45 lines
2 KiB
Text
45 lines
2 KiB
Text
#include maps\_utility;
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main()
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{
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level._effect[ "headshot1" ] = loadfx( "impacts/flesh_hit_head_fatal_exit" ); //sprays on wall
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level._effect[ "headshot2" ] = loadfx( "impacts/flesh_hit_splat_large" ); //chunks
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level._effect[ "headshot3" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" ); //big spray
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level._effect[ "blood_pool" ] = loadfx( "impacts/deathfx_bloodpool" );
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level._effect[ "flesh_hit" ] = loadfx( "impacts/flesh_hit" );
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level._effect[ "blood" ] = loadfx( "impacts/sniper_escape_blood" );
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/*-----------------------
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AMBIENT FX
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-------------------------*/
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//clouds
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level._effect[ "cloud" ] = loadfx( "misc/ac130_cloud" );
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level._effect[ "cloud_tunnel" ] = loadfx( "weather/cloud_tunnel" );
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/*-----------------------
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EXPLODERS
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-------------------------*/
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level._effect[ "suitcase_explosion" ] = loadfx( "explosions/suitcase_explosion" );
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level._effect[ "airplane_explosion" ] = loadfx( "explosions/tanker_explosion" );
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level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
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level._effect[ "fuselage_explosion1" ] = loadfx( "explosions/fuselage_explosion1" );
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level._effect[ "fuselage_explosion10" ] = loadfx( "explosions/decompression_exp1" );
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level._effect[ "fuselage_explosion_wind_suck" ] = loadfx( "dust/decompression_exitdoor_dust");
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level._effect[ "fuselage_explosion_cabin_dust1" ] = loadfx( "dust/decompression_cabin_dust" );
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/*-----------------------
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SCRIPTED FX
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-------------------------*/
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level._effect[ "fuselage_breach_airleak1" ] = loadfx( "misc/cargoship_sinking_steam_leak" );
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level._effect[ "fuselage_breach_airleak2" ] = loadfx( "smoke/decompression_leak" );
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level._effect[ "exit_door_dust" ] = loadfx( "dust/decompression_cabin_dust" );
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level._effect[ "exit_door_wind_suck" ] = loadfx( "dust/decompression_exitdoor_dust" );
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level._effect[ "door_kick_dust" ] = loadfx( "impacts/large_woodhit" );
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maps\createfx\airplane_fx::main();
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}
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