434 lines
No EOL
9.5 KiB
Text
434 lines
No EOL
9.5 KiB
Text
#include maps\_utility;
|
|
#include maps\_vehicle;
|
|
#include maps\_anim;
|
|
#include maps\coup;
|
|
#include common_scripts\utility;
|
|
|
|
fadeOverlay( duration, alpha, blur )
|
|
{
|
|
self fadeOverTime( duration );
|
|
self.alpha = alpha;
|
|
setblur( blur, duration );
|
|
wait duration;
|
|
}
|
|
|
|
blackOut( duration, blur )
|
|
{
|
|
//wait duration;
|
|
self fadeOverlay( duration, 1, blur );
|
|
}
|
|
|
|
restoreVision( duration, blur )
|
|
{
|
|
//wait duration;
|
|
self fadeOverlay( duration, 0, blur );
|
|
}
|
|
|
|
initDOF()
|
|
{
|
|
setsaveddvar( "scr_dof_enable", 0 );
|
|
|
|
for ( ;; )
|
|
{
|
|
setdefaultdepthoffield();
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
setdefaultdepthoffield()
|
|
{
|
|
level.player setDepthOfField( level.dofDefault[ "nearStart" ], level.dofDefault[ "nearEnd" ], level.dofDefault[ "farStart" ], level.dofDefault[ "farEnd" ], level.dofDefault[ "nearBlur" ], level.dofDefault[ "farBlur" ] );
|
|
}
|
|
|
|
setDOF( nearStart, nearEnd, nearBlur, farStart, farEnd, farBlur, duration )
|
|
{
|
|
if ( isdefined( duration ) && duration > 0 )
|
|
{
|
|
duration = int( duration * 1000 );
|
|
|
|
startTime = getTime();
|
|
curTime = getTime();
|
|
|
|
while ( curTime <= startTime + duration )
|
|
{
|
|
lerpAmount = ( ( curTime - startTime ) / duration );
|
|
|
|
lerpDoFValue( "nearStart", nearStart, lerpAmount );
|
|
lerpDoFValue( "nearEnd", nearEnd, lerpAmount );
|
|
lerpDoFValue( "nearBlur", nearBlur, lerpAmount );
|
|
lerpDoFValue( "farStart", farStart, lerpAmount );
|
|
lerpDoFValue( "farEnd", farEnd, lerpAmount );
|
|
lerpDoFValue( "farBlur", farBlur, lerpAmount );
|
|
|
|
wait 0.05;
|
|
curTime = getTime();
|
|
}
|
|
}
|
|
|
|
level.dof[ "nearStart" ] = nearStart;
|
|
level.dof[ "nearEnd" ] = nearEnd;
|
|
level.dof[ "nearBlur" ] = nearBlur;
|
|
level.dof[ "farStart" ] = farStart;
|
|
level.dof[ "farEnd" ] = farEnd;
|
|
level.dof[ "farBlur" ] = farBlur;
|
|
}
|
|
|
|
lerpDoFValue( valueName, targetValue, lerpAmount )
|
|
{
|
|
level.dofDefault[ valueName ] = level.dof[ valueName ] + ( ( targetValue - level.dof[ valueName ] ) * lerpAmount ) ;
|
|
}
|
|
|
|
scripted_array_spawn( value, key, stalingrad )
|
|
{
|
|
spawner = getentarray( value, key );
|
|
ai = [];
|
|
|
|
for ( i = 0; i < spawner.size; i++ )
|
|
ai[ i ] = scripted_spawn2( value, key, stalingrad, spawner[ i ] );
|
|
return ai;
|
|
}
|
|
|
|
scripted_spawn2( value, key, stalingrad, spawner )
|
|
{
|
|
if ( !isdefined( spawner ) )
|
|
spawner = getent( value, key );
|
|
|
|
assertEx( isdefined( spawner ), "Spawner with " + key + " " + value + " does not exist." );
|
|
|
|
if ( isdefined( spawner.script_drone ) )
|
|
{
|
|
drone = dronespawn( spawner );
|
|
drone thread [[ level.drone_spawn_func ]]();
|
|
|
|
//ghetto hack
|
|
if ( spawner.classname == "actor_enemy_arab_AR_ak47" )
|
|
{
|
|
if( spawner.targetname == "carexit_rightguard" )
|
|
drone SetCurbStompCharacter();
|
|
else
|
|
drone RandomizeGuardCharacter();
|
|
}
|
|
|
|
return drone;
|
|
}
|
|
else
|
|
{
|
|
if ( isdefined( stalingrad ) )
|
|
ai = spawner stalingradSpawn();
|
|
else
|
|
ai = spawner dospawn();
|
|
spawn_failed( ai );
|
|
assert( isDefined( ai ) );
|
|
return ai;
|
|
}
|
|
}
|
|
|
|
DeleteCharacterTriggers()
|
|
{
|
|
triggers = getentarray( "deleteai", "targetname" );
|
|
for ( i = 0; i < triggers.size; i++ )
|
|
{
|
|
trigger = triggers[ i ];
|
|
|
|
if ( isdefined( trigger.script_deleteai ) )
|
|
trigger thread DeleteCharacter();
|
|
}
|
|
}
|
|
|
|
DeleteCharacter()
|
|
{
|
|
self waittill( "trigger" );
|
|
|
|
aiarray = getaiarray();
|
|
for ( i = 0; i < aiarray.size; i++ )
|
|
{
|
|
ai = aiarray[ i ];
|
|
if ( isdefined( ai.script_deleteai ) && ai.script_deleteai == self.script_deleteai )
|
|
ai delete();
|
|
}
|
|
|
|
teams[ 0 ] = "axis";
|
|
teams[ 1 ] = "allies";
|
|
teams[ 2 ] = "neutral";
|
|
|
|
for ( i = 0; i < teams.size; i++ )
|
|
{
|
|
dronearray = level.drones[ teams[ i ] ].array;
|
|
|
|
for ( k = 0; k < dronearray.size; k++ )
|
|
{
|
|
drone = dronearray[ k ];
|
|
if ( isdefined( drone.script_deleteai ) && drone.script_deleteai == self.script_deleteai )
|
|
drone delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
// change so full fraction of 1 will not break
|
|
// handle initialization and changing of level.vision_totalpercent
|
|
// make sure we aren't doing vision stuff all through the whole level
|
|
// updateBlackOutOverlay()
|
|
pulseFadeVision( duration, value )
|
|
{
|
|
level.player endon( "death" );
|
|
|
|
level.vision_totalpercent = 100;
|
|
thread updatePulseFadeAmount( duration, value );
|
|
|
|
overlay = newHudElem();
|
|
overlay.x = 0;
|
|
overlay.y = 0;
|
|
overlay setshader( "black", 640, 480 );
|
|
overlay.alignX = "left";
|
|
overlay.alignY = "top";
|
|
overlay.horzAlign = "fullscreen";
|
|
overlay.vertAlign = "fullscreen";
|
|
overlay.alpha = 0;
|
|
|
|
min_length = 1;
|
|
max_length = 4;
|
|
min_alpha = .25;
|
|
max_alpha = 1;
|
|
|
|
min_percent = 0;
|
|
max_percent = 100;
|
|
|
|
fraction = 0;
|
|
|
|
for ( ;; )
|
|
{
|
|
while ( level.vision_totalpercent > min_percent )
|
|
{
|
|
percent_range = max_percent - min_percent;
|
|
fraction = ( level.vision_totalpercent - min_percent ) / percent_range;
|
|
|
|
if ( fraction < 0 )
|
|
fraction = 0;
|
|
else if ( fraction > 1 )
|
|
fraction = 1;
|
|
|
|
length_range = max_length - min_length;
|
|
length = min_length + ( length_range * ( 1 - fraction ) );
|
|
|
|
alpha_range = max_alpha - min_alpha;
|
|
alpha = min_alpha + ( alpha_range * fraction );
|
|
|
|
blur = 7.2 * alpha;
|
|
end_alpha = fraction * 0.5;
|
|
end_blur = 7.2 * end_alpha;
|
|
|
|
// println( "fraction: ", fraction, " length: ", length, " alpha: ", alpha, " blur: ", blur );
|
|
|
|
// if ( fraction == 1 )
|
|
// break;
|
|
|
|
duration = length / 2;
|
|
|
|
overlay fadeOverlay( duration, alpha, blur );
|
|
overlay fadeOverlay( duration, end_alpha, end_blur );
|
|
|
|
// wait a variable amount based on level.vision_totalpercent, this is the space in between pulses
|
|
wait( fraction * 0.5 );
|
|
}
|
|
|
|
// if ( fraction == 1 )
|
|
// break;
|
|
|
|
// if ( overlay.alpha != 0 )
|
|
// overlay fadeOverlay( 1, 0, 0 );
|
|
|
|
wait 0.05;
|
|
}
|
|
|
|
// overlay fadeOverlay( 2, 1, 6 );
|
|
}
|
|
|
|
updatePulseFadeAmount( duration, value )
|
|
{
|
|
frequency = 0.05;
|
|
steps = int( duration / frequency );
|
|
|
|
while ( steps > 1 )
|
|
{
|
|
level.vision_totalpercent = level.vision_totalpercent + ( value - level.vision_totalpercent ) / steps;
|
|
steps -- ;
|
|
// println( "level.vision_totalpercent: ", level.vision_totalpercent, " steps: ", steps );
|
|
|
|
wait frequency;
|
|
}
|
|
|
|
level.vision_totalpercent = value;
|
|
}
|
|
|
|
dropdead()
|
|
{
|
|
self waittill( "death", other );
|
|
|
|
self animscripts\shared::DropAllAIWeapons();
|
|
self startragdoll();
|
|
org = self.origin;
|
|
org = org + ( 0, 16, 0 );
|
|
forward = AnglesToForward( ( 0, 270, 0 ) );
|
|
force = vectorScale( forward, 2 );
|
|
//thread maps\_debug::drawArrowForever( org, ( 0, 270, 0 ) );
|
|
PhysicsJolt( org, 250, 250, force );
|
|
}
|
|
|
|
DeleteEntity( entity )
|
|
{
|
|
if ( isdefined( entity ) )
|
|
{
|
|
if ( isdefined( entity.magic_bullet_shield ) )
|
|
entity stop_magic_bullet_shield();
|
|
|
|
entity delete();
|
|
}
|
|
}
|
|
|
|
DeleteOnGoal()
|
|
{
|
|
self waittill( "goal" );
|
|
DeleteEntity( self );
|
|
}
|
|
|
|
DeleteOnFlag( flag, delay )
|
|
{
|
|
flag_wait( flag );
|
|
wait delay;
|
|
|
|
self delete();
|
|
}
|
|
|
|
printslowmo( string )
|
|
{
|
|
if ( isdefined( level.debug_slowmo ) && level.debug_slowmo )
|
|
println( "SLOWMO: " + string );
|
|
}
|
|
|
|
printspeech( string )
|
|
{
|
|
if ( isdefined( level.debug_speech ) && level.debug_speech )
|
|
println( "SPEECH: " + string );
|
|
}
|
|
|
|
playspeech( soundalias, string )
|
|
{
|
|
if ( isdefined( string ) )
|
|
printspeech( string );
|
|
|
|
level.player thread play_sound_on_entity( soundalias );
|
|
}
|
|
|
|
RandomizeGuardCharacter()
|
|
{
|
|
size = self getattachsize();
|
|
models = [];
|
|
tags = [];
|
|
|
|
for ( i = 0;i < size;i++ )
|
|
{
|
|
models[i] = self getattachmodelname( i );
|
|
tags[i] = self getattachtagname( i );
|
|
}
|
|
|
|
for ( i = 0;i < size;i++ )
|
|
{
|
|
if ( tags[i] != "tag_weapon_right" )
|
|
self Detach( models[i], tags[i] );
|
|
}
|
|
|
|
switch( randomint( 6 ) )
|
|
{
|
|
case 0:
|
|
character\character_sp_arab_regular_asad::main();
|
|
break;
|
|
case 1:
|
|
character\character_sp_arab_regular_sadiq::main();
|
|
break;
|
|
case 2:
|
|
character\character_sp_arab_regular_ski_mask::main();
|
|
break;
|
|
case 3:
|
|
character\character_sp_arab_regular_ski_mask2::main();
|
|
break;
|
|
case 4:
|
|
character\character_sp_arab_regular_suren::main();
|
|
break;
|
|
case 5:
|
|
character\character_sp_arab_regular_yasir::main();
|
|
break;
|
|
}
|
|
}
|
|
|
|
SetCurbStompCharacter()
|
|
{
|
|
size = self getattachsize();
|
|
models = [];
|
|
tags = [];
|
|
|
|
for ( i = 0;i < size;i++ )
|
|
{
|
|
models[i] = self getattachmodelname( i );
|
|
tags[i] = self getattachtagname( i );
|
|
}
|
|
|
|
for ( i = 0;i < size;i++ )
|
|
{
|
|
if ( tags[i] != "tag_weapon_right" )
|
|
self Detach( models[i], tags[i] );
|
|
}
|
|
|
|
character\character_sp_arab_regular_yasir::main();
|
|
}
|
|
|
|
lerpShadowDetail( l2, duration )
|
|
{
|
|
l1 = getdvarint( "sm_sunSampleSizeNear" );
|
|
duration = duration * 20;
|
|
suncolor = [];
|
|
|
|
for ( i = 0; i < duration; i++ )
|
|
{
|
|
dif = i / duration;
|
|
ld = l2 * dif + l1 * ( 1 - dif );
|
|
|
|
setsaveddvar( "sm_sunSampleSizeNear", ld );
|
|
wait( 0.05 );
|
|
}
|
|
|
|
setsaveddvar( "sm_sunSampleSizeNear", l2 );
|
|
}
|
|
|
|
PlayLinkedSound( soundalias )
|
|
{
|
|
org = spawn( "script_origin", ( 0, 0, 0 ) );
|
|
org.origin = self.origin;
|
|
org.angles = self.angles;
|
|
org linkto( self );
|
|
|
|
org thread play_sound_on_tag( soundalias, undefined, true );
|
|
|
|
return org;
|
|
}
|
|
|
|
fake_tag( tag, origin_offset, angles_offset )
|
|
{
|
|
if( !isdefined( origin_offset ) )
|
|
origin_offset = (0, 0, 0);
|
|
|
|
if( !isdefined( angles_offset ) )
|
|
angles_offset = (0, 0, 0);
|
|
|
|
ent = spawn( "script_model", self.origin);
|
|
ent setmodel( "tag_origin" );
|
|
ent hide();
|
|
ent linkto( self, tag, origin_offset, angles_offset );
|
|
self thread fake_tag_destroy( ent );
|
|
return ent;
|
|
}
|
|
|
|
fake_tag_destroy( fake_tag )
|
|
{
|
|
self waittill( "death" );
|
|
fake_tag delete();
|
|
} |