cod4-sdk/raw/maps/jeepride_amb.gsc
2008-01-19 00:00:00 +00:00

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#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track ["exterior"] = "ambient_jeepride_ext1";
ambientDelay("exterior", 2.0, 8.0); // Trackname, min and max delay between ambient events
ambientEvent("exterior", "elm_windgust1", 3.0);
ambientEvent("exterior", "elm_windgust2", 3.0);
ambientEvent("exterior", "elm_windgust3", 3.0);
ambientEvent("exterior", "elm_windgust4", 3.0);
ambientEvent("exterior", "null", 0.3);
level.ambient_track ["interior"] = "ambient_jeepride_int1";
ambientDelay("interior", .5, 1.0); // Trackname, min and max delay between ambient events
ambientEvent("interior", "null", 0.3);
ambientEvent("interior", "null", 0.3);
thread maps\_utility::set_ambient("exterior");
ambientEventStart("exterior");
}