cod4-sdk/raw/maps/bog_a_amb.gsc
2008-01-19 00:00:00 +00:00

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#include maps\_ambient;
#include maps\_equalizer;
#include maps\_utility;
main()
{
// Setup the underlying ambient tracks
level.ambient_track [ "exterior" ] = "ambient_bog_ext3aa";
level.ambient_track [ "exterior1" ] = "ambient_bog_ext1";
set_ambient( "exterior" );
set_reverb_wetlevel( "interior_stone", 0.3 );
ambientDelay( "exterior", 10.0, 20.0 ); // Trackname, min and max delay between ambient events
ambientEvent( "exterior", "elm_windgust1", 2.0 );
ambientEvent( "exterior", "elm_windgust2", 2.0 );
ambientEvent( "exterior", "elm_windgust3", 2.0 );
ambientEvent( "exterior", "elm_windgust4", 2.0 );
ambientEvent( "exterior", "elm_insect_fly", 3.0 );
ambientEvent( "exterior", "elm_explosions_dist", 1.0 );
ambientEvent( "exterior", "elm_explosions_med", 1.0 );
ambientEvent( "exterior", "elm_artillery_med", 1.0 );
ambientEvent( "exterior", "elm_gunfire_50cal_dist", 1.0 );
ambientEvent( "exterior", "elm_gunfire_50cal_med", 1.0 );
ambientEvent( "exterior", "elm_gunfire_ak47_dist", 1.0 );
ambientEvent( "exterior", "elm_gunfire_ak47_med", 1.0 );
ambientEvent( "exterior", "elm_gunfire_m16_dist", 1.0 );
ambientEvent( "exterior", "elm_gunfire_m16_med", 1.0 );
ambientEvent( "exterior", "elm_gunfire_m240_med", 1.0 );
ambientEvent( "exterior", "elm_gunfire_m240_dist", 1.0 );
ambientEvent( "exterior", "elm_gunfire_miniuzi_med", 1.0 );
ambientEvent( "exterior", "elm_gunfire_miniuzi_dist", 1.0 );
ambientEvent( "exterior", "elm_gunfire_usassault_med", 1.0 );
ambientEvent( "exterior", "elm_jet_flyover_med", 2.0 );
ambientEvent( "exterior", "elm_jet_flyover_dist", 2.0 );
ambientEvent( "exterior", "null", 0.3 );
ambientDelay( "exterior1", 2.0, 8.0 ); // Trackname, min and max delay between ambient events
ambientEvent( "exterior1", "elm_windgust1", 3.0 );
ambientEvent( "exterior1", "elm_windgust2", 3.0 );
ambientEvent( "exterior1", "elm_windgust3", 3.0 );
ambientEvent( "exterior1", "elm_windgust4", 3.0 );
ambientEvent( "exterior1", "elm_insect_fly", 6.0 );
ambientEvent( "exterior1", "elm_explosions_dist", 3.0 );
ambientEvent( "exterior1", "elm_explosions_med", 3.0 );
ambientEvent( "exterior1", "elm_artillery_med", 3.0 );
ambientEvent( "exterior1", "elm_gunfire_50cal_dist", 3.0 );
ambientEvent( "exterior1", "elm_gunfire_50cal_med", 3.0 );
ambientEvent( "exterior1", "elm_gunfire_ak47_dist", 3.0 );
ambientEvent( "exterior1", "elm_gunfire_ak47_med", 3.0 );
ambientEvent( "exterior1", "elm_gunfire_m16_dist", 3.0 );
ambientEvent( "exterior1", "elm_gunfire_m16_med", 3.0 );
ambientEvent( "exterior1", "null", 0.3 );
ambientEventStart( "exterior" );
}