cod4-sdk/raw/maps/ambush_anim.gsc
2008-01-19 00:00:00 +00:00

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10 KiB
Text

#include maps\_anim;
#using_animtree("generic_human");
main()
{
anims();
}
anims()
{
// PRICE
level.scr_sound[ "price" ][ "ambush_pri_notbad" ] = "ambush_pri_notbad";
level.scr_sound[ "price" ][ "ambush_pri_onmymark" ] = "ambush_pri_onmymark";
level.scr_sound[ "price" ][ "ambush_pri_takethemout" ] = "ambush_pri_takethemout";
level.scr_sound[ "price" ][ "ambush_pri_cleartower" ] = "ambush_pri_cleartower";
level.scr_sound[ "price" ][ "ambush_pri_movemove" ] = "ambush_pri_movemove";
level.scr_anim[ "price" ][ "tower_briefing" ] = %ambush_tower_briefing_guy1;
addNotetrack_dialogue( "price", "dialog" ,"tower_briefing", "ambush_pri_sortedout" );
addNotetrack_dialogue( "price", "dialog" ,"tower_briefing", "ambush_pri_keepbusy" );
addNotetrack_dialogue( "price", "dialog" ,"tower_briefing", "ambush_pri_muchtime" );
level.scr_sound[ "price" ][ "ambush_pri_copythat" ] = "ambush_pri_copythat";
level.scr_sound[ "price" ][ "ambush_pri_youknow" ] = "ambush_pri_youknow";
level.scr_sound[ "price" ][ "ambush_pri_targetinjeep" ] = "ambush_pri_targetinjeep";
level.scr_sound[ "price" ][ "ambush_pri_thirdfront" ] = "ambush_pri_thirdfront";
level.scr_sound[ "price" ][ "ambush_pri_takealive" ] = "ambush_pri_takealive";
level.scr_sound[ "price" ][ "ambush_pri_standby" ] = "ambush_pri_standby";
level.scr_sound[ "price" ][ "ambush_pri_go" ] = "ambush_pri_go";
level.scr_sound[ "price" ][ "ambush_pri_nobodyfires" ] = "ambush_pri_nobodyfires";
level.scr_sound[ "price" ][ "ambush_pri_smokeem" ] = "ambush_pri_smokeem";
level.scr_sound[ "price" ][ "ambush_pri_goloud" ] = "ambush_pri_goloud";
level.scr_sound[ "price" ][ "ambush_pri_runforit" ] = "ambush_pri_runforit";
level.scr_sound[ "price" ][ "ambush_pri_chasehim" ] = "ambush_pri_chasehim";
level.scr_sound[ "price" ][ "ambush_pri_goafterhim" ] = "ambush_pri_goafterhim";
level.scr_anim[ "price" ][ "roof_idle" ][0] = %ambush_price_idle;
level.scr_anim[ "price" ][ "roof_move" ] = %ambush_price_shout;
level.scr_sound[ "price" ][ "ambush_pri_cantriskit" ] = "ambush_pri_cantriskit";
level.scr_sound[ "price" ][ "ambush_pri_restrainhim" ] = "ambush_pri_restrainhim";
level.scr_sound[ "price" ][ "ambush_pri_restrainnow" ] = "ambush_pri_restrainnow";
level.scr_sound[ "price" ][ "ambush_pri_sonisdead" ] = "ambush_pri_sonisdead";
level.scr_sound[ "price" ][ "ambush_pri_2isdead" ] = "ambush_pri_2isdead";
level.scr_sound[ "price" ][ "ambush_pri_knowtheman" ] = "ambush_pri_knowtheman";
// GAZ
level.scr_sound[ "steve" ][ "ambush_gaz_visualtarget" ] = "ambush_gaz_visualtarget";
level.scr_sound[ "steve" ][ "ambush_gaz_gotcompany" ] = "ambush_gaz_gotcompany";
level.scr_sound[ "steve" ][ "ambush_gaz_fivestory" ] = "ambush_gaz_fivestory";
level.scr_sound[ "steve" ][ "ambush_gaz_heavyfire" ] = "ambush_gaz_heavyfire";
level.scr_sound[ "steve" ][ "ambush_gaz_dropgun" ] = "ambush_gaz_dropgun";
level.scr_sound[ "steve" ][ "ambush_gaz_dropit" ] = "ambush_gaz_dropit";
level.scr_sound[ "steve" ][ "ambush_gaz_dropitnow" ] = "ambush_gaz_dropitnow";
level.scr_sound[ "steve" ][ "ambush_gaz_no" ] = "ambush_gaz_no";
level.scr_sound[ "steve" ][ "ambush_gaz_onlylead" ] = "ambush_gaz_onlylead";
// GRIGGS
level.scr_anim[ "mark" ][ "sprint" ] = %sprint1_loop;
level.scr_sound[ "mark" ][ "ambush_grg_areasecure" ] = "ambush_grg_areasecure";
level.scr_sound[ "mark" ][ "ambush_grg_blackrussian" ] = "ambush_grg_blackrussian";
level.scr_sound[ "mark" ][ "ambush_grg_likeaclown" ] = "ambush_grg_likeaclown";
level.scr_sound[ "mark" ][ "ambush_grg_nothinglikerussian" ] = "ambush_grg_nothinglikerussian";
level.scr_sound[ "mark" ][ "ambush_grg_friendliessixoclock" ] = "ambush_grg_friendliessixoclock";
level.scr_sound[ "mark" ][ "ambush_grg_inhisleg" ] = "ambush_grg_inhisleg";
level.scr_sound[ "mark" ][ "ambush_grg_catseriousissues" ] = "ambush_grg_catseriousissues";
level.scr_sound[ "mark" ][ "ambush_grg_easynow" ] = "ambush_grg_easynow";
level.scr_sound[ "mark" ][ "ambush_grg_kidissues" ] = "ambush_grg_kidissues";
level.scr_sound[ "mark" ][ "ambush_grg_hittower" ] = "ambush_grg_hittower"; //
level.scr_sound[ "mark" ][ "ambush_grg_ohno1" ] = "ambush_grg_ohno1"; //
level.scr_sound[ "mark" ][ "ambush_grg_ohno2" ] = "ambush_grg_ohno2"; //
level.scr_sound[ "mark" ][ "ambush_grg_downboy" ] = "ambush_grg_downboy"; //
level.scr_sound[ "mark" ][ "ambush_grg_soapgoalley" ] = "ambush_grg_soapgoalley";
level.scr_sound[ "mark" ][ "ambush_grg_thisway" ] = "ambush_grg_thisway";
level.scr_sound[ "mark" ][ "ambush_grg_movementroof" ] = "ambush_grg_movementroof";
level.scr_sound[ "mark" ][ "ambush_grg_bydumpster" ] = "ambush_grg_bydumpster";
level.scr_sound[ "mark" ][ "ambush_grg_acrosslot" ] = "ambush_grg_acrosslot";
level.scr_sound[ "mark" ][ "ambush_grg_gottahustle" ] = "ambush_grg_gottahustle";
level.scr_sound[ "mark" ][ "ambush_grg_gettingaway" ] = "ambush_grg_gettingaway";
// Kamarov
level.scr_anim[ "generic" ][ "tower_briefing" ] = %ambush_tower_briefing_guy2;
// HELICOPTER
level.scr_radio[ "ambush_mhp_radiojammers" ] = "ambush_mhp_radiojammers";
level.scr_radio[ "ambush_mhp_enemyconvoy" ] = "ambush_mhp_enemyconvoy";
level.scr_radio[ "ambush_mhp_jmovesfast" ] = "ambush_mhp_jmovesfast";
level.scr_radio[ "ambush_mhp_junkyard" ] = "ambush_mhp_junkyard";
level.scr_radio[ "ambush_mhp_cityoutskirts" ] = "ambush_mhp_cityoutskirts";
level.scr_radio[ "ambush_mhp_hostileforces" ] = "ambush_mhp_hostileforces";
level.scr_radio[ "ambush_mhp_checkyourfire" ] = "ambush_mhp_checkyourfire";
level.scr_radio[ "ambush_mhp_watchfire" ] = "ambush_mhp_watchfire";
level.scr_radio[ "ambush_mhp_sidealley" ] = "ambush_mhp_sidealley";
// Nags
level.scr_radio[ "ambush_mhp_cuthrualley" ] = "ambush_mhp_cuthrualley";
level.scr_radio[ "ambush_mhp_wrongway" ] = "ambush_mhp_wrongway";
level.scr_radio[ "ambush_mhp_passedalley" ] = "ambush_mhp_passedalley";
// level.scr_radio[ "ambush_mhp_alleyonright" ] = "ambush_mhp_alleyonright";
level.scr_radio[ "ambush_mhp_getaway" ] = "ambush_mhp_getaway";
level.scr_radio[ "ambush_mhp_betterhurry" ] = "ambush_mhp_betterhurry";
level.scr_radio[ "ambush_mhp_gonnalose" ] = "ambush_mhp_gonnalose";
level.scr_radio[ "ambush_mhp_guyshaulin" ] = "ambush_mhp_guyshaulin";
// Timed out
level.scr_radio[ "ambush_mhp_losthim_0" ] = "ambush_mhp_losthim1";
level.scr_radio[ "ambush_mhp_losthim_1" ] = "ambush_mhp_losttarget";
level.scr_radio[ "ambush_mhp_losthim_2" ] = "ambush_mhp_losthim2";
level.scr_radio[ "ambush_mhp_losthim_3" ] = "ambush_mhp_abortmission";
// Morpheus alley
level.scr_radio[ "ambush_mhp_dumpster" ] = "ambush_mhp_dumpster";
level.scr_radio[ "ambush_mhp_greencar" ] = "ambush_mhp_greencar";
level.scr_radio[ "ambush_mhp_ironfence" ] = "ambush_mhp_ironfence";
level.scr_radio[ "ambush_mhp_rightflank" ] = "ambush_mhp_rightflank";
level.scr_radio[ "ambush_mhp_rooftops" ] = "ambush_mhp_rooftops";
level.scr_radio[ "ambush_mhp_topright" ] = "ambush_mhp_topright";
level.scr_radio[ "ambush_mhp_secondfloor" ] = "ambush_mhp_secondfloor";
level.scr_radio[ "ambush_mhp_overturneddump" ] = "ambush_mhp_overturneddump";
level.scr_radio[ "ambush_mhp_deadahead" ] = "ambush_mhp_deadahead";
level.scr_radio[ "ambush_mhp_alleyleft" ] = "ambush_mhp_alleyleft";
level.scr_radio[ "ambush_mhp_gotem" ] = "ambush_mhp_gotem";
level.scr_radio[ "ambush_mhp_goodkill" ] = "ambush_mhp_goodkill";
level.scr_radio[ "ambush_mhp_niceone" ] = "ambush_mhp_niceone";
level.scr_radio[ "ambush_mhp_allclear" ] = "ambush_mhp_allclear";
// Parking lot
level.scr_radio[ "ambush_mhp_fivestory" ] = "ambush_mhp_fivestory";
level.scr_radio[ "ambush_mhp_visual" ] = "ambush_mhp_visual";
level.scr_radio[ "ambush_mhp_firstonefree" ] = "ambush_mhp_firstonefree";
// Building
level.scr_radio[ "ambush_mhp_northeast" ] = "ambush_mhp_northeast";
level.scr_radio[ "ambush_mhp_staircase" ] = "ambush_mhp_staircase";
level.scr_radio[ "ambush_mhp_deeperinto" ] = "ambush_mhp_deeperinto";
level.scr_radio[ "ambush_mhp_holdon" ] = "ambush_mhp_holdon";
level.scr_radio[ "ambush_mhp_goodtogo" ] = "ambush_mhp_goodtogo";
level.scr_radio[ "ambush_mhp_movementroof" ] = "ambush_mhp_movementroof";
level.scr_radio[ "ambush_mhp_onroof" ] = "ambush_mhp_onroof";
// RUSSIAN FRIEND
level.scr_sound[ "kamarov" ][ "ambush_kmr_bestwayin" ] = "ambush_kmr_bestwayin";
level.scr_sound[ "loyalist" ][ "ambush_ru2_papersplease" ] = "ambush_ru2_papersplease";
level.scr_sound[ "loyalist" ][ "ambush_ru2_illdothatrightnow" ] = "ambush_ru2_illdothatrightnow";
// RUSSIAN ENEMY
level.scr_sound[ "russian" ][ "ambush_ru1_paperswhatpapers" ] = "ambush_ru1_paperswhatpapers";
level.scr_sound[ "russian" ][ "ambush_ru1_fatpolitician" ] = "ambush_ru1_fatpolitician";
level.scr_sound[ "russian" ][ "ambush_ru1_whatareyouwaitingfor" ] = "ambush_ru1_whatareyouwaitingfor";
level.scr_anim[ "generic" ][ "patrol_walk" ] = %patrol_bored_patrolwalk;
level.scr_anim[ "generic" ][ "patrol_walk_twitch" ] = %patrol_bored_patrolwalk_twitch;
level.scr_anim[ "generic" ][ "patrol_stop" ] = %patrol_bored_walk_2_bored;
level.scr_anim[ "generic" ][ "patrol_start" ] = %patrol_bored_2_walk;
level.scr_anim[ "generic" ][ "patrol_turn180" ] = %patrol_bored_2_walk_180turn;
level.scr_anim[ "generic" ][ "patrol_idle_1" ] = %patrol_bored_idle;
level.scr_anim[ "generic" ][ "patrol_idle_2" ] = %patrol_bored_idle_smoke;
level.scr_anim[ "generic" ][ "patrol_idle_3" ] = %patrol_bored_idle_cellphone;
level.scr_anim[ "generic" ][ "patrol_idle_4" ] = %patrol_bored_twitch_bug;
level.scr_anim[ "generic" ][ "patrol_idle_5" ] = %patrol_bored_twitch_checkphone;
level.scr_anim[ "generic" ][ "patrol_idle_6" ] = %patrol_bored_twitch_stretch;
level.scr_anim[ "generic" ][ "patrol_idle_smoke" ] = %patrol_bored_idle_smoke;
level.scr_anim[ "generic" ][ "sprint" ] = %sprint1_loop;
level.scr_anim[ "generic" ][ "death_pose_0" ] = %death_sitting_pose_v1;
level.scr_anim[ "generic" ][ "death_pose_1" ] = %death_sitting_pose_v2;
// BADGUY
level.scr_anim[ "badguy" ][ "jump" ] = %ambush_VIP_son_jump;
level.scr_anim[ "badguy" ][ "quick_jump" ] = %ambush_VIP_son_quickdeath;
addNotetrack_dialogue( "badguy", "dialog" ,"jump", "ambush_soz_deadsoonanyway" );
}