cod4-sdk/raw/maps/_humvee50cal.gsc
2008-01-19 00:00:00 +00:00

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#include maps\_vehicle_aianim;
#include maps\_vehicle;
main(model,type)
{
if(!isdefined(type))
type = "humvee50cal";
maps\_humvee::main(model,type);
level.vehicle_aianims[type] = setanims(type);
}
#using_animtree ("generic_human");
setanims(type)
{
positions = level.vehicle_aianims[type];
pos = positions.size;
positions[pos] = spawnstruct();
positions[pos].sittag = "tag_guy_turret";
positions[pos].idle = %humvee_turret_idle;
positions[pos].getout = %humvee_driver_climb_out;
positions[pos].getin = %humvee_driver_climb_in;
positions[pos].turret_fire = %humvee_turret_fire;
return positions;
}