cod4-sdk/raw/maps/ac130_anim.gsc
2008-01-19 00:00:00 +00:00

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#include maps\_anim;
#using_animtree( "generic_human" );
main()
{
level.scr_anim[ "civiliandriver_car1" ][ "idle" ][ 0 ] = %bm21_driver_idle;
level.scr_anim[ "civiliandriver_car2" ][ "idle" ][ 0 ] = %bm21_driver_idle;
level.scr_anim[ "civiliandriver_car1" ][ "hijack" ] = %ac130_carjack_driver_1a;
level.scr_anim[ "civiliandriver_car2" ][ "hijack" ] = %ac130_carjack_driver_1b;
level.scr_anim[ "hijacker_car1_guy1" ][ "hijack" ] = %ac130_carjack_1a;
level.scr_anim[ "hijacker_car1_guy2" ][ "hijack" ] = %ac130_carjack_2;
level.scr_anim[ "hijacker_car1_guy3" ][ "hijack" ] = %ac130_carjack_3;
level.scr_anim[ "hijacker_car1_guy4" ][ "hijack" ] = %ac130_carjack_4;
addNotetrack_customFunction( "hijacker_car1_guy1", "start_others", maps\ac130_code::do_hijack_others );
level.scr_anim[ "hijacker_car2_guy1" ][ "hijack" ] = %ac130_carjack_1b;
level.scr_anim[ "hijacker_car2_guy2" ][ "hijack" ] = %ac130_carjack_2;
level.scr_anim[ "hijacker_car2_guy3" ][ "hijack" ] = %ac130_carjack_3;
level.scr_anim[ "hijacker_car2_guy4" ][ "hijack" ] = %ac130_carjack_4;
addNotetrack_customFunction( "hijacker_car2_guy1", "start_others", maps\ac130_code::do_hijack_others );
level.scr_anim[ "hijacker_car1_guy1" ][ "idle" ][ 0 ] = %bm21_driver_idle;
level.scr_anim[ "hijacker_car1_guy2" ][ "idle" ][ 0 ] = %technical_passenger_idle;
level.scr_anim[ "hijacker_car1_guy3" ][ "idle" ][ 0 ] = %technical_passenger_idle;
level.scr_anim[ "hijacker_car1_guy4" ][ "idle" ][ 0 ] = %technical_passenger_idle;
level.scr_anim[ "hijacker_car2_guy1" ][ "idle" ][ 0 ] = %bm21_driver_idle;
level.scr_anim[ "hijacker_car2_guy2" ][ "idle" ][ 0 ] = %technical_passenger_idle;
level.scr_anim[ "hijacker_car2_guy3" ][ "idle" ][ 0 ] = %technical_passenger_idle;
level.scr_anim[ "hijacker_car2_guy4" ][ "idle" ][ 0 ] = %technical_passenger_idle;
level.scr_anim[ "hijacker_car1_guy1" ][ "getout" ] = %pickup_driver_climb_out;
level.scr_anim[ "hijacker_car1_guy2" ][ "getout" ] = %pickup_passenger_climb_out;
level.scr_anim[ "hijacker_car1_guy3" ][ "getout" ] = %pickup_passenger_RR_climb_out;
level.scr_anim[ "hijacker_car1_guy4" ][ "getout" ] = %pickup_passenger_RL_climb_out;
level.scr_anim[ "hijacker_car2_guy1" ][ "getout" ] = %pickup_driver_climb_out;
level.scr_anim[ "hijacker_car2_guy2" ][ "getout" ] = %pickup_passenger_climb_out;
level.scr_anim[ "hijacker_car2_guy3" ][ "getout" ] = %pickup_passenger_RR_climb_out;
level.scr_anim[ "hijacker_car2_guy4" ][ "getout" ] = %pickup_passenger_RL_climb_out;
}