cod4-sdk/raw/maps/ambush_fx.gsc
2008-01-19 00:00:00 +00:00

180 lines
12 KiB
Text

#include maps\_utility;
main()
{
level thread precacheFX();
level thread treadfx_override();
maps\createfx\ambush_fx::main();
}
precacheFX()
{
level._effect["ambush_vl"] = loadfx ("misc/ambush_vl");
level._effect["ambush_vl_far"] = loadfx ("misc/ambush_vl_far");
level._effect["amb_dust"] = loadfx ("smoke/amb_dust");
level._effect["amb_ash"] = loadfx ("smoke/amb_ash");
level._effect["amb_smoke_add"] = loadfx ("smoke/amb_smoke_add");
level._effect["amb_smoke_add_1"] = loadfx ("smoke/amb_smoke_add_1");
level._effect["amb_smoke_add_1_far"] = loadfx ("smoke/amb_smoke_add_1_far");
level._effect["amb_smoke_blend"] = loadfx ("smoke/amb_smoke_blend");
level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
level._effect["firelp_small_streak_pm_h"] = loadfx ("fire/firelp_small_streak_pm_h");
level._effect["hallways_smoke_light"] = loadfx ("smoke/hallway_smoke_light");
level._effect["thin_black_smoke_L"] = loadfx ("smoke/thin_black_smoke_L");
level._effect["thin_black_smoke_M"] = loadfx ("smoke/thin_black_smoke_M");
// gameplay
level._effect["mg_nest_expl"] = loadfx ("explosions/small_vehicle_explosion");
level._effect["bullet_spark"] = loadfx ("impacts/large_metalhit_1");
level._effect["head_fatal"] = loadfx ("impacts/flesh_hit_head_fatal_exit");
level._effect["bloodpool"] = loadfx ("impacts/deathfx_bloodpool_ambush");
//footstep fx
animscripts\utility::setFootstepEffect ("asphalt", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("brick", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("carpet", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("cloth", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("concrete", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("dirt", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("foliage", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("grass", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("metal", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("mud", loadfx ("impacts/footstep_mud_dark"));
animscripts\utility::setFootstepEffect ("rock", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("sand", loadfx ("impacts/footstep_dust"));
animscripts\utility::setFootstepEffect ("water", loadfx ("impacts/footstep_water"));
animscripts\utility::setFootstepEffect ("wood", loadfx ("impacts/footstep_dust"));
}
treadfx_override()
{
maps\_treadfx::setvehiclefx( "bmp", "brick" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "bark" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "carpet" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "cloth" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "concrete" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "dirt" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "flesh" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "foliage" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "glass" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "grass" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "gravel" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "ice" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "metal" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "mud" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "paper" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "plaster" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "rock" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "sand" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "snow" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "water" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "wood" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "asphalt" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "ceramic" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "plastic" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "rubber" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "cushion" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "fruit" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "painted metal" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "default" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bmp", "none" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "brick" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "bark" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "carpet" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "cloth" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "concrete" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "dirt" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "flesh" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "foliage" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "glass" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "grass" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "gravel" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "ice" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "metal" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "mud" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "paper" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "plaster" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "rock" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "sand" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "snow" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "water" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "wood" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "asphalt" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "ceramic" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "plastic" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "rubber" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "cushion" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "fruit" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "painted metal" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "default" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "bm21_troops", "none" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "brick" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "bark" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "carpet" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "cloth" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "concrete" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "dirt" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "flesh" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "foliage" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "glass" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "grass" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "gravel" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "ice" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "metal" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "mud" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "paper" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "plaster" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "rock" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "sand" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "snow" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "water" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "wood" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "asphalt" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "ceramic" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "plastic" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "rubber" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "cushion" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "fruit" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "painted metal" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "default" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "uaz", "none" ,"treadfx/tread_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "brick" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "bark" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "carpet" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "cloth" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "concrete" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "dirt" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "flesh" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "foliage" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "glass" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "grass" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "gravel" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "ice" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "metal" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "mud" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "paper" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "plaster" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "rock" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "sand" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "snow" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "water" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "wood" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "asphalt" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "ceramic" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "plastic" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "rubber" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "cushion" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "fruit" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "painted metal" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "default" ,"treadfx/heli_dust_ambush" );
maps\_treadfx::setvehiclefx( "blackhawk", "none" ,"treadfx/heli_dust_ambush" );
}