cod4-sdk/map_source/prefabs/zipline/window_13_open.map
2008-01-19 00:00:00 +00:00

105 lines
5.3 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents weaponClip;
( -40 9 55 ) ( -40 -1 55 ) ( 4 -1 55 ) me_woodbeam_01 128 -8 -70.002899 364.004 180 0 lightmap_gray 16384 16384 0 0 0 0
( 18 8 56 ) ( 19 8 56 ) ( 19 -1 56 ) caulk 64 64 -14.975342 26429.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( -43 -1 55 ) ( -43 9 55 ) ( -44 9 56 ) me_woodbeam_01 128 -8 -70.002899 364.004 180 0 lightmap_gray 16384 16384 0 0 0 0
( 18 0 56 ) ( 19 0 56 ) ( 19 0 55 ) me_woodbeam_01 128 -8 -70.002899 -219.996 180 0 lightmap_gray 16384 16384 0 0 0 0
( 43 9 55 ) ( 43 -1 55 ) ( 44 -1 56 ) me_woodbeam_01 128 -8 -70.002899 364.004 180 0 lightmap_gray 16384 16384 0 0 0 0
( 19 8 56 ) ( 18 8 56 ) ( 18 8 55 ) me_woodbeam_01 128 -8 -70.002899 -219.996 180 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents weaponClip;
( 36 0 4 ) ( 36 9 4 ) ( 35 9 4 ) caulk 64 64 -14.975342 26429.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( -27 0 5 ) ( -27 8 5 ) ( 3 8 5 ) me_woodbeam_01 128 -8 -70.002899 366.004 180 0 lightmap_gray 16384 16384 0 0 0 0
( -43 8 5 ) ( -43 0 5 ) ( -44 0 4 ) caulk 64 64 -14.975342 26429.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 17 0 5 ) ( 18 0 5 ) ( 18 0 4 ) me_woodbeam_01 128 -8 -70.002899 -215.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( 43 0 5 ) ( 43 8 5 ) ( 44 8 4 ) caulk 64 64 -14.975342 26429.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 18 8 5 ) ( 17 8 5 ) ( 17 8 4 ) me_woodbeam_01 128 -8 -70.002899 -215.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( 22 1 3 ) ( 22 10 3 ) ( 21 10 3 ) me_woodbeam_01 128 -8 501.99713 -215.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( 5 10 5 ) ( 6 10 5 ) ( 6 1 5 ) me_woodbeam_01 128 -8 -70.002899 366.004 180 0 lightmap_gray 16384 16384 0 0 0 0
( -46 6 4 ) ( -46 -3 4 ) ( -46 -3 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( 17 8 4 ) ( 18 8 4 ) ( 18 8 3 ) caulk 64 64 -586.97534 26429.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 46 0 4 ) ( 46 9 4 ) ( 46 9 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( 34 9 4 ) ( 33 9 4 ) ( 33 9 3 ) me_woodbeam_01 128 -8 -70.002899 -207.996 180 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents weaponClip;
( 22 -8 3 ) ( 22 1 3 ) ( 21 1 3 ) me_woodbeam_01 128 -8 501.99707 -215.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( 13 1 5 ) ( 14 1 5 ) ( 14 -8 5 ) me_woodbeam_01 128 -8 -70.002899 366.004 180 0 lightmap_gray 16384 16384 0 0 0 0
( -46 -3 4 ) ( -46 -12 4 ) ( -46 -12 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( 29 -1 4 ) ( 30 -1 4 ) ( 30 -1 3 ) me_woodbeam_01 128 -8 -70.002899 -203.996 180 0 lightmap_gray 16384 16384 0 0 0 0
( 46 -9 4 ) ( 46 0 4 ) ( 46 0 3 ) me_woodbeam_01 128 -8 -70.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( 18 0 4 ) ( 17 0 4 ) ( 17 0 3 ) caulk 64 64 -586.97534 26429.844 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
mesh
{
contents weaponClip;
me_decal_darkstain_03
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -44 0 -16 c 255 255 255 158 t -983.03925 16.384005 2 1
v -44 0 4 c 255 255 255 158 t -983.03937 1040.384 2 -0.25
)
(
v 44.000008 0 -16 c 255 255 255 158 t -2007.042 16.383913 -2 1
v 44.000008 0 4 c 255 255 255 158 t -2007.042 1040.3839 -2 -0.25
)
}
}
// brush 5
{
mesh
{
contents weaponClip;
me_decal_darkstain_03
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 44.000008 8 -16 c 255 255 255 158 t -983.03925 16.384005 2 1
v 44.000008 8 4 c 255 255 255 158 t -983.03937 1040.384 2 -0.25
)
(
v -44 8 -16 c 255 255 255 158 t -2007.042 16.383913 -2 1
v -44 8 4 c 255 255 255 158 t -2007.042 1040.3839 -2 -0.25
)
}
}
// brush 6
{
contents weaponClip;
( -44 8 4 ) ( -44 0 4 ) ( -43 0 5 ) me_woodbeam_01 128 -8 501.99707 -239.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( -44 0 56 ) ( -44 8 56 ) ( -43 8 55 ) me_woodbeam_01 128 -8 501.99707 -239.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( -44 0 8 ) ( -44 8 8 ) ( -44 8 72 ) caulk 64 64 -590.97534 27009.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( -44 0 65 ) ( -43 0 65 ) ( -43 0 1 ) me_woodbeam_01 128 -8 -74.002899 -239.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( -43 2 53 ) ( -43 4 53 ) ( -43 4 -11 ) me_woodbeam_01 128 -8 -74.002899 364.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( -43 8 73 ) ( -44 8 73 ) ( -44 8 9 ) me_woodbeam_01 128 -8 -74.002899 -239.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
contents weaponClip;
( 44 0 4 ) ( 44 8 4 ) ( 43 8 5 ) me_woodbeam_01 128 -8 501.99707 -183.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( 44 8 56 ) ( 44 0 56 ) ( 43 0 55 ) me_woodbeam_01 128 -8 501.99707 -183.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( 43 4 49 ) ( 43 2 49 ) ( 43 2 -15 ) me_woodbeam_01 128 -8 -74.002899 366.0043 90 0 lightmap_gray 16384 16384 0 0 0 0
( 43 0 65 ) ( 44 0 65 ) ( 44 0 1 ) me_woodbeam_01 128 -8 -74.002899 -183.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
( 44 8 8 ) ( 44 0 8 ) ( 44 0 72 ) caulk 64 64 -590.97534 27009.844 90 0 lightmap_gray 16384 16384 0 0 0 0
( 44 8 73 ) ( 43 8 73 ) ( 43 8 9 ) me_woodbeam_01 128 -8 -74.002899 -183.9957 90 0 lightmap_gray 16384 16384 0 0 0 0
}
}