cod4-sdk/raw/maps/_m1a1.gsc
2008-01-19 00:00:00 +00:00

52 lines
1.3 KiB
Text

#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "m1a1", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_m1a1_abrams", "vehicle_m1a1_abrams_dmg" );
build_shoot_shock( "tankblast" );
build_drive( %abrams_movement, %abrams_movement_backwards, 10 );
build_exhaust( "distortion/abrams_exhaust" );
build_deckdust( "dust/abrams_desk_dust" );
build_deathfx( "explosions/large_vehicle_explosion", undefined, "exp_armor_vehicle" );
build_turret( "m1a1_coaxial_mg", "tag_coax_mg", "vehicle_m1a1_abrams_PKT_Coaxial_MG", false );
build_treadfx();
build_life( 999, 500, 1500 );
build_rumble( "tank_rumble", 0.15, 4.5, 900, 1, 1 );
build_team( "allies" );
build_mainturret();
build_compassicon();
build_aianims( ::setanims , ::set_vehicle_anims );
build_frontarmor( .33 ); //regens this much of the damage from attacks to the front
}
init_local()
{
}
set_vehicle_anims( positions )
{
/*
positions[ 0 ].vehicle_getinanim = %tigertank_hatch_open;
positions[ 1 ].vehicle_getoutanim = %tigertank_hatch_open;
*/
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for( i=0;i<11;i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].getout_delete = true;
return positions;
}