450 lines
No EOL
11 KiB
Text
450 lines
No EOL
11 KiB
Text
#include common_scripts\utility;
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#include maps\_utility;
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#include maps\_anim;
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#include maps\_debug;
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#include maps\armada;
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#include maps\armada_anim;
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near_tv()
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{
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level endon ( "tvstation_entered" );
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while ( 1 )
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{
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self waittill ( "trigger" );
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flag_set ( "near_tv" );
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while ( level.player istouching ( self ) )
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wait 1;
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StopCinematicInGame();
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level notify ( "away_from_tv" );
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flag_clear ( "near_tv" );
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}
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}
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movies_on_tvs()
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{
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level endon ( "stop_asad_recording" );
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wait 2;
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setsaveddvar( "cg_cinematicFullScreen", "0" );
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while ( 1 )
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{
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flag_wait_any ( "tvstation_entered", "near_tv" );
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start_movie_loop();
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}
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}
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start_movie_loop()
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{
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level endon ( "away_from_tv" );
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level endon ( "stop_asad_recording" );
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for ( ;; )
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{
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if ( getdvar("ps3Game") == "true" )
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CinematicInGameLoopFromFastfile( "asad_speech_180" );
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else
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CinematicInGameLoopResident( "asad_speech_180" );
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wait 5;
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while ( IsCinematicPlaying() )
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wait 1;
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}
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}
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flashbang_hint()
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{
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trigger = getent( "flashbang_hint", "targetname" );
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trigger waittill ( "trigger" );
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level.price anim_single_queue ( level.price, "throwflash" );
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wait 2;
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if ( ! flag ( "player_has_flashed" ) )
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thread keyhint( &"ARMADA_HINT_FLASH", "flash", "+smoke", 10 );
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}
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flag_on_flash()
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{
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level.player notifyOnCommand( "player_flash", "-smoke" );
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level.player waittill ( "player_flash" );
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flag_set ( "player_has_flashed" );
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}
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quiet_circling_helicopters()
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{
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circling_helis = get_vehiclearray( "circling_heli", "script_noteworthy" );
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//lerp_enginesound( time, base_vol, dest_vol )
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for ( i = 0; i < circling_helis.size; i++ )
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circling_helis[ i ] maps\_vehicle::lerp_enginesound( 2, 1, .2 );
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}
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init_heli_turrets()
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{
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level.heli_turrets = [];
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maps\_vehicle::waittill_vehiclespawn_noteworthy( "circling_heli" );
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wait .1;
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circling_helis = get_vehiclearray( "circling_heli", "script_noteworthy" );
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array_thread( circling_helis, ::setup_circling_heli_turret );
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}
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circling_helis_fire()
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{
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//maps\_vehicle::waittill_vehiclespawn_noteworthy( "circling_heli" );
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while ( level.heli_turrets.size == 0 )
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wait 1;
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array_thread( level.heli_turrets, ::circling_heli_minigun_firethread );
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array_thread( level.heli_turrets, ::heli_minigun_targetthread, 10 );
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}
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intro_helis_fire()
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{
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array_thread( level.heli_turrets, ::intro_heli_minigun_firethread );
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array_thread( level.heli_turrets, ::heli_minigun_targetthread, 2 );
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flag_wait ( "kill_rpgs" );
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level notify( "helis_stop_firing" );
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}
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setup_circling_heli_turret()
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{
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tag = "tag_gun_l";
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//tag = "tag_turret";
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turret = spawnturret( "misc_turret", self gettagorigin( tag ), "heli_minigun_noai" );
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turret setmodel( "weapon_saw_MG_setup" );
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turret linkto( self, tag, ( 0, 0, -24 ), ( 0, 90, 0 ) );
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turret maketurretunusable();
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turret setmode( "manual" );
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turret setturretteam( "allies" );
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turret setconvergencetime( 0, "yaw" );
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turret setconvergencetime( 0, "pitch" );
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level.heli_turrets [ level.heli_turrets.size ] = turret;
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//default_target = spawn( "script_model", self gettagorigin( tag ) );
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//default_target linkto( self, tag, ( 300, 0, 0 ), self.angles );
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//turret thread heli_minigun_firethread();
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//turret thread heli_minigun_targetthread();
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}
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intro_heli_minigun_firethread()
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{
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level endon ( "helis_stop_firing" );
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level.miniguns_firing = true;
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while( 1 )
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{
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if ( level.miniguns_firing )
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{
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burst = randomintrange( 3, 7 );
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for( i = 0; i < burst; i++ )
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{
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self shootturret();
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wait( 0.1 );
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}
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}
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wait randomfloat( 0.5, 2 );
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}
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}
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circling_heli_minigun_firethread()
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{
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level endon ( "helis_stop_firing" );
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level.miniguns_firing = true;
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while( 1 )
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{
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if ( level.miniguns_firing )
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{
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burst = randomintrange( 3, 7 );
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for( i = 0; i < burst; i++ )
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{
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self shootturret();
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wait( 0.1 );
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}
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}
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if( randomint( 3 ) == 0 )
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{
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wait randomintrange( 5, 8 );
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}
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wait randomfloat( 0.5, 2 );
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}
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}
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heli_minigun_targetthread( target_reaquire_time )
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{
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level endon( "helis_stop_firing" );
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target = getent( "minigun_target", "targetname" );
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self settargetentity( target );
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//tracker = spawn ("script_origin", (0,0,0));
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//tracker thread draw_target();
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while( true )
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{
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enemies = getaiarray( "axis" );
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enemies = remove_technical_enemies_from_array( enemies );
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if( enemies.size > 0 )
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{
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level.miniguns_firing = true;
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//tracker notify ( "clear_target" );
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target = enemies[ randomint( enemies.size ) ];
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self settargetentity( target );
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//tracker.origin = target.origin;
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}
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else
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{
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level.miniguns_firing = false;
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}
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wait target_reaquire_time;
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}
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}
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remove_technical_enemies_from_array( array )
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{
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newarray = [];
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for( i = 0; i < array.size; i ++ )
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{
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if ( isdefined ( array[ i ].script_noteworthy ) )
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if( array[ i ].script_noteworthy == "technical_enemies" )
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continue;
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newarray[ newarray.size ] = array[ i ];
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}
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return newarray;
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}
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draw_target()
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{
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//self endon ( "clear_target" );
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for( ;; )
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{
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maps\_debug::drawArrow( self.origin, self.angles );
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wait( 0.05 );
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}
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}
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get_vehiclearray( key1, key2 )
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{
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vehicle_array = getentarray( key1, key2 );
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j = 0;
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new_vehicle_array = [];
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for( i = 0; i < vehicle_array.size; i++ )
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{
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if( vehicle_array[ i ].classname == "script_vehicle" )
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{
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new_vehicle_array[ j ] = vehicle_array[ i ];
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j++;
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}
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}
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return new_vehicle_array;
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}
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/*
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circling_helis_rpg_guy_spawner()
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{
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circling_heli_rpg_spawners = getentarray( "circling_heli_rpg_guy", "script_noteworthy" );
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total_spawners = circling_heli_rpg_spawners.size;
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circling_heli_rpg_spawners = array_randomize( circling_heli_rpg_spawners );
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array_thread( circling_heli_rpg_spawners, ::add_spawn_function, ::circling_helis_rpg_guy_think );
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//array_thread( circling_heli_rpg_spawners, ::add_spawn_function, ::kill_in_ten );
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flag_wait( "hq_cleared" );
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wait 1;
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level.circling_helis = get_vehiclearray( "circling_heli", "script_noteworthy" );
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i = 0;
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//while( ! flag( "some_flag" ) )
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while( 1 )
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{
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living_rpg_guys = getentarray( "circling_heli_rpg_guy", "script_noteworthy" );
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level.living_rpg_guys = get_living( living_rpg_guys );
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spawner = circling_heli_rpg_spawners[ i ];
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spawner.count = 1;
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if( level.living_rpg_guys.size < 4 )
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{
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guy = spawner spawn_ai();
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i++;
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}
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if( i >= total_spawners )
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{
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i = 0;
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}
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wait 1;
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}
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}
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*/
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slam_zoom_intro()
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{
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setSavedDvar( "hud_drawhud", "0" );
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level.player freezeControls( true );
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level.player disableweapons();
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level.player setplayerangles( ( 0, 0, 0 ) );
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//cinematicingamesync( "armada_fade" );
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thread maps\_introscreen::introscreen_generic_black_fade_in( 0.2, 0.20 );
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lines = [];
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lines[ lines.size ] = &"ARMADA_INTRO"; //
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lines[ "date" ] = &"ARMADA_DATE"; //
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lines[ lines.size ] = &"ARMADA_PLACE"; //"Sgt. Paul Jackson"
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lines[ lines.size ] = &"ARMADA_INFO"; //"1st Bn, 7th Marine Regiment"
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maps\_introscreen::introscreen_feed_lines( lines );
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wait 3;
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level.player freezeControls( false );
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wait 2; //wait for date stamp
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level.player EnableWeapons();
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level notify("introscreen_complete"); // Do final notify when player controls have been restored
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wait( 2 );
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autosave_by_name( "levelstart" );
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}
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slam_zoom_sound()
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{
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wait( 0.05 );
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level.player playsound( "ui_camera_whoosh_in" );
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//setsaveddvar( "compass", 0 );
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//SetSavedDvar( "ammoCounterHide", "1" );
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}
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slam_zoom_intro_old()
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{
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slowmo_start();
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slowmo_setlerptime_in( 0.25 );
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slowmo_setlerptime_out( 0.25 );
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level.player freezeControls( true );
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level.player disableweapons();
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level.player setplayerangles( ( 0, 0, 0 ) );
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thread slam_zoom_sound();
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thread maps\_introscreen::introscreen_generic_black_fade_in( 0.7, 0.20 );
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//cinematicingamesync( "armada_fade" );
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//cinematicingame("fade_bog_b");
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lines = [];
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lines[ lines.size ] = &"ARMADA_INTRO"; //
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lines[ "date" ] = &"ARMADA_DATE"; //
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lines[ lines.size ] = &"ARMADA_PLACE"; //"Sgt. Paul Jackson"
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lines[ lines.size ] = &"ARMADA_INFO"; //"1st Bn, 7th Marine Regiment"
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zoomHeight = 60000;
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maps\_introscreen::introscreen_feed_lines( lines );
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/*
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for ( i=0; i < lines.size; i++ )
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{
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interval = 1;
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time = ( i * interval ) + 1;
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delayThread( time, maps\_introscreen::introscreen_corner_line, lines[ i ], ( lines.size - i - 1 ), interval );
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}
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*/
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origin = (970.23, -10403.9, -217.093);
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origin = origin + ( -50, -250, 0 );
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level.player.origin = origin + ( 0, 0, zoomHeight );
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ent = spawn( "script_model", (69,69,69) );
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ent.origin = level.player.origin;
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ent setmodel( "tag_origin" );
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ent.angles = level.player.angles;
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level.player linkto( ent );//, "tag_player", 1 );
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ent.angles = ( ent.angles[ 0 ] + 89, ent.angles[ 1 ] + 29.7492, 0 );
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time = 2;
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ent moveto ( origin + (0,0,0), time, 0, time );
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wait 1.25;
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slowmo_lerp_in();
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wait( 0.25 );
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thread whitescreen();
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wait( 0.45 );
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level.player notify ( "attach_to_heli" );
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wait( 0.05 );
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slowmo_lerp_out();
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slowmo_end();;//reset defaults
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//level.player unlink();
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//level.player freezeControls( false );
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flag_set ( "slam_zoom_done" );
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//println ( "origin goal: " + level.piggyback_guy.origin );
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thread play_sound_in_space( "ui_screen_trans_in", level.player.origin );
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wait( 0.2 );
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level.player EnableWeapons();
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thread play_sound_in_space( "ui_screen_trans_out", level.player.origin );
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wait( 0.2 );
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level notify("introscreen_complete"); // Do final notify when player controls have been restored
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wait( 2 );
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level notify( "destroy_hud_elements" );
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//setsaveddvar( "compass", 1 );
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//SetSavedDvar( "ammoCounterHide", "0" );
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ent delete();
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autosave_by_name( "levelstart" );
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//wait 5;
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}
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whitescreen()
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{
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wait( 0.2 );
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overlay = newHudElem();
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overlay.x = 0;
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overlay.y = 0;
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overlay setshader( "white", 640, 480 );
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overlay.alignX = "left";
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overlay.alignY = "top";
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overlay.horzAlign = "fullscreen";
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overlay.vertAlign = "fullscreen";
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overlay.alpha = 0;
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overlay fadeOverTime( 0.15 );
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overlay.alpha = 1;
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wait( 0.35 );
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overlay fadeOverTime( 0.15 );
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overlay.alpha = 0;
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wait( 0.15 );
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overlay destroy();
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setSavedDvar( "hud_drawhud", "0" );
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} |