cod4-sdk/raw/maps/blackout_amb.gsc
2008-01-19 00:00:00 +00:00

23 lines
872 B
Text

#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track ["ambient_ext_level0"] = "ambient_blackout_ext0";
level.ambient_track ["ambient_ext_level1"] = "ambient_blackout_ext1";
level.ambient_track ["ambient_ext_level3"] = "ambient_blackout_ext3";
level.ambient_track ["ambient_ext_level5"] = "ambient_blackout_ext5";
thread maps\_utility::set_ambient("ambient_ext_level0");
ambientDelay("mountains", 2.0, 8.0); // Trackname, min and max delay between ambient events
ambientEvent("mountains", "elm_wind_leafy", 12.0);
ambientEvent("mountains", "elm_anml_wolf", 0.5);
ambientEvent("mountains", "elm_anml_owl", 1.0);
ambientEvent("mountains", "elm_anml_nocturnal_birds", 0.5);
ambientEvent("mountains", "elm_dog", 0.25);
ambientEvent("mountains", "null", 0.3);
ambientEventStart("mountains");
}