rock", loadfx ("impacts/footstep_dust_dark"));
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animscripts\utility::setFootstepEffect ("sand", loadfx ("impacts/footstep_dust_dark"));
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animscripts\utility::setFootstepEffect ("water", loadfx ("impacts/footstep_water_dark"));
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animscripts\utility::setFootstepEffect ("wood", loadfx ("impacts/footstep_dust_dark"));
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treadfx_override();
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maps\createfx\village_assault_fx::main();
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}
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treadfx_override()
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{
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maps\_treadfx::setvehiclefx( "bmp", "brick" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "bark" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "carpet" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "cloth" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "concrete" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "dirt" ,"treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "flesh" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "foliage" ,"treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "glass" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "grass" ,"treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "gravel" ,"treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "ice" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "metal" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "mud" ,"treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "paper" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "plaster" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "road" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "rock" ,"treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "sand" ,"treadfx/tread_dust_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "snow" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "water" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "wood" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "asphalt" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "ceramic" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "plastic" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "rubber" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "cushion" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "fruit" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "painted metal" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "default" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "bmp", "none" ,"treadfx/tread_road_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "brick" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "bark" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "carpet" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "cloth" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "concrete" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "dirt" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "flesh" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "foliage" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "glass" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "grass" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "gravel" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "ice" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "metal" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "mud" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "paper" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "plaster" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "rock" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "sand" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "snow" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "wood" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "asphalt" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "ceramic" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "plastic" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "rubber" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "cushion" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "fruit" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "painted metal" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "default" ,"treadfx/heli_dust_hunted" );
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maps\_treadfx::setvehiclefx( "mi28", "none" ,"treadfx/heli_dust_hunted" );
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}
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