cod4-sdk/raw/maps/_uaz_ac130.gsc
2008-01-19 00:00:00 +00:00

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#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "uaz_ac130", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_uaz_hardtop_thermal", "vehicle_uaz_hardtop_thermal" );
build_radiusdamage( (0,0,32) , 300, 200, 100, false );
build_deathfx( "explosions/small_vehicle_explosion", undefined, "explo_metal_rand" );
build_drive( %uaz_driving_idle_forward, %uaz_driving_idle_backward, 10 );
build_deathquake( 1, 1.6, 500 );
build_treadfx();
build_life( 999, 500, 1500 );
build_team( "axis" );
build_aianims( ::setanims , ::set_vehicle_anims );
}
init_local()
{
maps\_uaz::init_local();
}
set_vehicle_anims( positions )
{
return maps\_uaz::set_vehicle_anims( positions );
}
setanims()
{
return maps\_uaz::setanims();
}