cod4-sdk/raw/maps/cargoship_amb.gsc
2008-01-19 00:00:00 +00:00

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#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track ["exterior"] = "ambient_cargoship_ext";
level.ambient_track ["interior"] = "ambient_cargoship_int";
thread maps\_utility::set_ambient("exterior");
ambientDelay("exterior", 1.0, 5.0); // Trackname, min and max delay between ambient events
ambientEvent("exterior", "elm_windgust1", 0.4);
ambientEvent("exterior", "elm_windgust2", 0.4);
ambientEvent("exterior", "elm_windgust3", 0.4);
ambientEvent("exterior", "elm_windgust4", 0.4);
ambientEvent("exterior", "elm_wind_buffet", 2.0);
ambientEvent("exterior", "elm_metal_rattle", 4.0);
ambientEvent("exterior", "elm_metal_stress", 4.0);
ambientEvent("exterior", "null", 0.3);
ambientDelay("interior_metal", 1.0, 5.0); // Trackname, min and max delay between ambient events
ambientEvent("interior_metal", "elm_metal_rattle", 4.0);
ambientEvent("interior_metal", "elm_metal_stress", 4.0);
ambientEvent("interior_metal", "elm_cargo_metal_stress", 4.0);
ambientEvent("interior_metal", "null", 0.3);
ambientEventStart("exterior");
level waittill ("action moment");
ambientEventStart("action ambient");
}