cod4-sdk/raw/maps/_small_wagon.gsc
2008-01-19 00:00:00 +00:00

43 lines
1.3 KiB
Text

#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree ("vehicles");
main(model,type)
{
build_template( "small_wagon", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_small_wagon_white", "vehicle_small_wagon_d_white" );
build_deathmodel( "vehicle_small_wagon_turq", "vehicle_small_wagon_d_turq" );
build_deathmodel( "vehicle_small_wagon_green", "vehicle_small_wagon_d_green" );
build_deathmodel( "vehicle_small_wagon_blue", "vehicle_small_wagon_d_blue" );
build_destructible( "vehicle_small_wagon_white_destructible" , "vehicle_small_wagon_white" );
build_destructible( "vehicle_small_wagon_blue_destructible" , "vehicle_small_wagon_blue" );
build_destructible( "vehicle_small_wagon_green_destructible" , "vehicle_small_wagon_green" );
build_destructible( "vehicle_small_wagon_turq_destructible" , "vehicle_small_wagon_turq" );
build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
build_treadfx();
build_life ( 999, 500, 1500 );
build_team( "allies");
build_aianims( ::setanims , ::set_vehicle_anims );
}
init_local()
{
}
set_vehicle_anims(positions)
{
return positions;
}
#using_animtree ("generic_human");
setanims ()
{
positions = [];
return positions; // no anims yet
}