68 lines
1.3 KiB
Text
68 lines
1.3 KiB
Text
main()
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{
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minefields = getentarray ("minefield", "targetname");
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if (minefields.size > 0)
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{
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level._effect["mine_explosion"] = loadfx ("explosions/grenadeExp_dirt");
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}
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for (i=0;i<minefields.size;i++)
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{
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minefields[i] thread minefield_think();
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}
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}
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minefield_think()
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{
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while (1)
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{
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self waittill ("trigger",other);
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if(isSentient(other))
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other thread minefield_kill(self);
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}
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}
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minefield_kill(trigger)
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{
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if(isDefined(self.minefield))
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return;
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self.minefield = true;
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self playsound ("minefield_click");
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wait(.5);
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wait(randomFloat(.2));
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if (!(isdefined(self)))
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return;
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if(self istouching(trigger))
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{
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if (self == level.player)
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{
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level notify ("mine death");
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self playsound ("explo_mine");
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}
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else
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level thread maps\_utility::play_sound_in_space("explo_mine",self.origin);
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origin = self getorigin();
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range = 300;
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maxdamage = 2000;
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mindamage = 50;
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playfx ( level._effect["mine_explosion"], origin);
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level.player enableHealthShield( false );
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radiusDamage(origin, range, maxdamage, mindamage);
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level.player enableHealthShield( true );
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if(self == level.player)
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{
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setdvar("ui_deadquote", "@MINEFIELDS_MINEDIED");
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maps\_utility::missionFailedWrapper();
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}
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}
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self.minefield = undefined;
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}
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