cod4-sdk/raw/maps/airplane_fx.gsc
2008-01-19 00:00:00 +00:00

45 lines
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Text

#include maps\_utility;
main()
{
level._effect[ "headshot1" ] = loadfx( "impacts/flesh_hit_head_fatal_exit" ); //sprays on wall
level._effect[ "headshot2" ] = loadfx( "impacts/flesh_hit_splat_large" ); //chunks
level._effect[ "headshot3" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" ); //big spray
level._effect[ "blood_pool" ] = loadfx( "impacts/deathfx_bloodpool" );
level._effect[ "flesh_hit" ] = loadfx( "impacts/flesh_hit" );
level._effect[ "blood" ] = loadfx( "impacts/sniper_escape_blood" );
/*-----------------------
AMBIENT FX
-------------------------*/
//clouds
level._effect[ "cloud" ] = loadfx( "misc/ac130_cloud" );
level._effect[ "cloud_tunnel" ] = loadfx( "weather/cloud_tunnel" );
/*-----------------------
EXPLODERS
-------------------------*/
level._effect[ "suitcase_explosion" ] = loadfx( "explosions/suitcase_explosion" );
level._effect[ "airplane_explosion" ] = loadfx( "explosions/tanker_explosion" );
level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
level._effect[ "fuselage_explosion1" ] = loadfx( "explosions/fuselage_explosion1" );
level._effect[ "fuselage_explosion10" ] = loadfx( "explosions/decompression_exp1" );
level._effect[ "fuselage_explosion_wind_suck" ] = loadfx( "dust/decompression_exitdoor_dust");
level._effect[ "fuselage_explosion_cabin_dust1" ] = loadfx( "dust/decompression_cabin_dust" );
/*-----------------------
SCRIPTED FX
-------------------------*/
level._effect[ "fuselage_breach_airleak1" ] = loadfx( "misc/cargoship_sinking_steam_leak" );
level._effect[ "fuselage_breach_airleak2" ] = loadfx( "smoke/decompression_leak" );
level._effect[ "exit_door_dust" ] = loadfx( "dust/decompression_cabin_dust" );
level._effect[ "exit_door_wind_suck" ] = loadfx( "dust/decompression_exitdoor_dust" );
level._effect[ "door_kick_dust" ] = loadfx( "impacts/large_woodhit" );
maps\createfx\airplane_fx::main();
}